Initial support for item use scripts in angelscript.
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50
src/ScriptResolving/AngelScript/AngelScriptItemUseScript.hpp
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50
src/ScriptResolving/AngelScript/AngelScriptItemUseScript.hpp
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#ifndef PKMNLIB_ANGELSCRIPTITEMUSESCRIPT_HPP
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#define PKMNLIB_ANGELSCRIPTITEMUSESCRIPT_HPP
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#include <CreatureLib/Battling/ScriptHandling/ItemUseScript.hpp>
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#include "AngelScriptFunctionCall.hpp"
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class AngelScriptResolver;
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class AngelScriptItemUseScript final : public CreatureLib::Battling::ItemUseScript {
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public:
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AngelScriptItemUseScript(asIScriptObject* scriptObject, const AngelScriptResolver* resolver)
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: _scriptObject(scriptObject), _resolver(resolver) {}
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[[nodiscard]] bool IsItemUsable() const override;
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[[nodiscard]] bool IsCreatureUseItem() const override;
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bool IsUseValidForCreature(CreatureLib::Battling::Creature* creature) const override;
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bool IsHoldable() const override;
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void OnUse() const override;
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void OnCreatureUse(CreatureLib::Battling::Creature* creature) const override;
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private:
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asIScriptObject* _scriptObject;
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const AngelScriptResolver* _resolver;
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struct FunctionInfo {
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bool Exists = false;
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asIScriptFunction* Function = nullptr;
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};
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FunctionInfo Initialize(const std::string& decl) {
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auto val = _scriptObject->GetObjectType()->GetMethodByDecl(decl.c_str(), false);
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if (val == nullptr) {
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return FunctionInfo{.Exists = false, .Function = nullptr};
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}
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return FunctionInfo{.Exists = true, .Function = val};
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}
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#define ITEM_USE_SCRIPT_HOOK_FUNCTION(name, decl) FunctionInfo __##name = Initialize(decl);
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsItemUsable, "bool IsItemUsable()");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsPokemonUseItem, "bool IsPokemonUseItem()");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsUseValidForPokemon, "bool IsUseValidForPokemon(Pokemon@ target)");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(IsHoldable, "bool IsHoldable()");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(OnUse, "void OnUse()");
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ITEM_USE_SCRIPT_HOOK_FUNCTION(OnPokemonUse, "void OnPokemonUse(Pokemon@ target)");
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};
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#endif // PKMNLIB_ANGELSCRIPTITEMUSESCRIPT_HPP
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