Rework AngelScript effect names to be not based on script names, but on attributes instead.
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@@ -7,7 +7,7 @@ namespace PkmnLib::Battling {
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class CreatePokemon {
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private:
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const BattleLibrary* _library;
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Arbutils::CaseInsensitiveConstString _species;
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Arbutils::CaseInsensitiveConstString _species = ""_cnc;
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Arbutils::CaseInsensitiveConstString _forme = "default"_cnc;
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uint8_t _level;
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std::string _nickname = "";
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