Fix for Pokemon.HasHeldItem in AngelScript, added tests.
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This commit is contained in:
2020-04-10 16:03:15 +02:00
parent d2573fe959
commit 0700f7cfbd
2 changed files with 23 additions and 3 deletions

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@@ -25,6 +25,7 @@ class testScript1 {
void testDamage(Pokemon@ p, uint32 damage, DamageSource source){ p.Damage(damage, source); }
void testHeal(Pokemon@ p, uint32 amount){ p.Heal(amount); }
bool testMove(Pokemon@ p, uint index, LearnedMove@ move){ return p.GetMoves()[index] is move; }
bool testHasHeldItem(Pokemon@ p, const string &in item){ return p.HasHeldItem(item); }
}}
)"}};
@@ -334,6 +335,25 @@ TEST_CASE("Validate Pokemon GetMoves in Script") {
delete mon;
}
TEST_CASE("Validate Pokemon HasHeldItem in Script") {
auto mainLib = TestLibrary::GetLibrary();
auto mon = PkmnLib::Battling::CreatePokemon(mainLib, "testSpecies3"_cnc, 30)
.WithForme("default"_cnc)
->WithHeldItem("testItem"_cnc)
->Build();
auto data = GetScript(mainLib, "testHasHeldItem"_cnc);
data.Context->SetArgObject(0, const_cast<PkmnLib::Battling::Pokemon*>(mon));
std::string item = "testItem";
data.Context->SetArgAddress(1, &item);
REQUIRE(data.Context->Execute() == asEXECUTION_FINISHED);
REQUIRE((bool)data.Context->GetReturnDWord());
delete mon;
}
#endif