Support for failing a MoveTurnChoice in Angelscript.
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continuous-integration/drone/push Build is passing
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@ -39,6 +39,12 @@ void RegisterTurnChoices::RegisterMoveTurnChoice(asIScriptEngine* engine) {
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GetAttack);
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GetAttack);
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REGISTER_GETTER("MoveTurnChoice", "int8 get_Priority() const property", CreatureLib::Battling::AttackTurnChoice,
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REGISTER_GETTER("MoveTurnChoice", "int8 get_Priority() const property", CreatureLib::Battling::AttackTurnChoice,
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GetPriority);
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GetPriority);
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REGISTER_GETTER("MoveTurnChoice", "bool get_HasFailed() const property", CreatureLib::Battling::AttackTurnChoice,
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HasFailed);
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r = engine->RegisterObjectMethod("MoveTurnChoice", "void Fail()",
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asMETHOD(CreatureLib::Battling::AttackTurnChoice, Fail), asCALL_THISCALL);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod(
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r = engine->RegisterObjectMethod(
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"BaseTurnChoice", "MoveTurnChoice@ opCast()",
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"BaseTurnChoice", "MoveTurnChoice@ opCast()",
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