PkmnLib/src/Battling/PkmnScript.hpp

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#ifndef PKMNLIB_PKMNSCRIPT_HPP
#define PKMNLIB_PKMNSCRIPT_HPP
#include <CreatureLib/Battling/ScriptHandling/Script.hpp>
#include "Pokemon/Pokemon.hpp"
namespace PkmnLib::Battling{
class PkmnScript : public CreatureLib::Battling::Script{
public:
virtual void ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack,
CreatureLib::Battling::Creature* target, uint8_t hit, uint8_t* critStage){};
};
}
#endif // PKMNLIB_PKMNSCRIPT_HPP