Fix for Pokemon.HasHeldItem in AngelScript, added tests.
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@@ -82,8 +82,8 @@ CScriptArray* GetMoves(const PkmnLib::Battling::Pokemon* obj) {
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}
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return nullptr;
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}
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static bool HasHeldItem(const PkmnLib::Battling::Pokemon* obj, const Arbutils::CaseInsensitiveConstString& str) {
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return obj->HasHeldItem(str);
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static bool HasHeldItem(const PkmnLib::Battling::Pokemon* obj, const ConstString& str) {
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return obj->HasHeldItem(str.GetHash());
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}
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@@ -115,7 +115,7 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
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asMETHOD(PkmnLib::Battling::Pokemon, GetHeldItem), asCALL_THISCALL);
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assert(r >= 0);
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r = engine->RegisterObjectMethod("Pokemon", "bool HasHeldItem(const constString &in name) const",
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asFUNCTION(HasHeldItem), asCALL_CDECL_OBJLAST);
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asFUNCTION(HasHeldItem), asCALL_CDECL_OBJFIRST);
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assert(r >= 0);
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r = engine->RegisterObjectMethod(
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"Pokemon", "void SetHeldItem(const string &in name)",
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