PkmnLib/src/Battling/Pokemon/CreatePokemon.hpp

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#ifndef PKMNLIB_CREATEPOKEMON_HPP
#define PKMNLIB_CREATEPOKEMON_HPP
#include "Pokemon.hpp"
#include <utility>
namespace PkmnLib::Battling {
class CreatePokemon {
private:
const BattleLibrary* _library;
std::string _species;
std::string _variant = "default";
uint8_t _level;
std::string _nickname = "";
std::string _ability = "";
CreatureLib::Library::Gender _gender = static_cast<CreatureLib::Library::Gender>(-1);
uint8_t _coloring = 0;
std::string _heldItem = "";
uint32_t _identifier = 0;
std::vector<std::tuple<const Library::MoveData*, CreatureLib::Battling::AttackLearnMethod>> _attacks = {};
uint8_t _ivHp = 0;
uint8_t _ivAttack = 0;
uint8_t _ivDefense = 0;
uint8_t _ivSpAtt = 0;
uint8_t _ivSpDef = 0;
uint8_t _ivSpeed = 0;
uint8_t _evHp = 0;
uint8_t _evAttack = 0;
uint8_t _evDefense = 0;
uint8_t _evSpAtt = 0;
uint8_t _evSpDef = 0;
uint8_t _evSpeed = 0;
public:
CreatePokemon(const BattleLibrary* library, std::string species, uint8_t level)
: _library(library), _species(std::move(species)), _level(level) {}
CreatePokemon* RandomizeIndividualValues(CreatureLib::Core::Random rand = CreatureLib::Core::Random());
CreatePokemon* SetIndividualValue(CreatureLib::Core::Statistic stat, uint8_t value);
CreatePokemon* SetEffortValue(CreatureLib::Core::Statistic stat, uint8_t value);
Pokemon* Build();
};
}
#endif // PKMNLIB_CREATEPOKEMON_HPP