Support for specific PkmnLib functions in Scripts, added ModifyCriticalStage function.
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#include "MiscLibrary.hpp"
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#include <CreatureLib/Battling/Models/Battle.hpp>
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#include "../PkmnScriptHook.hpp"
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bool PkmnLib::Battling::MiscLibrary::IsCritical(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hit) const {
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uint8_t critStage = 0;
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PKMN_HOOK(ModifyCriticalStage, attack, attack, target, hit, &critStage);
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auto rand = target->GetBattle()->GetRandom();
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switch (critStage){
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case 0: return rand->Get(24) == 0;
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case 1: return rand->Get(8) == 0;
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case 2: return rand->Get(2) == 0;
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default: return true;
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}
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}
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bool PkmnLib::Battling::MiscLibrary::CanFlee(CreatureLib::Battling::FleeTurnChoice* switchChoice) const {
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return CreatureLib::Battling::MiscLibrary::CanFlee(switchChoice);
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}
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#ifndef PKMNLIB_MISCLIBRARY_HPP
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#define PKMNLIB_MISCLIBRARY_HPP
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#include <CreatureLib/Battling/Library/MiscLibrary.hpp>
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namespace PkmnLib::Battling{
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class MiscLibrary : CreatureLib::Battling::MiscLibrary {
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~MiscLibrary() override = default;
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bool IsCritical(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hit) const override;
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bool CanFlee(CreatureLib::Battling::FleeTurnChoice* switchChoice) const override;
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};
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}
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#endif // PKMNLIB_MISCLIBRARY_HPP
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@ -0,0 +1,16 @@
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#ifndef PKMNLIB_PKMNSCRIPT_HPP
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#define PKMNLIB_PKMNSCRIPT_HPP
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#include <CreatureLib/Battling/ScriptHandling/Script.hpp>
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#include "Pokemon/Pokemon.hpp"
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namespace PkmnLib::Battling{
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class PkmnScript : public CreatureLib::Battling::Script{
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public:
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PkmnScript(const std::string& name) : Script(name) {}
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virtual void ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hit, uint8_t* critStage){};
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};
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}
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#endif // PKMNLIB_PKMNSCRIPT_HPP
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#include "PkmnScript.hpp"
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#define PKMN_HOOK(hookName, source, ...) \
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{ \
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auto aggregator = source->GetScriptIterator(); \
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while (aggregator.HasNext()) { \
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auto next = aggregator.GetNext(); \
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if (next == nullptr) \
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continue; \
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auto castNext = dynamic_cast<PkmnLib::Battling::PkmnScript*>(next); \
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castNext->hookName(__VA_ARGS__); \
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} \
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}
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@ -4,10 +4,11 @@
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#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
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#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
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#include <CreatureLib/Core/Exceptions/NotImplementedException.hpp>
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#include <CreatureLib/Core/Exceptions/NotImplementedException.hpp>
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#include <angelscript.h>
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#include <angelscript.h>
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#include "../../Battling/PkmnScript.hpp"
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#include "AngelScriptTypeInfo.hpp"
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#include "AngelScriptTypeInfo.hpp"
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#include "ContextPool.hpp"
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#include "ContextPool.hpp"
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class AngelScriptScript : public CreatureLib::Battling::Script {
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class AngelScriptScript : public PkmnLib::Battling::PkmnScript {
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private:
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private:
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AngelScriptTypeInfo* _type = nullptr;
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AngelScriptTypeInfo* _type = nullptr;
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ContextPool* _ctxPool = nullptr;
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ContextPool* _ctxPool = nullptr;
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@ -16,7 +17,7 @@ private:
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public:
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public:
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AngelScriptScript(const std::string& name, AngelScriptTypeInfo* type, asIScriptObject* obj, ContextPool* ctxPool)
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AngelScriptScript(const std::string& name, AngelScriptTypeInfo* type, asIScriptObject* obj, ContextPool* ctxPool)
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: CreatureLib::Battling::Script(name), _type(type), _ctxPool(ctxPool), _obj(obj) {}
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: PkmnLib::Battling::PkmnScript(name), _type(type), _ctxPool(ctxPool), _obj(obj) {}
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~AngelScriptScript() override { _obj->Release(); }
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~AngelScriptScript() override { _obj->Release(); }
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@ -251,6 +252,20 @@ public:
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ctx->SetArgAddress(3, damage);
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ctx->SetArgAddress(3, damage);
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})
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})
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}
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}
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////////////////////
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// PkmnLib methods//
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////////////////////
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void ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hit, uint8_t* critStage) override {
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CALL_HOOK(ModifyCriticalStage, {
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ctx->SetArgObject(0, (void*)attack);
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ctx->SetArgObject(1, (void*)target);
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ctx->SetArgByte(2, hit);
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ctx->SetArgAddress(3, critStage);
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})
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}
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};
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};
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#undef CALL_HOOK
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#undef CALL_HOOK
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@ -90,24 +90,29 @@ public:
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SCRIPT_HOOK_FUNCTION(OnAfterHits, "void OnAfterHits(ExecutingMove@ attack, Pokemon@ target)");
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SCRIPT_HOOK_FUNCTION(OnAfterHits, "void OnAfterHits(ExecutingMove@ attack, Pokemon@ target)");
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SCRIPT_HOOK_FUNCTION(ModifyEffectChance,
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SCRIPT_HOOK_FUNCTION(ModifyEffectChance,
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"void ModifyEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance)");
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"void ModifyEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance)");
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SCRIPT_HOOK_FUNCTION(ModifyIncomingEffectChance,
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SCRIPT_HOOK_FUNCTION(ModifyIncomingEffectChance,
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"void ModifyIncomingEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance)");
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"void ModifyIncomingEffectChance(ExecutingMove@ attack, Pokemon@ target, float& chance)");
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SCRIPT_HOOK_FUNCTION(OverrideBasePower,
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SCRIPT_HOOK_FUNCTION(OverrideBasePower,
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"void OverrideBasePower(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& chance)");
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"void OverrideBasePower(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& chance)");
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SCRIPT_HOOK_FUNCTION(ChangeDamageStatsUser,
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SCRIPT_HOOK_FUNCTION(
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"void ChangeDamageStatsUser(ExecutingMove@ attack, Pokemon@ target, uint8 hit, Pokemon@& user)");
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ChangeDamageStatsUser,
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SCRIPT_HOOK_FUNCTION(BypassDefensiveStat,
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"void ChangeDamageStatsUser(ExecutingMove@ attack, Pokemon@ target, uint8 hit, Pokemon@& user)");
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"void BypassDefensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass)");
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SCRIPT_HOOK_FUNCTION(BypassDefensiveStat,
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SCRIPT_HOOK_FUNCTION(BypassOffensiveStat,
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"void BypassDefensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass)");
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"void BypassOffensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass)");
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SCRIPT_HOOK_FUNCTION(BypassOffensiveStat,
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SCRIPT_HOOK_FUNCTION(ModifyStatModifier,
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"void BypassOffensiveStat(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& bypass)");
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"void ModifyStatModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier)");
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SCRIPT_HOOK_FUNCTION(ModifyStatModifier,
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SCRIPT_HOOK_FUNCTION(ModifyDamageModifier,
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"void ModifyStatModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier)");
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"void ModifyDamageModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier)");
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SCRIPT_HOOK_FUNCTION(
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SCRIPT_HOOK_FUNCTION(OverrideDamage,
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ModifyDamageModifier,
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"void OverrideDamage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, int& damage)");
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"void ModifyDamageModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier)");
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SCRIPT_HOOK_FUNCTION(OverrideDamage,
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"void OverrideDamage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, int& damage)");
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SCRIPT_HOOK_FUNCTION(
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ModifyCriticalStage,
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"void ModifyCriticalStage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& critStage)");
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};
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};
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#undef SCRIPT_HOOK_FUNCTION
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#undef SCRIPT_HOOK_FUNCTION
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// registry interface. As such, we just create it from string.
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// registry interface. As such, we just create it from string.
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[[maybe_unused]] int r = engine->GetModuleByIndex(0)->AddScriptSection("PkmnScript", R"(
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[[maybe_unused]] int r = engine->GetModuleByIndex(0)->AddScriptSection("PkmnScript", R"(
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shared abstract class PkmnScript {
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shared abstract class PkmnScript {
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// CreatureLib methods
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void Stack(){};
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void Stack(){};
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void OnRemove(){};
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void OnRemove(){};
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void PreventAttack(ExecutingMove@ attack, bool& result){};
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void PreventAttack(ExecutingMove@ attack, bool& result){};
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void ModifyStatModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier){};
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void ModifyStatModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier){};
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void ModifyDamageModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier){};
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void ModifyDamageModifier(ExecutingMove@ attack, Pokemon@ target, uint8 hit, float& modifier){};
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void OverrideDamage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, int& damage){};
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void OverrideDamage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, int& damage){};
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// PkmnLib methods
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void ModifyCriticalStage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& critStage){};
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}
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}
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)");
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)");
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assert(r >= 0);
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assert(r >= 0);
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