Updates to newer CreatureLib.
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@@ -126,7 +126,7 @@ void AngelScriptResolver::MessageCallback(const asSMessageInfo* msg, void*) {
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printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
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}
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CreatureLib::Battling::Script* AngelScriptResolver::LoadScript(ScriptCategory category,
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CreatureLib::Battling::BattleScript* AngelScriptResolver::LoadScript(ScriptCategory category,
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const ArbUt::StringView& scriptName) {
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ArbUt::Dictionary<ArbUt::StringView, AngelScriptTypeInfo*> innerDb;
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auto v = _typeDatabase.TryGet(category);
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