Smart pointers for most library and battle classes.
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This commit is contained in:
2020-06-02 20:37:21 +02:00
parent 1d1dc877a0
commit 2d3a2fc63b
22 changed files with 91 additions and 89 deletions

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@@ -40,7 +40,9 @@ namespace PkmnLib::Battling {
return reinterpret_cast<const std::unique_ptr<const Library::ItemLibrary>&>(_staticLib->GetItemLibrary());
}
const Library::NatureLibrary* GetNatureLibrary() const { return GetStaticLib()->GetNatureLibrary(); }
const ArbUt::BorrowedPtr<const Library::NatureLibrary> GetNatureLibrary() const {
return GetStaticLib()->GetNatureLibrary();
}
static CreatureLib::Battling::ScriptResolver* CreateScriptResolver();
};

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@@ -28,7 +28,7 @@ float PkmnLib::Battling::DamageLibrary::GetStatModifier(CreatureLib::Battling::E
// HOOK: allow overriding for which users stat we use.
CreatureLib::Library::Statistic offensiveStat;
CreatureLib::Library::Statistic defensiveStat;
auto learnedMove = static_cast<LearnedMove*>(attack->GetAttack());
auto learnedMove = attack->GetAttack().ForceAs<LearnedMove>();
auto moveData = learnedMove->GetMoveData();
if (moveData->GetCategory() == Library::MoveCategory::Physical) {
offensiveStat = Library::Statistic::PhysicalAttack;

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@@ -3,20 +3,21 @@
#include "../PkmnScriptHook.hpp"
#include "../Pokemon/Pokemon.hpp"
static inline uint32_t CalculateDynamicExperience(uint8_t level, float v1, CreatureLib::Battling::Creature* op,
CreatureLib::Battling::Creature* faintedMon) {
static inline uint32_t CalculateDynamicExperience(uint8_t level, float v1,
ArbUt::BorrowedPtr<CreatureLib::Battling::Creature> op,
ArbUt::BorrowedPtr<CreatureLib::Battling::Creature> faintedMon) {
float a = 2 * level + 10;
float b = level + op->GetLevel() + 10;
float v2 = (a * a * sqrt(a)) / (b * b * sqrt(b));
uint32_t experienceGain = v1 * v2 + 1;
// TODO: Check owner and international
PKMN_HOOK(ModifyExperienceGain, op, faintedMon, op, &experienceGain);
PKMN_HOOK(ModifyExperienceGain, op, faintedMon.GetRaw(), op.GetRaw(), &experienceGain);
return experienceGain;
}
void PkmnLib::Battling::ExperienceLibrary::HandleExperienceGain(
CreatureLib::Battling::Creature* faintedMon,
const std::unordered_set<CreatureLib::Battling::Creature*>& opponents) const {
const std::unordered_set<ArbUt::BorrowedPtr<CreatureLib::Battling::Creature>>& opponents) const {
auto fainted = dynamic_cast<Pokemon*>(faintedMon);
auto expGain = fainted->GetForme()->GetBaseExperience();

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@@ -5,8 +5,9 @@
namespace PkmnLib::Battling {
class ExperienceLibrary : public CreatureLib::Battling::ExperienceLibrary {
public:
void HandleExperienceGain(CreatureLib::Battling::Creature* faintedMon,
const std::unordered_set<CreatureLib::Battling::Creature*>& opponents) const override;
void HandleExperienceGain(
CreatureLib::Battling::Creature* faintedMon,
const std::unordered_set<ArbUt::BorrowedPtr<CreatureLib::Battling::Creature>>& opponents) const override;
};
}

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@@ -7,24 +7,22 @@
namespace PkmnLib::Battling {
class MiscLibrary : public CreatureLib::Battling::MiscLibrary {
PkmnLib::Library::MoveData* _struggleData =
new PkmnLib::Library::MoveData("struggle"_cnc, 0, PkmnLib::Library::MoveCategory::Physical, 50, 255, 10,
CreatureLib::Library::AttackTarget::Any, 0,
new CreatureLib::Library::SecondaryEffect(-1, "struggle"_cnc, {}), {});
std::unique_ptr<const PkmnLib::Library::MoveData> _struggleData = std::make_unique<PkmnLib::Library::MoveData>(
"struggle"_cnc, 0, PkmnLib::Library::MoveCategory::Physical, 50, 255, 10,
CreatureLib::Library::AttackTarget::Any, 0,
new CreatureLib::Library::SecondaryEffect(-1, "struggle"_cnc, {}), std::unordered_set<uint32_t>());
;
CreatureLib::Battling::LearnedAttack* _struggle =
new PkmnLib::Battling::LearnedMove(_struggleData, CreatureLib::Battling::AttackLearnMethod::Unknown);
std::unique_ptr<CreatureLib::Battling::LearnedAttack> _struggle =
std::make_unique<PkmnLib::Battling::LearnedMove>(_struggleData,
CreatureLib::Battling::AttackLearnMethod::Unknown);
[[nodiscard]] CreatureLib::Battling::LearnedAttack* GetReplacementAttack() const {
[[nodiscard]] ArbUt::BorrowedPtr<CreatureLib::Battling::LearnedAttack> GetReplacementAttack() const {
_struggle->RestoreAllUses();
return _struggle;
}
public:
~MiscLibrary() override {
delete _struggle;
delete _struggleData;
};
~MiscLibrary() override = default;
bool IsCritical(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
uint8_t hit) const override;
bool CanFlee(CreatureLib::Battling::FleeTurnChoice* switchChoice) const override;