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@ -16,7 +16,7 @@ void RegisterBattleClass::RegisterChoiceQueue(asIScriptEngine* engine) {
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asMETHOD(CreatureLib::Battling::ChoiceQueue, MoveCreatureChoiceNext),
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asMETHOD(CreatureLib::Battling::ChoiceQueue, MoveCreatureChoiceNext),
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asCALL_THISCALL);
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asCALL_THISCALL);
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assert(r >= 0);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("ChoiceQueue", "BaseTurnChoice Peek() const",
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r = engine->RegisterObjectMethod("ChoiceQueue", "const BaseTurnChoice@ Peek() const",
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asMETHOD(CreatureLib::Battling::ChoiceQueue, Peek),
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asMETHOD(CreatureLib::Battling::ChoiceQueue, Peek),
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asCALL_THISCALL);
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asCALL_THISCALL);
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assert(r >= 0);
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assert(r >= 0);
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