Make Battle and Battleside getters on Pokemon in Angelscript not const.
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@ -187,10 +187,10 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
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asCALL_THISCALL);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod("Pokemon", "const Battle@ get_Battle() const property",
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r = engine->RegisterObjectMethod("Pokemon", "Battle@ get_Battle() const property",
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asFUNCTION(GetBattleWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod("Pokemon", "const BattleSide@ get_BattleSide() const property",
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r = engine->RegisterObjectMethod("Pokemon", "BattleSide@ get_BattleSide() const property",
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asFUNCTION(GetBattleSideWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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}
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