Rework AngelScript effect names to be not based on script names, but on attributes instead.
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@@ -5,7 +5,7 @@
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#include "../TestLibrary/TestLibrary.hpp"
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#define AS_CLASS(name, contents) \
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{ #name, "namespace Pokemon{ class " #name " : PkmnScript { " contents "}}" }
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{ #name, "namespace Pokemon{ [Pokemon effect=" #name "] class " #name " : PkmnScript { " contents "}}" }
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static std::unordered_map<const char*, const char*> _scripts = std::unordered_map<const char*, const char*>{
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AS_CLASS(blankScript, ),
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@@ -20,6 +20,7 @@ class doubleInheritanceScriptBase : PkmnScript {
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int GetValue(){ return value; }
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}
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[Pokemon effect=doubleInheritanceScript]
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class doubleInheritanceScript : doubleInheritanceScriptBase {}
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)"},
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AS_CLASS(preventAttackScript,
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@@ -78,12 +79,16 @@ static AngelScriptScript* GetScript(PkmnLib::Battling::BattleLibrary* mainLib, c
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, scriptName);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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return script;
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}
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TEST_CASE("Invoke non-implemented script function") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "blankScript"_cnc);
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REQUIRE(script != nullptr);
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script->Stack();
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delete script;
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}
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@@ -91,6 +96,8 @@ TEST_CASE("Invoke non-implemented script function") {
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TEST_CASE("Invoke Stack script function") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "stackScript"_cnc);
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REQUIRE(script != nullptr);
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for (int i = 1; i <= 10; i++) {
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script->Stack();
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@@ -108,6 +115,8 @@ TEST_CASE("Invoke Stack script function") {
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TEST_CASE("Invoke OnRemove script function") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "onRemoveScript"_cnc);
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REQUIRE(script != nullptr);
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script->OnRemove();
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auto ctxPool = script->GetContextPool();
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@@ -160,6 +169,7 @@ TEST_CASE("Invoke StopBeforeAttack script function") {
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TEST_CASE("Invoke OnBeforeAttack script function") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "OnBeforeAttackScript"_cnc);
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REQUIRE(script != nullptr);
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script->OnBeforeAttack(nullptr);
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@@ -176,6 +186,7 @@ TEST_CASE("Invoke OnBeforeAttack script function") {
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TEST_CASE("Invoke FailIncomingAttack script function") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "FailIncomingAttackScript"_cnc);
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REQUIRE(script != nullptr);
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bool b = false;
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script->FailIncomingAttack(nullptr, nullptr, &b);
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REQUIRE(b);
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@@ -186,6 +197,7 @@ TEST_CASE("Invoke FailIncomingAttack script function") {
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TEST_CASE("Invoke OnAttackMiss script function") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "OnAttackMissScript"_cnc);
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REQUIRE(script != nullptr);
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script->OnAttackMiss(nullptr, nullptr);
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@@ -202,6 +214,7 @@ TEST_CASE("Invoke OnAttackMiss script function") {
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TEST_CASE("Invoke ChangeAttackType script function") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "ChangeAttackTypeScript"_cnc);
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REQUIRE(script != nullptr);
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uint8_t b = 0;
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script->ChangeAttackType(nullptr, nullptr, 0, &b);
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REQUIRE(b == 1);
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@@ -254,6 +267,7 @@ TEST_CASE("Invoke OnSecondaryEffect script function") {
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TEST_CASE("Invoke OnAfterHits script function") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "OnAfterHitsScript"_cnc);
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REQUIRE(script != nullptr);
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script->OnAfterHits(nullptr, nullptr);
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@@ -272,9 +286,21 @@ void TryException(AngelScriptScript* script) {
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script->PreventAttack(nullptr, &b);
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}
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TEST_CASE("Get script name.") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "throwScript"_cnc);
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REQUIRE(script != nullptr);
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INFO(script->GetName().c_str());
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INFO(script->GetName().std_str());
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CHECK(strcmp(script->GetName().c_str(), "throwScript") == 0);
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delete script;
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}
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TEST_CASE("Handle script exceptions.") {
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auto mainLib = TestLibrary::GetLibrary();
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auto script = GetScript(mainLib, "throwScript"_cnc);
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REQUIRE(script != nullptr);
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CHECK_THROWS_WITH(
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TryException(script),
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Catch::Matchers::Equals("Script exception in script 'throwScript', line 1. Message: 'test exception'."));
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@@ -6,6 +6,7 @@
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static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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namespace Pokemon{
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[Pokemon effect=testScript1]
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class testScript1 {
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int add(int a, int b) {
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return a + b;
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@@ -54,6 +55,7 @@ TEST_CASE("Build script resolver, create object, invoke addition method") {
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auto obj =
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dynamic_cast<AngelScriptScript*>(lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc));
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REQUIRE(obj != nullptr);
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auto ctxPool = obj->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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@@ -7,6 +7,7 @@
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static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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namespace Pokemon{
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[Pokemon effect=testScript1]
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class testScript1 {
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bool testSpecies(Pokemon@ p, const Species@ species){ return p.Species is species; }
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bool testForme(Pokemon@ p, const Forme@ forme){ return p.Forme is forme; }
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@@ -55,6 +56,8 @@ static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const Con
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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auto ctxPool = script->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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@@ -6,6 +6,7 @@
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static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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namespace Pokemon{
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[Pokemon effect=testScript1]
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class testScript1 {
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bool testName(const Forme@ s, const constString &in name){ return s.Name == name; }
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bool testWeight(const Forme@ s, float weight){ return s.Weight == weight; }
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@@ -45,6 +46,8 @@ static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const Con
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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auto ctxPool = script->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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@@ -6,6 +6,7 @@
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static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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namespace Pokemon{
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[Pokemon effect=testScript1]
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class testScript1 {
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bool testName(const Item@ i, const constString &in name){ return i.Name == name; }
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bool testCategory(const Item@ i, ItemCategory category){ return i.Category == category; }
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@@ -41,6 +42,8 @@ static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const Con
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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auto ctxPool = script->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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@@ -6,6 +6,7 @@
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static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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namespace Pokemon{
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[Pokemon effect=testScript1]
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class testScript1 {
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bool testName(const MoveData@ s, const constString &in name){ return s.Name == name; }
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bool testType(const MoveData@ s, uint8 type){ return s.Type == type; }
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@@ -45,6 +46,8 @@ static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const Con
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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auto ctxPool = script->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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@@ -6,6 +6,7 @@
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static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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namespace Pokemon{
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[Pokemon effect=testScript1]
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class testScript1 {
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bool testName(const Species@ s, const constString &in name){ return s.Name == name; }
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bool testId(const Species@ s, uint16 id){ return s.Id == id; }
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@@ -43,6 +44,8 @@ static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const Con
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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auto ctxPool = script->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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@@ -6,6 +6,7 @@
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static std::unordered_map<const char*, const char*> _scripts =
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std::unordered_map<const char*, const char*>{{"testScript1", R"(
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namespace Pokemon{
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[Pokemon effect=testScript1]
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class testScript1 {
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bool testMaximumLevel(const StaticLibrary@ s, uint8 level){ return s.Settings.MaximalLevel == level; }
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bool testMaximumMoves(const StaticLibrary@ s, uint8 moveCount){ return s.Settings.MaximalMoves == moveCount; }
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@@ -44,6 +45,8 @@ static ScriptData GetScript(PkmnLib::Battling::BattleLibrary* mainLib, const Con
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auto lib = GetScriptResolver(mainLib);
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auto s = lib->LoadScript(ScriptCategory::Creature, "testScript1"_cnc);
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auto script = dynamic_cast<AngelScriptScript*>(s);
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REQUIRE(script != nullptr);
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auto ctxPool = script->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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