Adds precompiled header.
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2020-09-29 17:51:11 +02:00
parent fda3c8f86d
commit 2ce766f589
39 changed files with 20 additions and 68 deletions

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@@ -1,6 +1,5 @@
#include "AngelScriptResolver.hpp"
#include <CreatureLib/Battling/Models/Creature.hpp>
#include <cassert>
#include <regex>
#include "../../../extern/angelscript_addons/scripthandle/scripthandle.h"
#include "../../../extern/angelscript_addons/scripthelper/scripthelper.h"
@@ -74,12 +73,11 @@ void AngelScriptResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg,
// Register Script Array type
RegisterScriptArray(_engine, true);
RegisterScriptHandle(_engine);
r = _engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(Print), asCALL_CDECL);
if (r < 0)
throw ArbUt::Exception("Registering print function failed.");
}
r = _engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(Print), asCALL_CDECL);
if (r < 0)
throw ArbUt::Exception("Registering print function failed.");
_builder.StartNewModule(_engine, "pkmn");
_mainModule = _builder.GetModule();