PkmnLib/src/Battling/Pokemon/Pokemon.hpp

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#ifndef PKMNLIB_POKEMON_HPP
#define PKMNLIB_POKEMON_HPP
#include <Battling/Models/Creature.hpp>
#include <utility>
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#include "../../Library/Statistic.hpp"
#include "../Library/BattleLibrary.hpp"
#include "LearnedMove.hpp"
namespace PkmnLib::Battling {
class Pokemon : public CreatureLib::Battling::Creature {
private:
CreatureLib::Core::StatisticSet<uint8_t> _individualValues;
CreatureLib::Core::StatisticSet<uint8_t> _effortValues;
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uint8_t _nature;
const Library::Nature* _natureCache = nullptr;
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const BattleLibrary* GetLibrary() const { return reinterpret_cast<const BattleLibrary*>(_library); }
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public:
Pokemon(const BattleLibrary* library, const Library::PokemonSpecies* species,
const Library::PokemonForme* forme, uint8_t level, uint32_t experience, uint32_t uid,
CreatureLib::Library::Gender gender, uint8_t coloring, const Library::Item* heldItem,
const std::string& nickname, int8_t talent, std::vector<CreatureLib::Battling::LearnedAttack*> moves,
CreatureLib::Core::StatisticSet<uint8_t> individualValues,
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CreatureLib::Core::StatisticSet<uint8_t> effortValues, uint8_t nature)
: CreatureLib::Battling::Creature(library, species, forme, level, experience, uid, gender, coloring,
heldItem, nickname, talent, std::move(moves)),
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_individualValues(individualValues), _effortValues(effortValues), _nature(nature) {}
const Library::PokemonForme* GetForme() const {
return dynamic_cast<const Library::PokemonForme*>(GetVariant());
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}
const Library::Nature& GetNature() const;
uint8_t GetIndividualValue(CreatureLib::Core::Statistic stat) const { return _individualValues.GetStat(stat); }
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uint8_t GetEffortValue(CreatureLib::Core::Statistic stat) const { return _effortValues.GetStat(stat); }
};
}
#endif // PKMNLIB_POKEMON_HPP