Implement AngelScript support for effect chance changes.
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@@ -21,6 +21,7 @@ shared abstract class PkmnScript {
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit){};
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void OnAfterHits(ExecutingMove@ attack, Pokemon@ target){};
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void ModifyEffectChance(ExecutingMove@ attack, Pokemon@ target, uint16& chance){};
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}
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)");
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assert(r >= 0);
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