Rework AngelScript effect names to be not based on script names, but on attributes instead.
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@@ -23,7 +23,7 @@ namespace PkmnLib::Library {
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inline uint8_t GetBaseHappiness() const { return _baseHappiness; }
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inline const PokemonForme* GetDefaultForme() const {
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return reinterpret_cast<const PokemonForme*>(CreatureSpecies::GetVariant("default"_cnc));
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return reinterpret_cast<const PokemonForme*>(CreatureSpecies::GetVariant("default"_cnc.GetHash()));
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}
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inline bool HasForme(const Arbutils::CaseInsensitiveConstString& key) const { return HasVariant(key); }
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