PkmnLib/src/AngelScript/AngelScripResolver.hpp

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#ifndef PKMNLIB_ANGELSCRIPRESOLVER_HPP
#define PKMNLIB_ANGELSCRIPRESOLVER_HPP
#include <Battling/ScriptHandling/ScriptResolver.hpp>
#include "../Battling/Library/BattleLibrary.hpp"
2020-01-12 17:20:59 +00:00
#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
#include <angelscript.h>
#include <iostream>
#include "AngelScriptScript.hpp"
#include "AngelScriptTypeInfo.hpp"
class AngelScripResolver : public CreatureLib::Battling::ScriptResolver {
private:
asIScriptEngine* _engine = nullptr;
asIScriptModule* _mainModule = nullptr;
ContextPool* _contextPool = nullptr;
const char* (*_loadFunc)(const char*) = nullptr;
std::unordered_map<std::string, AngelScriptTypeInfo*> _types;
static void MessageCallback(const asSMessageInfo* msg, void* param);
static void Print(const std::string& str) { std::cout << str << std::endl; }
AngelScriptTypeInfo* GetTypeInfo(const std::string& name);
public:
~AngelScripResolver() override {
delete _contextPool;
for (const auto& type : _types) {
delete type.second;
}
_types.clear();
_engine->ShutDownAndRelease();
}
void Initialize(CreatureLib::Battling::BattleLibrary* library) override;
void SetCreateFunction(const char* (*loadFunc)(const char* scriptName)) { _loadFunc = loadFunc; }
void CreateScript(const char* scriptName);
void FinalizeModule();
CreatureLib::Battling::Script* LoadScript(ScriptCategory category, const std::string& scriptName) override;
};
#endif // PKMNLIB_ANGELSCRIPRESOLVER_HPP