Rework AngelScript effect names to be not based on script names, but on attributes instead.
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2020-04-10 14:57:20 +02:00
parent 72ef9599ed
commit 149b0f08f6
15 changed files with 131 additions and 48 deletions

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@@ -7,7 +7,7 @@ namespace PkmnLib::Battling {
class CreatePokemon {
private:
const BattleLibrary* _library;
Arbutils::CaseInsensitiveConstString _species;
Arbutils::CaseInsensitiveConstString _species = ""_cnc;
Arbutils::CaseInsensitiveConstString _forme = "default"_cnc;
uint8_t _level;
std::string _nickname = "";