2020-01-11 21:30:23 +00:00
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#ifndef SCRIPTHELPER_H
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#define SCRIPTHELPER_H
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#include <sstream>
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#include <string>
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#ifndef ANGELSCRIPT_H
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// Avoid having to inform include path if header is already include before
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2020-07-18 10:42:54 +00:00
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-parameter"
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2020-01-11 21:30:23 +00:00
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#include <angelscript.h>
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2020-07-18 10:42:54 +00:00
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#pragma clang diagnostic pop
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2020-01-11 21:30:23 +00:00
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#endif
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BEGIN_AS_NAMESPACE
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// Compare relation between two objects of the same type
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int CompareRelation(asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result);
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// Compare equality between two objects of the same type
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int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result);
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// Compile and execute simple statements
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// The module is optional. If given the statements can access the entities compiled in the module.
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// The caller can optionally provide its own context, for example if a context should be reused.
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int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod = 0, asIScriptContext *ctx = 0);
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// Compile and execute simple statements with option of return value
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// The module is optional. If given the statements can access the entitites compiled in the module.
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// The caller can optionally provide its own context, for example if a context should be reused.
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int ExecuteString(asIScriptEngine *engine, const char *code, void *ret, int retTypeId, asIScriptModule *mod = 0, asIScriptContext *ctx = 0);
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// Write the registered application interface to a file for an offline compiler.
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// The format is compatible with the offline compiler in /sdk/samples/asbuild/.
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int WriteConfigToFile(asIScriptEngine *engine, const char *filename);
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// Write the registered application interface to a text stream.
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int WriteConfigToStream(asIScriptEngine *engine, std::ostream &strm);
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// Loads an interface from a text stream and configures the engine with it. This will not
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// set the correct function pointers, so it is not possible to use this engine to execute
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// scripts, but it can be used to compile scripts and save the byte code.
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int ConfigEngineFromStream(asIScriptEngine *engine, std::istream &strm, const char *nameOfStream = "config", asIStringFactory *stringFactory = 0);
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// Format the details of the script exception into a human readable text
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std::string GetExceptionInfo(asIScriptContext *ctx, bool showStack = false);
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// Register the exception routines
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// 'void throw(const string &msg)'
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// 'string getExceptionInfo()'
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void RegisterExceptionRoutines(asIScriptEngine *engine);
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END_AS_NAMESPACE
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#endif
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