Improve OnInitialize performance in AngelScript by caching type of parameter array.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
This commit is contained in:
parent
330a24c493
commit
1d5c6d696e
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@ -139,7 +139,7 @@ CreatureLib::Battling::Script* AngelScripResolver::LoadScript(ScriptCategory cat
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auto ctx = _contextPool->RequestContext();
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auto obj = t->Instantiate(ctx);
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_contextPool->ReturnContextToPool(ctx);
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return new AngelScriptScript(t, obj, _contextPool);
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return new AngelScriptScript(this, t, obj, _contextPool);
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}
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void AngelScripResolver::FinalizeModule() {
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int r = _builder.BuildModule();
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@ -22,6 +22,7 @@ private:
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static void MessageCallback(const asSMessageInfo* msg, void* param);
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static void Print(const std::string& str) { std::cout << str << std::endl; }
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Dictionary<ScriptCategory, Dictionary<ConstString, AngelScriptTypeInfo*>> _typeDatabase;
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Dictionary<ConstString, asITypeInfo*> _baseTypes;
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void RegisterTypes();
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void InitializeByteCode(asIBinaryStream* stream,
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@ -55,5 +56,14 @@ public:
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const Dictionary<ScriptCategory, Dictionary<ConstString, AngelScriptTypeInfo*>>& GetTypeDatabase() const noexcept {
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return _typeDatabase;
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}
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asITypeInfo* GetBaseType(const ConstString& name){
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asITypeInfo* t = nullptr;
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if (!_baseTypes.TryGet(name, t)){
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t = this->_engine->GetTypeInfoByDecl(name.c_str());
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_baseTypes.Insert(name, t);
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}
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return t;
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}
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};
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#endif // PKMNLIB_ANGELSCRIPRESOLVER_HPP
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@ -1 +1,260 @@
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#include "AngelScriptScript.hpp"
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#include "AngelScripResolver.hpp"
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#define CALL_HOOK(name, setup) \
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auto s = _type->Get##name(); \
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if (!s.Exists) \
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return; \
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auto ctx = asGetActiveContext(); \
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bool newContext = false; \
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if (ctx == nullptr) { \
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ctx = _ctxPool->RequestContext(); \
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newContext = true; \
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} else { \
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ctx->PushState(); \
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} \
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ctx->Prepare(s.Function); \
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ctx->SetObject(_obj); \
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setup; \
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auto scriptResult = ctx->Execute(); \
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if (scriptResult != asEXECUTION_FINISHED) { \
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if (scriptResult == asEXECUTION_EXCEPTION) { \
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std::stringstream err; \
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err << "Script exception in script '" << GetName().c_str() << "', line " << ctx->GetExceptionLineNumber() \
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<< ". Message: '" << ctx->GetExceptionString() << "'."; \
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if (newContext) { \
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_ctxPool->ReturnContextToPool(ctx); \
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} else { \
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ctx->PopState(); \
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} \
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throw CreatureException(err.str()); \
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} \
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if (newContext) { \
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_ctxPool->ReturnContextToPool(ctx); \
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} else { \
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ctx->PopState(); \
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} \
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throw CreatureException("Script didn't finish properly; message " + std::to_string(scriptResult)); \
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} \
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if (newContext) { \
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_ctxPool->ReturnContextToPool(ctx); \
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} else { \
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ctx->PopState(); \
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}
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CScriptArray*
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AngelScriptScript::GetEffectParameters(const Arbutils::Collections::List<CreatureLib::Library::EffectParameter*>& ls) {
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asITypeInfo* t = _resolver->GetBaseType("array<EffectParameter@>"_cnc);
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CScriptArray* arr = CScriptArray::Create(t, ls.Count());
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for (size_t i = 0; i < ls.Count(); i++) {
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arr->SetValue(i, (void**)&ls[i]);
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}
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return arr;
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}
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void AngelScriptScript::OnInitialize(const List<CreatureLib::Library::EffectParameter*>& parameters) {
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CScriptArray* arr = nullptr;
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CALL_HOOK(OnInitialize, {
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arr = GetEffectParameters(parameters);
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ctx->SetArgAddress(0, arr);
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})
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if (arr != nullptr) {
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arr->Release();
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}
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}
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void AngelScriptScript::Stack() { CALL_HOOK(Stack, ); }
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void AngelScriptScript::OnRemove() { CALL_HOOK(OnRemove, ); }
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void AngelScriptScript::OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) {
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CALL_HOOK(OnBeforeTurn, { ctx->SetArgObject(0, (void*)choice); })
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}
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void AngelScriptScript::ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, ConstString* outAttack) {
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CALL_HOOK(ChangeAttack, {
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ctx->SetArgObject(0, (void*)choice);
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ctx->SetArgAddress(0, outAttack);
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})
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}
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void AngelScriptScript::PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) {
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CALL_HOOK(PreventAttack, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgAddress(1, outResult);
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})
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}
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void AngelScriptScript::FailAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outFailed) {
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CALL_HOOK(FailAttack, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgAddress(1, outFailed);
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})
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}
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void AngelScriptScript::StopBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) {
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CALL_HOOK(StopBeforeAttack, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgAddress(1, outResult);
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})
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}
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void AngelScriptScript::OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) {
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CALL_HOOK(OnBeforeAttack, { ctx->SetArgObject(0, (void*)attack); })
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}
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void AngelScriptScript::FailIncomingAttack(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, bool* outResult) {
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CALL_HOOK(FailIncomingAttack, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgAddress(2, outResult);
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})
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}
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void AngelScriptScript::IsInvulnerable(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, bool* outResult) {
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CALL_HOOK(IsInvulnerable, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgAddress(2, outResult);
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})
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}
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void AngelScriptScript::OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target) {
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CALL_HOOK(OnAttackMiss, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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})
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}
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void AngelScriptScript::ChangeAttackType(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber, uint8_t* outType) {
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CALL_HOOK(ChangeAttackType, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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ctx->SetArgAddress(3, outType);
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})
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}
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void AngelScriptScript::ChangeEffectiveness(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber,
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float* effectiveness) {
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CALL_HOOK(ChangeEffectiveness, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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ctx->SetArgAddress(3, effectiveness);
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})
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}
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void AngelScriptScript::PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber,
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bool* outResult) {
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CALL_HOOK(PreventSecondaryEffects, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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ctx->SetArgAddress(3, outResult);
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})
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}
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void AngelScriptScript::OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber) {
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CALL_HOOK(OnSecondaryEffect, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitNumber);
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})
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}
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void AngelScriptScript::OnAfterHits(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target) {
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CALL_HOOK(OnAfterHits, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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})
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}
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void AngelScriptScript::PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) {
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CALL_HOOK(PreventSelfSwitch, {
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ctx->SetArgObject(0, (void*)choice);
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ctx->SetArgAddress(1, outResult);
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})
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}
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void AngelScriptScript::ModifyEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, float* chance) {
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CALL_HOOK(ModifyEffectChance, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgAddress(2, chance);
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})
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}
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void AngelScriptScript::ModifyIncomingEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, float* chance) {
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CALL_HOOK(ModifyIncomingEffectChance, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgAddress(2, chance);
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})
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}
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void AngelScriptScript::OverrideBasePower(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex,
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uint8_t* basePower) {
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CALL_HOOK(OverrideBasePower, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, basePower);
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})
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}
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void AngelScriptScript::ChangeDamageStatsUser(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex,
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CreatureLib::Battling::Creature** statsUser) {
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CALL_HOOK(ChangeDamageStatsUser, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, statsUser);
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})
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}
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void AngelScriptScript::BypassDefensiveStat(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex, bool* bypass) {
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CALL_HOOK(BypassDefensiveStat, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, bypass);
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})
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}
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void AngelScriptScript::BypassOffensiveStat(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex, bool* bypass) {
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CALL_HOOK(BypassOffensiveStat, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, bypass);
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})
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}
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void AngelScriptScript::ModifyStatModifier(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex, float* modifier) {
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CALL_HOOK(ModifyStatModifier, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, modifier);
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})
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}
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void AngelScriptScript::ModifyDamageModifier(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex,
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float* modifier) {
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CALL_HOOK(ModifyDamageModifier, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, modifier);
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})
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}
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void AngelScriptScript::OverrideDamage(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitIndex, uint32_t* damage) {
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CALL_HOOK(OverrideDamage, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hitIndex);
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ctx->SetArgAddress(3, damage);
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})
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}
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void AngelScriptScript::ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hit, uint8_t* critStage) {
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CALL_HOOK(ModifyCriticalStage, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hit);
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ctx->SetArgAddress(3, critStage);
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})
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}
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@ -10,16 +10,19 @@
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#include "AngelScriptTypeInfo.hpp"
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#include "ContextPool.hpp"
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class AngelScripResolver;
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class AngelScriptScript : public PkmnLib::Battling::PkmnScript {
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private:
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AngelScripResolver* _resolver = nullptr;
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AngelScriptTypeInfo* _type = nullptr;
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ContextPool* _ctxPool = nullptr;
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asIScriptObject* _obj = nullptr;
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CScriptArray* GetEffectParameters(const List<CreatureLib::Library::EffectParameter*>& ls);
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public:
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AngelScriptScript(AngelScriptTypeInfo* type, asIScriptObject* obj, ContextPool* ctxPool)
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: _type(type), _ctxPool(ctxPool), _obj(obj) {}
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AngelScriptScript(AngelScripResolver* resolver, AngelScriptTypeInfo* type, asIScriptObject* obj,
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ContextPool* ctxPool)
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: _resolver(resolver), _type(type), _ctxPool(ctxPool), _obj(obj) {}
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~AngelScriptScript() override { _obj->Release(); }
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@ -34,281 +37,72 @@ public:
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ContextPool* GetContextPool() { return _ctxPool; }
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#define CALL_HOOK(name, setup) \
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auto s = _type->Get##name(); \
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if (!s.Exists) \
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return; \
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auto ctx = asGetActiveContext(); \
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bool newContext = false; \
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if (ctx == nullptr) { \
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ctx = _ctxPool->RequestContext(); \
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newContext = true; \
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} else { \
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ctx->PushState(); \
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} \
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ctx->Prepare(s.Function); \
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ctx->SetObject(_obj); \
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setup; \
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auto scriptResult = ctx->Execute(); \
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if (scriptResult != asEXECUTION_FINISHED) { \
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if (scriptResult == asEXECUTION_EXCEPTION) { \
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std::stringstream err; \
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err << "Script exception in script '" << GetName().c_str() << "', line " << ctx->GetExceptionLineNumber() \
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<< ". Message: '" << ctx->GetExceptionString() << "'."; \
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if (newContext) { \
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_ctxPool->ReturnContextToPool(ctx); \
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} else { \
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ctx->PopState(); \
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} \
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throw CreatureException(err.str()); \
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} \
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if (newContext) { \
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_ctxPool->ReturnContextToPool(ctx); \
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} else { \
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ctx->PopState(); \
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} \
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throw CreatureException("Script didn't finish properly; message " + std::to_string(scriptResult)); \
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} \
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if (newContext) { \
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_ctxPool->ReturnContextToPool(ctx); \
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} else { \
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ctx->PopState(); \
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}
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void OnInitialize(const Arbutils::Collections::List<CreatureLib::Library::EffectParameter*>& parameters) override;
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void Stack() override;
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static CScriptArray*
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GetEffectParameters(asIScriptContext* ctx,
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const Arbutils::Collections::List<CreatureLib::Library::EffectParameter*>& ls) {
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asIScriptEngine* engine = ctx->GetEngine();
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asITypeInfo* t = engine->GetTypeInfoByDecl("array<EffectParameter@>");
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CScriptArray* arr = CScriptArray::Create(t, ls.Count());
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for (size_t i = 0; i < ls.Count(); i++) {
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arr->SetValue(i, (void**)&ls[i]);
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}
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return arr;
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}
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void OnRemove() override;
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void OnInitialize(const Arbutils::Collections::List<CreatureLib::Library::EffectParameter*>& parameters) override {
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CScriptArray* arr = nullptr;
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CALL_HOOK(OnInitialize, {
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arr = GetEffectParameters(ctx, parameters);
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ctx->SetArgAddress(0, arr);
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})
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if (arr != nullptr) {
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arr->Release();
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}
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}
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void Stack() override { CALL_HOOK(Stack, ); }
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void OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) override;
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void OnRemove() override { CALL_HOOK(OnRemove, ); }
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void ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, ConstString* outAttack) override;
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void OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) override {
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CALL_HOOK(OnBeforeTurn, { ctx->SetArgObject(0, (void*)choice); })
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}
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void PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override;
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void ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, ConstString* outAttack) override {
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CALL_HOOK(ChangeAttack, {
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ctx->SetArgObject(0, (void*)choice);
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ctx->SetArgAddress(0, outAttack);
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})
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}
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void FailAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outFailed) override;
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void PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override {
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CALL_HOOK(PreventAttack, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgAddress(1, outResult);
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})
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}
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void StopBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override;
|
||||
|
||||
void FailAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outFailed) override {
|
||||
CALL_HOOK(FailAttack, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgAddress(1, outFailed);
|
||||
})
|
||||
}
|
||||
|
||||
void StopBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override {
|
||||
CALL_HOOK(StopBeforeAttack, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgAddress(1, outResult);
|
||||
})
|
||||
}
|
||||
|
||||
void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override {
|
||||
CALL_HOOK(OnBeforeAttack, { ctx->SetArgObject(0, (void*)attack); })
|
||||
}
|
||||
void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override;
|
||||
|
||||
void FailIncomingAttack(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
bool* outResult) override {
|
||||
CALL_HOOK(FailIncomingAttack, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgAddress(2, outResult);
|
||||
})
|
||||
}
|
||||
bool* outResult) override;
|
||||
void IsInvulnerable(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
bool* outResult) override {
|
||||
CALL_HOOK(IsInvulnerable, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgAddress(2, outResult);
|
||||
})
|
||||
}
|
||||
void OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack,
|
||||
CreatureLib::Battling::Creature* target) override {
|
||||
CALL_HOOK(OnAttackMiss, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
})
|
||||
}
|
||||
bool* outResult) override;
|
||||
void OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target) override;
|
||||
|
||||
void ChangeAttackType(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hitNumber, uint8_t* outType) override {
|
||||
CALL_HOOK(ChangeAttackType, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitNumber);
|
||||
ctx->SetArgAddress(3, outType);
|
||||
})
|
||||
}
|
||||
uint8_t hitNumber, uint8_t* outType) override;
|
||||
|
||||
void ChangeEffectiveness(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hitNumber, float* effectiveness) override {
|
||||
CALL_HOOK(ChangeEffectiveness, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitNumber);
|
||||
ctx->SetArgAddress(3, effectiveness);
|
||||
})
|
||||
}
|
||||
uint8_t hitNumber, float* effectiveness) override;
|
||||
|
||||
void PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
|
||||
CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override {
|
||||
CALL_HOOK(PreventSecondaryEffects, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitNumber);
|
||||
ctx->SetArgAddress(3, outResult);
|
||||
})
|
||||
}
|
||||
CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override;
|
||||
|
||||
void OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
|
||||
CreatureLib::Battling::Creature* target, uint8_t hitNumber) override {
|
||||
CALL_HOOK(OnSecondaryEffect, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitNumber);
|
||||
})
|
||||
}
|
||||
CreatureLib::Battling::Creature* target, uint8_t hitNumber) override;
|
||||
|
||||
void OnAfterHits(const CreatureLib::Battling::ExecutingAttack* attack,
|
||||
CreatureLib::Battling::Creature* target) override {
|
||||
CALL_HOOK(OnAfterHits, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
})
|
||||
}
|
||||
CreatureLib::Battling::Creature* target) override;
|
||||
|
||||
void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override {
|
||||
CALL_HOOK(PreventSelfSwitch, {
|
||||
ctx->SetArgObject(0, (void*)choice);
|
||||
ctx->SetArgAddress(1, outResult);
|
||||
})
|
||||
}
|
||||
void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override;
|
||||
|
||||
void ModifyEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
|
||||
CreatureLib::Battling::Creature* target, float* chance) override {
|
||||
CALL_HOOK(ModifyEffectChance, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgAddress(2, chance);
|
||||
})
|
||||
}
|
||||
CreatureLib::Battling::Creature* target, float* chance) override;
|
||||
void ModifyIncomingEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
|
||||
CreatureLib::Battling::Creature* target, float* chance) override {
|
||||
CALL_HOOK(ModifyIncomingEffectChance, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgAddress(2, chance);
|
||||
})
|
||||
}
|
||||
CreatureLib::Battling::Creature* target, float* chance) override;
|
||||
|
||||
void OverrideBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hitIndex, uint8_t* basePower) override {
|
||||
CALL_HOOK(OverrideBasePower, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitIndex);
|
||||
ctx->SetArgAddress(3, basePower);
|
||||
})
|
||||
}
|
||||
uint8_t hitIndex, uint8_t* basePower) override;
|
||||
void ChangeDamageStatsUser(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hitIndex, CreatureLib::Battling::Creature** statsUser) override {
|
||||
CALL_HOOK(ChangeDamageStatsUser, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitIndex);
|
||||
ctx->SetArgAddress(3, statsUser);
|
||||
})
|
||||
}
|
||||
uint8_t hitIndex, CreatureLib::Battling::Creature** statsUser) override;
|
||||
void BypassDefensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hitIndex, bool* bypass) override {
|
||||
CALL_HOOK(BypassDefensiveStat, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitIndex);
|
||||
ctx->SetArgAddress(3, bypass);
|
||||
})
|
||||
}
|
||||
uint8_t hitIndex, bool* bypass) override;
|
||||
void BypassOffensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hitIndex, bool* bypass) override {
|
||||
CALL_HOOK(BypassOffensiveStat, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitIndex);
|
||||
ctx->SetArgAddress(3, bypass);
|
||||
})
|
||||
}
|
||||
uint8_t hitIndex, bool* bypass) override;
|
||||
void ModifyStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hitIndex, float* modifier) override {
|
||||
CALL_HOOK(ModifyStatModifier, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitIndex);
|
||||
ctx->SetArgAddress(3, modifier);
|
||||
})
|
||||
}
|
||||
uint8_t hitIndex, float* modifier) override;
|
||||
void ModifyDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hitIndex, float* modifier) override {
|
||||
CALL_HOOK(ModifyDamageModifier, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitIndex);
|
||||
ctx->SetArgAddress(3, modifier);
|
||||
})
|
||||
}
|
||||
uint8_t hitIndex, float* modifier) override;
|
||||
void OverrideDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hitIndex, uint32_t* damage) override {
|
||||
CALL_HOOK(OverrideDamage, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hitIndex);
|
||||
ctx->SetArgAddress(3, damage);
|
||||
})
|
||||
}
|
||||
uint8_t hitIndex, uint32_t* damage) override;
|
||||
|
||||
////////////////////
|
||||
// PkmnLib methods//
|
||||
////////////////////
|
||||
|
||||
void ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
|
||||
uint8_t hit, uint8_t* critStage) override {
|
||||
CALL_HOOK(ModifyCriticalStage, {
|
||||
ctx->SetArgObject(0, (void*)attack);
|
||||
ctx->SetArgObject(1, (void*)target);
|
||||
ctx->SetArgByte(2, hit);
|
||||
ctx->SetArgAddress(3, critStage);
|
||||
})
|
||||
}
|
||||
uint8_t hit, uint8_t* critStage) override;
|
||||
};
|
||||
|
||||
#undef CALL_HOOK
|
||||
|
|
Loading…
Reference in New Issue