Reworks nature library to be simpler.
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This commit is contained in:
2020-04-17 18:20:48 +02:00
parent 94980ef7ab
commit 086438f547
9 changed files with 41 additions and 116 deletions

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@@ -80,8 +80,8 @@ PkmnLib::Battling::Pokemon* PkmnLib::Battling::CreatePokemon::Build() {
auto ivs = CreatureLib::Library::StatisticSet(_ivHp, _ivAttack, _ivDefense, _ivSpAtt, _ivSpDef, _ivSpeed);
auto evs = CreatureLib::Library::StatisticSet(_evHp, _evAttack, _evDefense, _evSpAtt, _evSpDef, _evSpeed);
if (_nature == 255) {
_nature = _library->GetNatureLibrary()->GetRandomNature(rand);
if (_nature.Empty()) {
_nature = _library->GetNatureLibrary()->GetRandomNatureName(rand);
}
auto shiny = false;
@@ -96,8 +96,8 @@ PkmnLib::Battling::Pokemon* PkmnLib::Battling::CreatePokemon::Build() {
pkmn->Initialize();
return pkmn;
}
PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithNature(const std::string& nature) {
_nature = _library->GetNatureLibrary()->GetNatureIdByName(nature);
PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithNature(const Arbutils::CaseInsensitiveConstString& nature) {
_nature = nature;
return this;
}
PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithIndividualValues(uint8_t hp, uint8_t att,