PkmnLib/src/ScriptResolving/AngelScript/ContextPool.hpp

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#ifndef PKMNLIB_CONTEXTPOOL_HPP
#define PKMNLIB_CONTEXTPOOL_HPP
#include <angelscript.h>
#include <vector>
class ContextPool {
std::vector<asIScriptContext*> _pool;
asIScriptEngine* _engine;
public:
ContextPool(asIScriptEngine* engine) : _engine(engine) {}
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~ContextPool() {
for (auto ctx : _pool) {
ctx->Release();
}
}
asIScriptContext* RequestContext() {
// Get a context from the pool, or create a new
asIScriptContext* ctx = nullptr;
if (!_pool.empty()) {
ctx = *_pool.rbegin();
_pool.pop_back();
} else
ctx = _engine->CreateContext();
return ctx;
}
void ReturnContextToPool(asIScriptContext* ctx) {
ctx->Unprepare();
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_pool.push_back(ctx);
}
};
#endif // PKMNLIB_CONTEXTPOOL_HPP