Implement AngelScript support for effect chance changes.
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This commit is contained in:
2020-02-16 15:21:58 +01:00
parent 321afbebe4
commit 0147515ffb
4 changed files with 23 additions and 1 deletions

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@@ -170,6 +170,23 @@ public:
void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override {
throw NotImplementedException(); // TODO
}
void ModifyEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, float* chance) override {
CALL_HOOK(ModifyEffectChance, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, chance);
})
}
void ModifyIncomingEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, float* chance) override {
CALL_HOOK(ModifyIncomingEffectChance, {
ctx->SetArgObject(0, (void*)attack);
ctx->SetArgObject(1, (void*)target);
ctx->SetArgAddress(2, chance);
})
}
};
#undef CALL_HOOK