Reworks nature library to be simpler.
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continuous-integration/drone/push Build is passing
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@@ -80,8 +80,8 @@ PkmnLib::Battling::Pokemon* PkmnLib::Battling::CreatePokemon::Build() {
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auto ivs = CreatureLib::Library::StatisticSet(_ivHp, _ivAttack, _ivDefense, _ivSpAtt, _ivSpDef, _ivSpeed);
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auto evs = CreatureLib::Library::StatisticSet(_evHp, _evAttack, _evDefense, _evSpAtt, _evSpDef, _evSpeed);
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if (_nature == 255) {
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_nature = _library->GetNatureLibrary()->GetRandomNature(rand);
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if (_nature.Empty()) {
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_nature = _library->GetNatureLibrary()->GetRandomNatureName(rand);
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}
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auto shiny = false;
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@@ -96,8 +96,8 @@ PkmnLib::Battling::Pokemon* PkmnLib::Battling::CreatePokemon::Build() {
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pkmn->Initialize();
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return pkmn;
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}
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PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithNature(const std::string& nature) {
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_nature = _library->GetNatureLibrary()->GetNatureIdByName(nature);
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PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithNature(const Arbutils::CaseInsensitiveConstString& nature) {
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_nature = nature;
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return this;
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}
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PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithIndividualValues(uint8_t hp, uint8_t att,
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