Reworks nature library to be simpler.
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2020-04-17 18:20:48 +02:00
parent 94980ef7ab
commit 086438f547
9 changed files with 41 additions and 116 deletions

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@@ -80,8 +80,8 @@ PkmnLib::Battling::Pokemon* PkmnLib::Battling::CreatePokemon::Build() {
auto ivs = CreatureLib::Library::StatisticSet(_ivHp, _ivAttack, _ivDefense, _ivSpAtt, _ivSpDef, _ivSpeed);
auto evs = CreatureLib::Library::StatisticSet(_evHp, _evAttack, _evDefense, _evSpAtt, _evSpDef, _evSpeed);
if (_nature == 255) {
_nature = _library->GetNatureLibrary()->GetRandomNature(rand);
if (_nature.Empty()) {
_nature = _library->GetNatureLibrary()->GetRandomNatureName(rand);
}
auto shiny = false;
@@ -96,8 +96,8 @@ PkmnLib::Battling::Pokemon* PkmnLib::Battling::CreatePokemon::Build() {
pkmn->Initialize();
return pkmn;
}
PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithNature(const std::string& nature) {
_nature = _library->GetNatureLibrary()->GetNatureIdByName(nature);
PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithNature(const Arbutils::CaseInsensitiveConstString& nature) {
_nature = nature;
return this;
}
PkmnLib::Battling::CreatePokemon* PkmnLib::Battling::CreatePokemon::WithIndividualValues(uint8_t hp, uint8_t att,

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@@ -13,7 +13,7 @@ namespace PkmnLib::Battling {
std::string _nickname = "";
Arbutils::CaseInsensitiveConstString _ability = ""_cnc;
uint8_t _nature = 255;
Arbutils::CaseInsensitiveConstString _nature;
CreatureLib::Library::Gender _gender = static_cast<CreatureLib::Library::Gender>(-1);
Arbutils::CaseInsensitiveConstString _heldItem = ""_cnc;
uint32_t _identifier = 0;
@@ -54,7 +54,7 @@ namespace PkmnLib::Battling {
CreatePokemon* WithEffortValues(uint8_t hp, uint8_t att, uint8_t def, uint8_t spAtt, uint8_t spDef,
uint8_t speed);
CreatePokemon* WithNature(const std::string& nature);
CreatePokemon* WithNature(const Arbutils::CaseInsensitiveConstString& nature);
Pokemon* Build();
};

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@@ -1,8 +1,4 @@
#include "Pokemon.hpp"
const PkmnLib::Library::Nature& PkmnLib::Battling::Pokemon::GetNature() const{
if (_natureCache == nullptr){
auto p = const_cast<Pokemon*>(this);
p->_natureCache = this->GetLibrary()->GetNatureLibrary()->GetNaturePtr(_nature);
}
return *_natureCache;
return this->GetLibrary()->GetNatureLibrary()->GetNatureByName(_nature);
}

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@@ -13,8 +13,7 @@ namespace PkmnLib::Battling {
CreatureLib::Library::StatisticSet<uint8_t> _individualValues;
CreatureLib::Library::StatisticSet<uint8_t> _effortValues;
uint8_t _nature;
const Library::Nature* _natureCache = nullptr;
Arbutils::CaseInsensitiveConstString _nature;
const BattleLibrary* GetLibrary() const { return reinterpret_cast<const BattleLibrary*>(_library); }
@@ -25,7 +24,7 @@ namespace PkmnLib::Battling {
const std::string& nickname, const CreatureLib::Library::TalentIndex& talent,
List<CreatureLib::Battling::LearnedAttack*> moves,
CreatureLib::Library::StatisticSet<uint8_t> individualValues,
CreatureLib::Library::StatisticSet<uint8_t> effortValues, uint8_t nature)
CreatureLib::Library::StatisticSet<uint8_t> effortValues, const Arbutils::CaseInsensitiveConstString& nature)
: CreatureLib::Battling::Creature(library, species, forme, level, experience, uid, gender, coloring,
heldItem, nickname, talent, std::move(moves)),
_individualValues(individualValues), _effortValues(effortValues), _nature(nature) {}