Fix for Pokemon.HasHeldItem in AngelScript, added tests.
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continuous-integration/drone/push Build is passing
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@ -82,8 +82,8 @@ CScriptArray* GetMoves(const PkmnLib::Battling::Pokemon* obj) {
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}
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}
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return nullptr;
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return nullptr;
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}
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}
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static bool HasHeldItem(const PkmnLib::Battling::Pokemon* obj, const Arbutils::CaseInsensitiveConstString& str) {
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static bool HasHeldItem(const PkmnLib::Battling::Pokemon* obj, const ConstString& str) {
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return obj->HasHeldItem(str);
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return obj->HasHeldItem(str.GetHash());
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}
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}
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@ -115,7 +115,7 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
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asMETHOD(PkmnLib::Battling::Pokemon, GetHeldItem), asCALL_THISCALL);
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asMETHOD(PkmnLib::Battling::Pokemon, GetHeldItem), asCALL_THISCALL);
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assert(r >= 0);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("Pokemon", "bool HasHeldItem(const constString &in name) const",
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r = engine->RegisterObjectMethod("Pokemon", "bool HasHeldItem(const constString &in name) const",
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asFUNCTION(HasHeldItem), asCALL_CDECL_OBJLAST);
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asFUNCTION(HasHeldItem), asCALL_CDECL_OBJFIRST);
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assert(r >= 0);
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assert(r >= 0);
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r = engine->RegisterObjectMethod(
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r = engine->RegisterObjectMethod(
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"Pokemon", "void SetHeldItem(const string &in name)",
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"Pokemon", "void SetHeldItem(const string &in name)",
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@ -25,6 +25,7 @@ class testScript1 {
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void testDamage(Pokemon@ p, uint32 damage, DamageSource source){ p.Damage(damage, source); }
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void testDamage(Pokemon@ p, uint32 damage, DamageSource source){ p.Damage(damage, source); }
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void testHeal(Pokemon@ p, uint32 amount){ p.Heal(amount); }
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void testHeal(Pokemon@ p, uint32 amount){ p.Heal(amount); }
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bool testMove(Pokemon@ p, uint index, LearnedMove@ move){ return p.GetMoves()[index] is move; }
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bool testMove(Pokemon@ p, uint index, LearnedMove@ move){ return p.GetMoves()[index] is move; }
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bool testHasHeldItem(Pokemon@ p, const string &in item){ return p.HasHeldItem(item); }
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}}
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}}
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)"}};
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)"}};
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@ -334,6 +335,25 @@ TEST_CASE("Validate Pokemon GetMoves in Script") {
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delete mon;
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delete mon;
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}
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}
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TEST_CASE("Validate Pokemon HasHeldItem in Script") {
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auto mainLib = TestLibrary::GetLibrary();
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auto mon = PkmnLib::Battling::CreatePokemon(mainLib, "testSpecies3"_cnc, 30)
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.WithForme("default"_cnc)
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->WithHeldItem("testItem"_cnc)
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->Build();
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auto data = GetScript(mainLib, "testHasHeldItem"_cnc);
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data.Context->SetArgObject(0, const_cast<PkmnLib::Battling::Pokemon*>(mon));
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std::string item = "testItem";
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data.Context->SetArgAddress(1, &item);
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REQUIRE(data.Context->Execute() == asEXECUTION_FINISHED);
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REQUIRE((bool)data.Context->GetReturnDWord());
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delete mon;
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}
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#endif
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#endif
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