Initial layout work for allowing multiple script providers, but defaulting to AngelScript.
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src/Battling/Library/PokemonScriptResolver.hpp
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15
src/Battling/Library/PokemonScriptResolver.hpp
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#ifndef PKMNLIB_POKEMONSCRIPTRESOLVER_HPP
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#define PKMNLIB_POKEMONSCRIPTRESOLVER_HPP
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#include <Battling/ScriptHandling/ScriptResolver.hpp>
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#include "../../Battling/Library/BattleLibrary.hpp"
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namespace PkmnLib::Battling {
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class PokemonScriptResolver : public CreatureLib::Battling::ScriptResolver {
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public:
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~PokemonScriptResolver() override = default;
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void Initialize(const PkmnLib::Battling::BattleLibrary* library);
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CreatureLib::Battling::Script* LoadScript(ScriptCategory category, const std::string& scriptName) override;
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};
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}
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#endif // PKMNLIB_POKEMONSCRIPTRESOLVER_HPP
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