Several fixes and improvements.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2020-12-28 15:11:06 +01:00
parent bbb2691b91
commit 31008c0107
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
7 changed files with 70 additions and 20 deletions

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@ -10,7 +10,7 @@ export uint8_t PkmnLib_Battle_Construct(Battle*& out, const BattleLibrary* libra
Try(out = new Battle(library, partiesList, canFlee, numberOfSides, creaturesPerSide, randomSeed)); Try(out = new Battle(library, partiesList, canFlee, numberOfSides, creaturesPerSide, randomSeed));
} }
export void PkmnLib_Battle_Destruct(Battle* p) { delete p; } export void PkmnLib_Battle_Destruct(Battle* p) { p->~Battle(); }
export uint8_t PkmnLib_Battle_SetWeather(Battle* p, const char* name) { Try(p->SetWeather(ArbUt::StringView(name))); }; export uint8_t PkmnLib_Battle_SetWeather(Battle* p, const char* name) { Try(p->SetWeather(ArbUt::StringView(name))); };
export uint8_t PkmnLib_Battle_ClearWeather(Battle* p) { Try(p->ClearWeather()); }; export uint8_t PkmnLib_Battle_ClearWeather(Battle* p) { Try(p->ClearWeather()); };
export const char* PkmnLib_Battle_GetWeatherName(Battle* p) { return p->GetWeatherName().c_str(); } export const char* PkmnLib_Battle_GetWeatherName(Battle* p) { return p->GetWeatherName().c_str(); }

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@ -2,23 +2,26 @@
#include "../Core.hpp" #include "../Core.hpp"
using namespace PkmnLib::Battling; using namespace PkmnLib::Battling;
export Pokemon* PkmnLib_Pokemon_Construct(const BattleLibrary* library, const PkmnLib::Library::PokemonSpecies* species, export uint8_t PkmnLib_Pokemon_Construct(
const PkmnLib::Library::PokemonForme* forme, uint8_t level, Pokemon*& out, const BattleLibrary* library, const PkmnLib::Library::PokemonSpecies* species,
uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender, const PkmnLib::Library::PokemonForme* forme, uint8_t level, uint32_t experience, uint32_t uid,
uint8_t coloring, const PkmnLib::Library::Item* heldItem, CreatureLib::Library::Gender gender, uint8_t coloring, const PkmnLib::Library::Item* heldItem, const char* nickname,
const char* nickname, bool hiddenAbility, uint8_t abilityIndex, bool hiddenAbility, uint8_t abilityIndex, CreatureLib::Battling::LearnedAttack* const* moves, size_t moveCount,
CreatureLib::Battling::LearnedAttack* const* moves, size_t moveCount, uint8_t hpIv, uint8_t attIv, uint8_t defIv, uint8_t sAtIv, uint8_t sDeIv, uint8_t spIv, uint8_t hpEv, uint8_t attEv,
uint8_t hpIv, uint8_t attIv, uint8_t defIv, uint8_t sAtIv, uint8_t sDeIv, uint8_t defEv, uint8_t sAtEv, uint8_t sDeEv, uint8_t spEv, const PkmnLib::Library::Nature* nature) {
uint8_t spIv, uint8_t hpEv, uint8_t attEv, uint8_t defEv, uint8_t sAtEv, Try({
uint8_t sDeEv, uint8_t spEv, const PkmnLib::Library::Nature* nature) { if (nickname == nullptr) {
std::string nick(nickname); nickname = "";
std::vector<CreatureLib::Battling::LearnedAttack*> cMoves(moves, moves + moveCount); }
std::string nick(nickname);
std::vector<CreatureLib::Battling::LearnedAttack*> cMoves(moves, moves + moveCount);
return new Pokemon( out = new Pokemon(
library, species, forme, level, experience, uid, gender, coloring, heldItem, nick, library, species, forme, level, experience, uid, gender, coloring, heldItem, nick,
CreatureLib::Library::TalentIndex(hiddenAbility, abilityIndex), cMoves, CreatureLib::Library::TalentIndex(hiddenAbility, abilityIndex), cMoves,
CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 31>(hpIv, attIv, defIv, sAtIv, sDeIv, spIv), CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 31>(hpIv, attIv, defIv, sAtIv, sDeIv, spIv),
CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 252>(hpEv, attEv, defEv, sAtEv, sDeEv, spEv), nature); CreatureLib::Library::ClampedStatisticSet<uint8_t, 0, 252>(hpEv, attEv, defEv, sAtEv, sDeEv, spEv), nature);
})
}; };
export void PkmnLib_Pokemon_Destruct(const Pokemon* p) { delete p; } export void PkmnLib_Pokemon_Destruct(const Pokemon* p) { delete p; }

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@ -19,6 +19,8 @@ namespace PkmnLib::Battling {
.count()) .count())
: CreatureLib::Battling::Battle(library, parties, canFlee, numberOfSides, creaturesPerSide, randomSeed) {} : CreatureLib::Battling::Battle(library, parties, canFlee, numberOfSides, creaturesPerSide, randomSeed) {}
virtual ~Battle() = default;
void SetWeather(const ArbUt::StringView& name); void SetWeather(const ArbUt::StringView& name);
void ClearWeather(); void ClearWeather();
const ArbUt::StringView& GetWeatherName() noexcept { const ArbUt::StringView& GetWeatherName() noexcept {

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@ -29,8 +29,8 @@ namespace PkmnLib::Battling {
ArbUt::BorrowedPtr<const PkmnLib::Library::Nature> nature, bool allowedExperienceGain = true) ArbUt::BorrowedPtr<const PkmnLib::Library::Nature> nature, bool allowedExperienceGain = true)
: CreatureLib::Battling::Creature(library.ForceAs<const CreatureLib::Battling::BattleLibrary>(), : CreatureLib::Battling::Creature(library.ForceAs<const CreatureLib::Battling::BattleLibrary>(),
species.ForceAs<const CreatureLib::Library::CreatureSpecies>(), species.ForceAs<const CreatureLib::Library::CreatureSpecies>(),
forme.As<const CreatureLib::Library::SpeciesVariant>(), level, experience, forme.ForceAs<const CreatureLib::Library::SpeciesVariant>(), level, experience,
uid, gender, coloring, heldItem.As<const CreatureLib::Library::Item>(), uid, gender, coloring, heldItem.ForceAs<const CreatureLib::Library::Item>(),
nickname, talent, moves, allowedExperienceGain), nickname, talent, moves, allowedExperienceGain),
_individualValues(individualValues), _effortValues(effortValues), _nature(nature), _individualValues(individualValues), _effortValues(effortValues), _nature(nature),
_friendship(species->GetBaseHappiness()) {} _friendship(species->GetBaseHappiness()) {}

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@ -11,7 +11,7 @@ namespace PkmnLib::Battling {
PokemonParty(std::initializer_list<CreatureLib::Battling::Creature*> party) PokemonParty(std::initializer_list<CreatureLib::Battling::Creature*> party)
: CreatureLib::Battling::CreatureParty(party) {} : CreatureLib::Battling::CreatureParty(party) {}
ArbUt::BorrowedPtr<Pokemon> GetAtIndex(int index) const { ArbUt::OptionalBorrowedPtr<Pokemon> GetAtIndex(int index) const {
return CreatureLib::Battling::CreatureParty::GetAtIndex(index).As<Pokemon>(); return CreatureLib::Battling::CreatureParty::GetAtIndex(index).As<Pokemon>();
} }
}; };

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@ -1,6 +1,10 @@
#ifdef TESTS_BUILD #ifdef TESTS_BUILD
#include <CreatureLib/Battling/TurnChoices/AttackTurnChoice.hpp>
#include <CreatureLib/Battling/TurnChoices/PassTurnChoice.hpp>
#include "../../extern/doctest.hpp" #include "../../extern/doctest.hpp"
#include "../../src/Battling/Battle/Battle.hpp"
#include "../../src/Battling/Pokemon/CreatePokemon.hpp" #include "../../src/Battling/Pokemon/CreatePokemon.hpp"
#include "../../src/Battling/Pokemon/PokemonParty.hpp"
#include "../TestLibrary/TestLibrary.hpp" #include "../TestLibrary/TestLibrary.hpp"
TEST_CASE("Create and delete Pokemon") { TEST_CASE("Create and delete Pokemon") {
@ -31,4 +35,44 @@ TEST_CASE("Get Attack name from Pokemon") {
delete mon; delete mon;
} }
TEST_CASE("Heal pokemon after battle") {
auto library = TestLibrary::GetLibrary();
auto c1 = PkmnLib::Battling::CreatePokemon(library, "testSpecies"_cnc, 50)
.LearnMove("testMove"_cnc, CreatureLib::Battling::AttackLearnMethod::Unknown)
.Build();
PkmnLib::Battling::PokemonParty party1{c1};
auto battleParty1 = new CreatureLib::Battling::BattleParty(&party1, {CreatureLib::Battling::CreatureIndex(0, 0)});
auto c2 = PkmnLib::Battling::CreatePokemon(library, "testSpecies"_cnc, 50)
.LearnMove("testMove"_cnc, CreatureLib::Battling::AttackLearnMethod::Unknown)
.Build();
PkmnLib::Battling::PokemonParty party2{c2};
auto battleParty2 = new CreatureLib::Battling::BattleParty(&party2, {CreatureLib::Battling::CreatureIndex(1, 0)});
auto battle = new PkmnLib::Battling::Battle(library, {battleParty1, battleParty2});
REQUIRE_FALSE(battle->HasEnded());
battle->SwitchCreature(0, 0, c1);
battle->SwitchCreature(1, 0, c2);
REQUIRE_FALSE(battle->HasEnded());
REQUIRE(battle->TrySetChoice(new CreatureLib::Battling::AttackTurnChoice(
c1, c1->GetAttacks()[0].GetValue(), CreatureLib::Battling::CreatureIndex(1, 0))));
REQUIRE(battle->TrySetChoice(new CreatureLib::Battling::PassTurnChoice(c2)));
REQUIRE_FALSE(battle->HasEnded());
REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(PkmnLib::Library::Statistic::HealthPoints));
c2->Damage(c2->GetCurrentHealth(), CreatureLib::Battling::DamageSource::AttackDamage);
REQUIRE(battle->HasEnded());
auto result = battle->GetResult();
REQUIRE(result.IsConclusiveResult());
REQUIRE(result.GetWinningSide() == 0);
delete battle;
c2->Heal(1000, true);
REQUIRE(c2->GetCurrentHealth() == c2->GetMaxHealth());
}
#endif #endif

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@ -60,6 +60,7 @@ public:
static CreatureLib::Library::TypeLibrary* BuildTypeLibrary() { static CreatureLib::Library::TypeLibrary* BuildTypeLibrary() {
auto lib = new CreatureLib::Library::TypeLibrary(); auto lib = new CreatureLib::Library::TypeLibrary();
lib->RegisterType("testType1"_cnc);
return lib; return lib;
} }