Fixes battle not ending on capture of last pokemon
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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@ -91,8 +91,15 @@ void PkmnLib::Battling::Pokemon::AttemptCapture(PkmnLib::Library::Item* catchIte
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if (result.WasCaught) {
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// By marking the pokemon as caught, it becomes no longer usable for switch in.
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_wasCaught = true;
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// As the pokemon is caught now, we replace it with an empty space.
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_battleData.Side.GetValue()->SetCreature(nullptr, _battleData.Index.GetCreatureIndex());
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if (_battleData.Battle.HasValue() && _battleData.Side.HasValue()) {
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auto sideIndex = _battleData.Side.GetValue()->GetCreatureIndex(this);
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if (!_battleData.Battle.GetValue()->CanSlotBeFilled(_battleData.Side.GetValue()->GetSideIndex(),
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sideIndex)) {
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_battleData.Side.GetValue()->MarkSlotAsUnfillable(this);
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}
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_battleData.Battle.GetValue()->ValidateBattleState();
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}
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}
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}
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void PkmnLib::Battling::Pokemon::ClearBattleData() noexcept {
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