2178 lines
68 KiB
C++
2178 lines
68 KiB
C++
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#include <new>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <stdio.h> // sprintf
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#include <string>
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#include "scriptarray.h"
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using namespace std;
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BEGIN_AS_NAMESPACE
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// This macro is used to avoid warnings about unused variables.
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// Usually where the variables are only used in debug mode.
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#define UNUSED_VAR(x) (void)(x)
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// Set the default memory routines
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// Use the angelscript engine's memory routines by default
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static asALLOCFUNC_t userAlloc = asAllocMem;
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static asFREEFUNC_t userFree = asFreeMem;
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// Allows the application to set which memory routines should be used by the array object
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void CScriptArray::SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc)
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{
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userAlloc = allocFunc;
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userFree = freeFunc;
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}
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static void RegisterScriptArray_Native(asIScriptEngine *engine);
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static void RegisterScriptArray_Generic(asIScriptEngine *engine);
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struct SArrayBuffer
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{
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asDWORD maxElements;
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asDWORD numElements;
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asBYTE data[1];
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};
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struct SArrayCache
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{
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asIScriptFunction *cmpFunc;
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asIScriptFunction *eqFunc;
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int cmpFuncReturnCode; // To allow better error message in case of multiple matches
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int eqFuncReturnCode;
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};
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// We just define a number here that we assume nobody else is using for
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// object type user data. The add-ons have reserved the numbers 1000
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// through 1999 for this purpose, so we should be fine.
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const asPWORD ARRAY_CACHE = 1000;
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static void CleanupTypeInfoArrayCache(asITypeInfo *type)
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{
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SArrayCache *cache = reinterpret_cast<SArrayCache*>(type->GetUserData(ARRAY_CACHE));
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if( cache )
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{
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cache->~SArrayCache();
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userFree(cache);
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}
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}
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CScriptArray* CScriptArray::Create(asITypeInfo *ti, asUINT length)
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{
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// Allocate the memory
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void *mem = userAlloc(sizeof(CScriptArray));
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if( mem == 0 )
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{
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asIScriptContext *ctx = asGetActiveContext();
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if( ctx )
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ctx->SetException("Out of memory");
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return 0;
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}
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// Initialize the object
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CScriptArray *a = new(mem) CScriptArray(length, ti);
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return a;
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}
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CScriptArray* CScriptArray::Create(asITypeInfo *ti, void *initList)
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{
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// Allocate the memory
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void *mem = userAlloc(sizeof(CScriptArray));
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if( mem == 0 )
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{
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asIScriptContext *ctx = asGetActiveContext();
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if( ctx )
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ctx->SetException("Out of memory");
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return 0;
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}
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// Initialize the object
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CScriptArray *a = new(mem) CScriptArray(ti, initList);
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return a;
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}
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CScriptArray* CScriptArray::Create(asITypeInfo *ti, asUINT length, void *defVal)
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{
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// Allocate the memory
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void *mem = userAlloc(sizeof(CScriptArray));
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if( mem == 0 )
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{
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asIScriptContext *ctx = asGetActiveContext();
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if( ctx )
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ctx->SetException("Out of memory");
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return 0;
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}
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// Initialize the object
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CScriptArray *a = new(mem) CScriptArray(length, defVal, ti);
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return a;
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}
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CScriptArray* CScriptArray::Create(asITypeInfo *ti)
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{
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return CScriptArray::Create(ti, asUINT(0));
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}
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// This optional callback is called when the template type is first used by the compiler.
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// It allows the application to validate if the template can be instantiated for the requested
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// subtype at compile time, instead of at runtime. The output argument dontGarbageCollect
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// allow the callback to tell the engine if the template instance type shouldn't be garbage collected,
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// i.e. no asOBJ_GC flag.
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static bool ScriptArrayTemplateCallback(asITypeInfo *ti, bool &dontGarbageCollect)
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{
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// Make sure the subtype can be instantiated with a default factory/constructor,
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// otherwise we won't be able to instantiate the elements.
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int typeId = ti->GetSubTypeId();
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if( typeId == asTYPEID_VOID )
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return false;
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if( (typeId & asTYPEID_MASK_OBJECT) && !(typeId & asTYPEID_OBJHANDLE) )
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{
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asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId);
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asDWORD flags = subtype->GetFlags();
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if( (flags & asOBJ_VALUE) && !(flags & asOBJ_POD) )
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{
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// Verify that there is a default constructor
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bool found = false;
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for( asUINT n = 0; n < subtype->GetBehaviourCount(); n++ )
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{
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asEBehaviours beh;
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asIScriptFunction *func = subtype->GetBehaviourByIndex(n, &beh);
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if( beh != asBEHAVE_CONSTRUCT ) continue;
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if( func->GetParamCount() == 0 )
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{
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// Found the default constructor
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found = true;
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break;
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}
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}
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if( !found )
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{
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// There is no default constructor
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// TODO: Should format the message to give the name of the subtype for better understanding
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ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default constructor");
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return false;
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}
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}
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else if( (flags & asOBJ_REF) )
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{
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bool found = false;
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// If value assignment for ref type has been disabled then the array
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// can be created if the type has a default factory function
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if( !ti->GetEngine()->GetEngineProperty(asEP_DISALLOW_VALUE_ASSIGN_FOR_REF_TYPE) )
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{
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// Verify that there is a default factory
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for( asUINT n = 0; n < subtype->GetFactoryCount(); n++ )
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{
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asIScriptFunction *func = subtype->GetFactoryByIndex(n);
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if( func->GetParamCount() == 0 )
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{
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// Found the default factory
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found = true;
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break;
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}
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}
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}
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if( !found )
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{
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// No default factory
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// TODO: Should format the message to give the name of the subtype for better understanding
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ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default factory");
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return false;
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}
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}
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// If the object type is not garbage collected then the array also doesn't need to be
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if( !(flags & asOBJ_GC) )
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dontGarbageCollect = true;
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}
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else if( !(typeId & asTYPEID_OBJHANDLE) )
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{
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// Arrays with primitives cannot form circular references,
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// thus there is no need to garbage collect them
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dontGarbageCollect = true;
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}
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else
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{
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assert( typeId & asTYPEID_OBJHANDLE );
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// It is not necessary to set the array as garbage collected for all handle types.
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// If it is possible to determine that the handle cannot refer to an object type
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// that can potentially form a circular reference with the array then it is not
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// necessary to make the array garbage collected.
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asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId);
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asDWORD flags = subtype->GetFlags();
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if( !(flags & asOBJ_GC) )
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{
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if( (flags & asOBJ_SCRIPT_OBJECT) )
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{
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// Even if a script class is by itself not garbage collected, it is possible
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// that classes that derive from it may be, so it is not possible to know
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// that no circular reference can occur.
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if( (flags & asOBJ_NOINHERIT) )
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{
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// A script class declared as final cannot be inherited from, thus
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// we can be certain that the object cannot be garbage collected.
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dontGarbageCollect = true;
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}
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}
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else
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{
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// For application registered classes we assume the application knows
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// what it is doing and don't mark the array as garbage collected unless
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// the type is also garbage collected.
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dontGarbageCollect = true;
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}
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}
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}
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// The type is ok
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return true;
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}
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// Registers the template array type
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void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray)
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{
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if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") == 0 )
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RegisterScriptArray_Native(engine);
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else
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RegisterScriptArray_Generic(engine);
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if( defaultArray )
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{
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int r = engine->RegisterDefaultArrayType("array<T>"); assert( r >= 0 );
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UNUSED_VAR(r);
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}
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}
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static void RegisterScriptArray_Native(asIScriptEngine *engine)
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{
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int r = 0;
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UNUSED_VAR(r);
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// Register the object type user data clean up
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engine->SetTypeInfoUserDataCleanupCallback(CleanupTypeInfoArrayCache, ARRAY_CACHE);
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// Register the array type as a template
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r = engine->RegisterObjectType("array<class T>", 0, asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE); assert( r >= 0 );
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// Register a callback for validating the subtype before it is used
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptArrayTemplateCallback), asCALL_CDECL); assert( r >= 0 );
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// Templates receive the object type as the first parameter. To the script writer this is hidden
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in)", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo*), CScriptArray*), asCALL_CDECL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length) explicit", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo*, asUINT), CScriptArray*), asCALL_CDECL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length, const T &in value)", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo*, asUINT, void *), CScriptArray*), asCALL_CDECL); assert( r >= 0 );
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// Register the factory that will be used for initialization lists
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_LIST_FACTORY, "array<T>@ f(int&in type, int&in list) {repeat T}", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo*, void*), CScriptArray*), asCALL_CDECL); assert( r >= 0 );
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// The memory management methods
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptArray,AddRef), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptArray,Release), asCALL_THISCALL); assert( r >= 0 );
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// The index operator returns the template subtype
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r = engine->RegisterObjectMethod("array<T>", "T &opIndex(uint index)", asMETHODPR(CScriptArray, At, (asUINT), void*), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "const T &opIndex(uint index) const", asMETHODPR(CScriptArray, At, (asUINT) const, const void*), asCALL_THISCALL); assert( r >= 0 );
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// The assignment operator
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r = engine->RegisterObjectMethod("array<T>", "array<T> &opAssign(const array<T>&in)", asMETHOD(CScriptArray, operator=), asCALL_THISCALL); assert( r >= 0 );
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// Other methods
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r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const T&in value)", asMETHODPR(CScriptArray, InsertAt, (asUINT, void *), void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const array<T>& arr)", asMETHODPR(CScriptArray, InsertAt, (asUINT, const CScriptArray &), void), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectMethod("array<T>", "void insertLast(const T&in value)", asMETHOD(CScriptArray, InsertLast), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectMethod("array<T>", "void removeAt(uint index)", asMETHOD(CScriptArray, RemoveAt), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectMethod("array<T>", "void removeLast()", asMETHOD(CScriptArray, RemoveLast), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "void removeRange(uint start, uint count)", asMETHOD(CScriptArray, RemoveRange), asCALL_THISCALL); assert(r >= 0);
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// TODO: Should length() and resize() be deprecated as the property accessors do the same thing?
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// TODO: Register as size() for consistency with other types
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#if AS_USE_ACCESSORS != 1
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r = engine->RegisterObjectMethod("array<T>", "uint length() const", asMETHOD(CScriptArray, GetSize), asCALL_THISCALL); assert( r >= 0 );
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#endif
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r = engine->RegisterObjectMethod("array<T>", "void reserve(uint length)", asMETHOD(CScriptArray, Reserve), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "void resize(uint length)", asMETHODPR(CScriptArray, Resize, (asUINT), void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "void sortAsc()", asMETHODPR(CScriptArray, SortAsc, (), void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "void sortAsc(uint startAt, uint count)", asMETHODPR(CScriptArray, SortAsc, (asUINT, asUINT), void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "void sortDesc()", asMETHODPR(CScriptArray, SortDesc, (), void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "void sortDesc(uint startAt, uint count)", asMETHODPR(CScriptArray, SortDesc, (asUINT, asUINT), void), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "void reverse()", asMETHOD(CScriptArray, Reverse), asCALL_THISCALL); assert( r >= 0 );
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// The token 'if_handle_then_const' tells the engine that if the type T is a handle, then it should refer to a read-only object
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r = engine->RegisterObjectMethod("array<T>", "int find(const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, Find, (void*) const, int), asCALL_THISCALL); assert( r >= 0 );
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// TODO: It should be "int find(const T&in value, uint startAt = 0) const"
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r = engine->RegisterObjectMethod("array<T>", "int find(uint startAt, const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, Find, (asUINT, void*) const, int), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "int findByRef(const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, FindByRef, (void*) const, int), asCALL_THISCALL); assert( r >= 0 );
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// TODO: It should be "int findByRef(const T&in value, uint startAt = 0) const"
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r = engine->RegisterObjectMethod("array<T>", "int findByRef(uint startAt, const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, FindByRef, (asUINT, void*) const, int), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "bool opEquals(const array<T>&in) const", asMETHOD(CScriptArray, operator==), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "bool isEmpty() const", asMETHOD(CScriptArray, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
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// Sort with callback for comparison
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r = engine->RegisterFuncdef("bool array<T>::less(const T&in if_handle_then_const a, const T&in if_handle_then_const b)");
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r = engine->RegisterObjectMethod("array<T>", "void sort(const less &in, uint startAt = 0, uint count = uint(-1))", asMETHODPR(CScriptArray, Sort, (asIScriptFunction*, asUINT, asUINT), void), asCALL_THISCALL); assert(r >= 0);
|
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#if AS_USE_STLNAMES != 1 && AS_USE_ACCESSORS == 1
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// Register virtual properties
|
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r = engine->RegisterObjectMethod("array<T>", "uint get_length() const property", asMETHOD(CScriptArray, GetSize), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectMethod("array<T>", "void set_length(uint) property", asMETHODPR(CScriptArray, Resize, (asUINT), void), asCALL_THISCALL); assert( r >= 0 );
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#endif
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// Register GC behaviours in case the array needs to be garbage collected
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptArray, GetRefCount), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptArray, SetFlag), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptArray, GetFlag), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptArray, EnumReferences), asCALL_THISCALL); assert( r >= 0 );
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r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptArray, ReleaseAllHandles), asCALL_THISCALL); assert( r >= 0 );
|
||
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||
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#if AS_USE_STLNAMES == 1
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// Same as length
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r = engine->RegisterObjectMethod("array<T>", "uint size() const", asMETHOD(CScriptArray, GetSize), asCALL_THISCALL); assert( r >= 0 );
|
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// Same as isEmpty
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r = engine->RegisterObjectMethod("array<T>", "bool empty() const", asMETHOD(CScriptArray, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
|
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// Same as insertLast
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r = engine->RegisterObjectMethod("array<T>", "void push_back(const T&in)", asMETHOD(CScriptArray, InsertLast), asCALL_THISCALL); assert( r >= 0 );
|
||
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// Same as removeLast
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void pop_back()", asMETHOD(CScriptArray, RemoveLast), asCALL_THISCALL); assert( r >= 0 );
|
||
|
// Same as insertAt
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void insert(uint index, const T&in value)", asMETHODPR(CScriptArray, InsertAt, (asUINT, void *), void), asCALL_THISCALL); assert(r >= 0);
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void insert(uint index, const array<T>& arr)", asMETHODPR(CScriptArray, InsertAt, (asUINT, const CScriptArray &), void), asCALL_THISCALL); assert(r >= 0);
|
||
|
// Same as removeAt
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void erase(uint)", asMETHOD(CScriptArray, RemoveAt), asCALL_THISCALL); assert( r >= 0 );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
CScriptArray &CScriptArray::operator=(const CScriptArray &other)
|
||
|
{
|
||
|
// Only perform the copy if the array types are the same
|
||
|
if( &other != this &&
|
||
|
other.GetArrayObjectType() == GetArrayObjectType() )
|
||
|
{
|
||
|
// Make sure the arrays are of the same size
|
||
|
Resize(other.buffer->numElements);
|
||
|
|
||
|
// Copy the value of each element
|
||
|
CopyBuffer(buffer, other.buffer);
|
||
|
}
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
CScriptArray::CScriptArray(asITypeInfo *ti, void *buf)
|
||
|
{
|
||
|
// The object type should be the template instance of the array
|
||
|
assert( ti && string(ti->GetName()) == "array" );
|
||
|
|
||
|
refCount = 1;
|
||
|
gcFlag = false;
|
||
|
objType = ti;
|
||
|
objType->AddRef();
|
||
|
buffer = 0;
|
||
|
|
||
|
Precache();
|
||
|
|
||
|
asIScriptEngine *engine = ti->GetEngine();
|
||
|
|
||
|
// Determine element size
|
||
|
if( subTypeId & asTYPEID_MASK_OBJECT )
|
||
|
elementSize = sizeof(asPWORD);
|
||
|
else
|
||
|
elementSize = engine->GetSizeOfPrimitiveType(subTypeId);
|
||
|
|
||
|
// Determine the initial size from the buffer
|
||
|
asUINT length = *(asUINT*)buf;
|
||
|
|
||
|
// Make sure the array size isn't too large for us to handle
|
||
|
if( !CheckMaxSize(length) )
|
||
|
{
|
||
|
// Don't continue with the initialization
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Copy the values of the array elements from the buffer
|
||
|
if( (ti->GetSubTypeId() & asTYPEID_MASK_OBJECT) == 0 )
|
||
|
{
|
||
|
CreateBuffer(&buffer, length);
|
||
|
|
||
|
// Copy the values of the primitive type into the internal buffer
|
||
|
if( length > 0 )
|
||
|
memcpy(At(0), (((asUINT*)buf)+1), length * elementSize);
|
||
|
}
|
||
|
else if( ti->GetSubTypeId() & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
CreateBuffer(&buffer, length);
|
||
|
|
||
|
// Copy the handles into the internal buffer
|
||
|
if( length > 0 )
|
||
|
memcpy(At(0), (((asUINT*)buf)+1), length * elementSize);
|
||
|
|
||
|
// With object handles it is safe to clear the memory in the received buffer
|
||
|
// instead of increasing the ref count. It will save time both by avoiding the
|
||
|
// call the increase ref, and also relieve the engine from having to release
|
||
|
// its references too
|
||
|
memset((((asUINT*)buf)+1), 0, length * elementSize);
|
||
|
}
|
||
|
else if( ti->GetSubType()->GetFlags() & asOBJ_REF )
|
||
|
{
|
||
|
// Only allocate the buffer, but not the objects
|
||
|
subTypeId |= asTYPEID_OBJHANDLE;
|
||
|
CreateBuffer(&buffer, length);
|
||
|
subTypeId &= ~asTYPEID_OBJHANDLE;
|
||
|
|
||
|
// Copy the handles into the internal buffer
|
||
|
if( length > 0 )
|
||
|
memcpy(buffer->data, (((asUINT*)buf)+1), length * elementSize);
|
||
|
|
||
|
// For ref types we can do the same as for handles, as they are
|
||
|
// implicitly stored as handles.
|
||
|
memset((((asUINT*)buf)+1), 0, length * elementSize);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// TODO: Optimize by calling the copy constructor of the object instead of
|
||
|
// constructing with the default constructor and then assigning the value
|
||
|
// TODO: With C++11 ideally we should be calling the move constructor, instead
|
||
|
// of the copy constructor as the engine will just discard the objects in the
|
||
|
// buffer afterwards.
|
||
|
CreateBuffer(&buffer, length);
|
||
|
|
||
|
// For value types we need to call the opAssign for each individual object
|
||
|
for( asUINT n = 0; n < length; n++ )
|
||
|
{
|
||
|
void *obj = At(n);
|
||
|
asBYTE *srcObj = (asBYTE*)buf;
|
||
|
srcObj += 4 + n*ti->GetSubType()->GetSize();
|
||
|
engine->AssignScriptObject(obj, srcObj, ti->GetSubType());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Notify the GC of the successful creation
|
||
|
if( objType->GetFlags() & asOBJ_GC )
|
||
|
objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
|
||
|
}
|
||
|
|
||
|
CScriptArray::CScriptArray(asUINT length, asITypeInfo *ti)
|
||
|
{
|
||
|
// The object type should be the template instance of the array
|
||
|
assert( ti && string(ti->GetName()) == "array" );
|
||
|
|
||
|
refCount = 1;
|
||
|
gcFlag = false;
|
||
|
objType = ti;
|
||
|
objType->AddRef();
|
||
|
buffer = 0;
|
||
|
|
||
|
Precache();
|
||
|
|
||
|
// Determine element size
|
||
|
if( subTypeId & asTYPEID_MASK_OBJECT )
|
||
|
elementSize = sizeof(asPWORD);
|
||
|
else
|
||
|
elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId);
|
||
|
|
||
|
// Make sure the array size isn't too large for us to handle
|
||
|
if( !CheckMaxSize(length) )
|
||
|
{
|
||
|
// Don't continue with the initialization
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CreateBuffer(&buffer, length);
|
||
|
|
||
|
// Notify the GC of the successful creation
|
||
|
if( objType->GetFlags() & asOBJ_GC )
|
||
|
objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
|
||
|
}
|
||
|
|
||
|
CScriptArray::CScriptArray(const CScriptArray &other)
|
||
|
{
|
||
|
refCount = 1;
|
||
|
gcFlag = false;
|
||
|
objType = other.objType;
|
||
|
objType->AddRef();
|
||
|
buffer = 0;
|
||
|
|
||
|
Precache();
|
||
|
|
||
|
elementSize = other.elementSize;
|
||
|
|
||
|
if( objType->GetFlags() & asOBJ_GC )
|
||
|
objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
|
||
|
|
||
|
CreateBuffer(&buffer, 0);
|
||
|
|
||
|
// Copy the content
|
||
|
*this = other;
|
||
|
}
|
||
|
|
||
|
CScriptArray::CScriptArray(asUINT length, void *defVal, asITypeInfo *ti)
|
||
|
{
|
||
|
// The object type should be the template instance of the array
|
||
|
assert( ti && string(ti->GetName()) == "array" );
|
||
|
|
||
|
refCount = 1;
|
||
|
gcFlag = false;
|
||
|
objType = ti;
|
||
|
objType->AddRef();
|
||
|
buffer = 0;
|
||
|
|
||
|
Precache();
|
||
|
|
||
|
// Determine element size
|
||
|
if( subTypeId & asTYPEID_MASK_OBJECT )
|
||
|
elementSize = sizeof(asPWORD);
|
||
|
else
|
||
|
elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId);
|
||
|
|
||
|
// Make sure the array size isn't too large for us to handle
|
||
|
if( !CheckMaxSize(length) )
|
||
|
{
|
||
|
// Don't continue with the initialization
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CreateBuffer(&buffer, length);
|
||
|
|
||
|
// Notify the GC of the successful creation
|
||
|
if( objType->GetFlags() & asOBJ_GC )
|
||
|
objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
|
||
|
|
||
|
// Initialize the elements with the default value
|
||
|
for( asUINT n = 0; n < GetSize(); n++ )
|
||
|
SetValue(n, defVal);
|
||
|
}
|
||
|
|
||
|
void CScriptArray::SetValue(asUINT index, void *value)
|
||
|
{
|
||
|
// At() will take care of the out-of-bounds checking, though
|
||
|
// if called from the application then nothing will be done
|
||
|
void *ptr = At(index);
|
||
|
if( ptr == 0 ) return;
|
||
|
|
||
|
if( (subTypeId & ~asTYPEID_MASK_SEQNBR) && !(subTypeId & asTYPEID_OBJHANDLE) )
|
||
|
objType->GetEngine()->AssignScriptObject(ptr, value, objType->GetSubType());
|
||
|
else if( subTypeId & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
void *tmp = *(void**)ptr;
|
||
|
*(void**)ptr = *(void**)value;
|
||
|
objType->GetEngine()->AddRefScriptObject(*(void**)value, objType->GetSubType());
|
||
|
if( tmp )
|
||
|
objType->GetEngine()->ReleaseScriptObject(tmp, objType->GetSubType());
|
||
|
}
|
||
|
else if( subTypeId == asTYPEID_BOOL ||
|
||
|
subTypeId == asTYPEID_INT8 ||
|
||
|
subTypeId == asTYPEID_UINT8 )
|
||
|
*(char*)ptr = *(char*)value;
|
||
|
else if( subTypeId == asTYPEID_INT16 ||
|
||
|
subTypeId == asTYPEID_UINT16 )
|
||
|
*(short*)ptr = *(short*)value;
|
||
|
else if( subTypeId == asTYPEID_INT32 ||
|
||
|
subTypeId == asTYPEID_UINT32 ||
|
||
|
subTypeId == asTYPEID_FLOAT ||
|
||
|
subTypeId > asTYPEID_DOUBLE ) // enums have a type id larger than doubles
|
||
|
*(int*)ptr = *(int*)value;
|
||
|
else if( subTypeId == asTYPEID_INT64 ||
|
||
|
subTypeId == asTYPEID_UINT64 ||
|
||
|
subTypeId == asTYPEID_DOUBLE )
|
||
|
*(double*)ptr = *(double*)value;
|
||
|
}
|
||
|
|
||
|
CScriptArray::~CScriptArray()
|
||
|
{
|
||
|
if( buffer )
|
||
|
{
|
||
|
DeleteBuffer(buffer);
|
||
|
buffer = 0;
|
||
|
}
|
||
|
if( objType ) objType->Release();
|
||
|
}
|
||
|
|
||
|
asUINT CScriptArray::GetSize() const
|
||
|
{
|
||
|
return buffer->numElements;
|
||
|
}
|
||
|
|
||
|
bool CScriptArray::IsEmpty() const
|
||
|
{
|
||
|
return buffer->numElements == 0;
|
||
|
}
|
||
|
|
||
|
void CScriptArray::Reserve(asUINT maxElements)
|
||
|
{
|
||
|
if( maxElements <= buffer->maxElements )
|
||
|
return;
|
||
|
|
||
|
if( !CheckMaxSize(maxElements) )
|
||
|
return;
|
||
|
|
||
|
// Allocate memory for the buffer
|
||
|
SArrayBuffer *newBuffer = reinterpret_cast<SArrayBuffer*>(userAlloc(sizeof(SArrayBuffer)-1 + elementSize*maxElements));
|
||
|
if( newBuffer )
|
||
|
{
|
||
|
newBuffer->numElements = buffer->numElements;
|
||
|
newBuffer->maxElements = maxElements;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Out of memory
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
ctx->SetException("Out of memory");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// As objects in arrays of objects are not stored inline, it is safe to use memcpy here
|
||
|
// since we're just copying the pointers to objects and not the actual objects.
|
||
|
memcpy(newBuffer->data, buffer->data, buffer->numElements*elementSize);
|
||
|
|
||
|
// Release the old buffer
|
||
|
userFree(buffer);
|
||
|
|
||
|
buffer = newBuffer;
|
||
|
}
|
||
|
|
||
|
void CScriptArray::Resize(asUINT numElements)
|
||
|
{
|
||
|
if( !CheckMaxSize(numElements) )
|
||
|
return;
|
||
|
|
||
|
Resize((int)numElements - (int)buffer->numElements, (asUINT)-1);
|
||
|
}
|
||
|
|
||
|
void CScriptArray::RemoveRange(asUINT start, asUINT count)
|
||
|
{
|
||
|
if (count == 0)
|
||
|
return;
|
||
|
|
||
|
if( buffer == 0 || start > buffer->numElements )
|
||
|
{
|
||
|
// If this is called from a script we raise a script exception
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if (ctx)
|
||
|
ctx->SetException("Index out of bounds");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Cap count to the end of the array
|
||
|
if (start + count > buffer->numElements)
|
||
|
count = buffer->numElements - start;
|
||
|
|
||
|
// Destroy the elements that are being removed
|
||
|
Destruct(buffer, start, start + count);
|
||
|
|
||
|
// Compact the elements
|
||
|
// As objects in arrays of objects are not stored inline, it is safe to use memmove here
|
||
|
// since we're just copying the pointers to objects and not the actual objects.
|
||
|
memmove(buffer->data + start*elementSize, buffer->data + (start + count)*elementSize, (buffer->numElements - start - count)*elementSize);
|
||
|
buffer->numElements -= count;
|
||
|
}
|
||
|
|
||
|
// Internal
|
||
|
void CScriptArray::Resize(int delta, asUINT at)
|
||
|
{
|
||
|
if( delta < 0 )
|
||
|
{
|
||
|
if( -delta > (int)buffer->numElements )
|
||
|
delta = -(int)buffer->numElements;
|
||
|
if( at > buffer->numElements + delta )
|
||
|
at = buffer->numElements + delta;
|
||
|
}
|
||
|
else if( delta > 0 )
|
||
|
{
|
||
|
// Make sure the array size isn't too large for us to handle
|
||
|
if( delta > 0 && !CheckMaxSize(buffer->numElements + delta) )
|
||
|
return;
|
||
|
|
||
|
if( at > buffer->numElements )
|
||
|
at = buffer->numElements;
|
||
|
}
|
||
|
|
||
|
if( delta == 0 ) return;
|
||
|
|
||
|
if( buffer->maxElements < buffer->numElements + delta )
|
||
|
{
|
||
|
// Allocate memory for the buffer
|
||
|
SArrayBuffer *newBuffer = reinterpret_cast<SArrayBuffer*>(userAlloc(sizeof(SArrayBuffer)-1 + elementSize*(buffer->numElements + delta)));
|
||
|
if( newBuffer )
|
||
|
{
|
||
|
newBuffer->numElements = buffer->numElements + delta;
|
||
|
newBuffer->maxElements = newBuffer->numElements;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Out of memory
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
ctx->SetException("Out of memory");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// As objects in arrays of objects are not stored inline, it is safe to use memcpy here
|
||
|
// since we're just copying the pointers to objects and not the actual objects.
|
||
|
memcpy(newBuffer->data, buffer->data, at*elementSize);
|
||
|
if( at < buffer->numElements )
|
||
|
memcpy(newBuffer->data + (at+delta)*elementSize, buffer->data + at*elementSize, (buffer->numElements-at)*elementSize);
|
||
|
|
||
|
// Initialize the new elements with default values
|
||
|
Construct(newBuffer, at, at+delta);
|
||
|
|
||
|
// Release the old buffer
|
||
|
userFree(buffer);
|
||
|
|
||
|
buffer = newBuffer;
|
||
|
}
|
||
|
else if( delta < 0 )
|
||
|
{
|
||
|
Destruct(buffer, at, at-delta);
|
||
|
// As objects in arrays of objects are not stored inline, it is safe to use memmove here
|
||
|
// since we're just copying the pointers to objects and not the actual objects.
|
||
|
memmove(buffer->data + at*elementSize, buffer->data + (at-delta)*elementSize, (buffer->numElements - (at-delta))*elementSize);
|
||
|
buffer->numElements += delta;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// As objects in arrays of objects are not stored inline, it is safe to use memmove here
|
||
|
// since we're just copying the pointers to objects and not the actual objects.
|
||
|
memmove(buffer->data + (at+delta)*elementSize, buffer->data + at*elementSize, (buffer->numElements - at)*elementSize);
|
||
|
Construct(buffer, at, at+delta);
|
||
|
buffer->numElements += delta;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// internal
|
||
|
bool CScriptArray::CheckMaxSize(asUINT numElements)
|
||
|
{
|
||
|
// This code makes sure the size of the buffer that is allocated
|
||
|
// for the array doesn't overflow and becomes smaller than requested
|
||
|
|
||
|
asUINT maxSize = 0xFFFFFFFFul - sizeof(SArrayBuffer) + 1;
|
||
|
if( elementSize > 0 )
|
||
|
maxSize /= elementSize;
|
||
|
|
||
|
if( numElements > maxSize )
|
||
|
{
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
ctx->SetException("Too large array size");
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// OK
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
asITypeInfo *CScriptArray::GetArrayObjectType() const
|
||
|
{
|
||
|
return objType;
|
||
|
}
|
||
|
|
||
|
int CScriptArray::GetArrayTypeId() const
|
||
|
{
|
||
|
return objType->GetTypeId();
|
||
|
}
|
||
|
|
||
|
int CScriptArray::GetElementTypeId() const
|
||
|
{
|
||
|
return subTypeId;
|
||
|
}
|
||
|
|
||
|
void CScriptArray::InsertAt(asUINT index, void *value)
|
||
|
{
|
||
|
if( index > buffer->numElements )
|
||
|
{
|
||
|
// If this is called from a script we raise a script exception
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
ctx->SetException("Index out of bounds");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Make room for the new element
|
||
|
Resize(1, index);
|
||
|
|
||
|
// Set the value of the new element
|
||
|
SetValue(index, value);
|
||
|
}
|
||
|
|
||
|
void CScriptArray::InsertAt(asUINT index, const CScriptArray &arr)
|
||
|
{
|
||
|
if (index > buffer->numElements)
|
||
|
{
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if (ctx)
|
||
|
ctx->SetException("Index out of bounds");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (objType != arr.objType)
|
||
|
{
|
||
|
// This shouldn't really be possible to happen when
|
||
|
// called from a script, but let's check for it anyway
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if (ctx)
|
||
|
ctx->SetException("Mismatching array types");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
asUINT elements = arr.GetSize();
|
||
|
Resize(elements, index);
|
||
|
if (&arr != this)
|
||
|
{
|
||
|
for (asUINT n = 0; n < arr.GetSize(); n++)
|
||
|
{
|
||
|
// This const cast is allowed, since we know the
|
||
|
// value will only be used to make a copy of it
|
||
|
void *value = const_cast<void*>(arr.At(n));
|
||
|
SetValue(index + n, value);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// The array that is being inserted is the same as this one.
|
||
|
// So we should iterate over the elements before the index,
|
||
|
// and then the elements after
|
||
|
for (asUINT n = 0; n < index; n++)
|
||
|
{
|
||
|
// This const cast is allowed, since we know the
|
||
|
// value will only be used to make a copy of it
|
||
|
void *value = const_cast<void*>(arr.At(n));
|
||
|
SetValue(index + n, value);
|
||
|
}
|
||
|
|
||
|
for (asUINT n = index + elements, m = 0; n < arr.GetSize(); n++, m++)
|
||
|
{
|
||
|
// This const cast is allowed, since we know the
|
||
|
// value will only be used to make a copy of it
|
||
|
void *value = const_cast<void*>(arr.At(n));
|
||
|
SetValue(index + index + m, value);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CScriptArray::InsertLast(void *value)
|
||
|
{
|
||
|
InsertAt(buffer->numElements, value);
|
||
|
}
|
||
|
|
||
|
void CScriptArray::RemoveAt(asUINT index)
|
||
|
{
|
||
|
if( index >= buffer->numElements )
|
||
|
{
|
||
|
// If this is called from a script we raise a script exception
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
ctx->SetException("Index out of bounds");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Remove the element
|
||
|
Resize(-1, index);
|
||
|
}
|
||
|
|
||
|
void CScriptArray::RemoveLast()
|
||
|
{
|
||
|
RemoveAt(buffer->numElements-1);
|
||
|
}
|
||
|
|
||
|
// Return a pointer to the array element. Returns 0 if the index is out of bounds
|
||
|
const void *CScriptArray::At(asUINT index) const
|
||
|
{
|
||
|
if( buffer == 0 || index >= buffer->numElements )
|
||
|
{
|
||
|
// If this is called from a script we raise a script exception
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
ctx->SetException("Index out of bounds");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
if( (subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE) )
|
||
|
return *(void**)(buffer->data + elementSize*index);
|
||
|
else
|
||
|
return buffer->data + elementSize*index;
|
||
|
}
|
||
|
void *CScriptArray::At(asUINT index)
|
||
|
{
|
||
|
return const_cast<void*>(const_cast<const CScriptArray *>(this)->At(index));
|
||
|
}
|
||
|
|
||
|
void *CScriptArray::GetBuffer()
|
||
|
{
|
||
|
return buffer->data;
|
||
|
}
|
||
|
|
||
|
|
||
|
// internal
|
||
|
void CScriptArray::CreateBuffer(SArrayBuffer **buf, asUINT numElements)
|
||
|
{
|
||
|
*buf = reinterpret_cast<SArrayBuffer*>(userAlloc(sizeof(SArrayBuffer)-1+elementSize*numElements));
|
||
|
|
||
|
if( *buf )
|
||
|
{
|
||
|
(*buf)->numElements = numElements;
|
||
|
(*buf)->maxElements = numElements;
|
||
|
Construct(*buf, 0, numElements);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Oops, out of memory
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
ctx->SetException("Out of memory");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// internal
|
||
|
void CScriptArray::DeleteBuffer(SArrayBuffer *buf)
|
||
|
{
|
||
|
Destruct(buf, 0, buf->numElements);
|
||
|
|
||
|
// Free the buffer
|
||
|
userFree(buf);
|
||
|
}
|
||
|
|
||
|
// internal
|
||
|
void CScriptArray::Construct(SArrayBuffer *buf, asUINT start, asUINT end)
|
||
|
{
|
||
|
if( (subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE) )
|
||
|
{
|
||
|
// Create an object using the default constructor/factory for each element
|
||
|
void **max = (void**)(buf->data + end * sizeof(void*));
|
||
|
void **d = (void**)(buf->data + start * sizeof(void*));
|
||
|
|
||
|
asIScriptEngine *engine = objType->GetEngine();
|
||
|
asITypeInfo *subType = objType->GetSubType();
|
||
|
|
||
|
for( ; d < max; d++ )
|
||
|
{
|
||
|
*d = (void*)engine->CreateScriptObject(subType);
|
||
|
if( *d == 0 )
|
||
|
{
|
||
|
// Set the remaining entries to null so the destructor
|
||
|
// won't attempt to destroy invalid objects later
|
||
|
memset(d, 0, sizeof(void*)*(max-d));
|
||
|
|
||
|
// There is no need to set an exception on the context,
|
||
|
// as CreateScriptObject has already done that
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Set all elements to zero whether they are handles or primitives
|
||
|
void *d = (void*)(buf->data + start * elementSize);
|
||
|
memset(d, 0, (end-start)*elementSize);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// internal
|
||
|
void CScriptArray::Destruct(SArrayBuffer *buf, asUINT start, asUINT end)
|
||
|
{
|
||
|
if( subTypeId & asTYPEID_MASK_OBJECT )
|
||
|
{
|
||
|
asIScriptEngine *engine = objType->GetEngine();
|
||
|
|
||
|
void **max = (void**)(buf->data + end * sizeof(void*));
|
||
|
void **d = (void**)(buf->data + start * sizeof(void*));
|
||
|
|
||
|
for( ; d < max; d++ )
|
||
|
{
|
||
|
if( *d )
|
||
|
engine->ReleaseScriptObject(*d, objType->GetSubType());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// internal
|
||
|
bool CScriptArray::Less(const void *a, const void *b, bool asc, asIScriptContext *ctx, SArrayCache *cache)
|
||
|
{
|
||
|
if( !asc )
|
||
|
{
|
||
|
// Swap items
|
||
|
const void *TEMP = a;
|
||
|
a = b;
|
||
|
b = TEMP;
|
||
|
}
|
||
|
|
||
|
if( !(subTypeId & ~asTYPEID_MASK_SEQNBR) )
|
||
|
{
|
||
|
// Simple compare of values
|
||
|
switch( subTypeId )
|
||
|
{
|
||
|
#define COMPARE(T) *((T*)a) < *((T*)b)
|
||
|
case asTYPEID_BOOL: return COMPARE(bool);
|
||
|
case asTYPEID_INT8: return COMPARE(signed char);
|
||
|
case asTYPEID_UINT8: return COMPARE(unsigned char);
|
||
|
case asTYPEID_INT16: return COMPARE(signed short);
|
||
|
case asTYPEID_UINT16: return COMPARE(unsigned short);
|
||
|
case asTYPEID_INT32: return COMPARE(signed int);
|
||
|
case asTYPEID_UINT32: return COMPARE(unsigned int);
|
||
|
case asTYPEID_FLOAT: return COMPARE(float);
|
||
|
case asTYPEID_DOUBLE: return COMPARE(double);
|
||
|
default: return COMPARE(signed int); // All enums fall in this case
|
||
|
#undef COMPARE
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int r = 0;
|
||
|
|
||
|
if( subTypeId & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
// Allow sort to work even if the array contains null handles
|
||
|
if( *(void**)a == 0 ) return true;
|
||
|
if( *(void**)b == 0 ) return false;
|
||
|
}
|
||
|
|
||
|
// Execute object opCmp
|
||
|
if( cache && cache->cmpFunc )
|
||
|
{
|
||
|
// TODO: Add proper error handling
|
||
|
r = ctx->Prepare(cache->cmpFunc); assert(r >= 0);
|
||
|
|
||
|
if( subTypeId & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
r = ctx->SetObject(*((void**)a)); assert(r >= 0);
|
||
|
r = ctx->SetArgObject(0, *((void**)b)); assert(r >= 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r = ctx->SetObject((void*)a); assert(r >= 0);
|
||
|
r = ctx->SetArgObject(0, (void*)b); assert(r >= 0);
|
||
|
}
|
||
|
|
||
|
r = ctx->Execute();
|
||
|
|
||
|
if( r == asEXECUTION_FINISHED )
|
||
|
{
|
||
|
return (int)ctx->GetReturnDWord() < 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void CScriptArray::Reverse()
|
||
|
{
|
||
|
asUINT size = GetSize();
|
||
|
|
||
|
if( size >= 2 )
|
||
|
{
|
||
|
asBYTE TEMP[16];
|
||
|
|
||
|
for( asUINT i = 0; i < size / 2; i++ )
|
||
|
{
|
||
|
Copy(TEMP, GetArrayItemPointer(i));
|
||
|
Copy(GetArrayItemPointer(i), GetArrayItemPointer(size - i - 1));
|
||
|
Copy(GetArrayItemPointer(size - i - 1), TEMP);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool CScriptArray::operator==(const CScriptArray &other) const
|
||
|
{
|
||
|
if( objType != other.objType )
|
||
|
return false;
|
||
|
|
||
|
if( GetSize() != other.GetSize() )
|
||
|
return false;
|
||
|
|
||
|
asIScriptContext *cmpContext = 0;
|
||
|
bool isNested = false;
|
||
|
|
||
|
if( subTypeId & ~asTYPEID_MASK_SEQNBR )
|
||
|
{
|
||
|
// Try to reuse the active context
|
||
|
cmpContext = asGetActiveContext();
|
||
|
if( cmpContext )
|
||
|
{
|
||
|
if( cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0 )
|
||
|
isNested = true;
|
||
|
else
|
||
|
cmpContext = 0;
|
||
|
}
|
||
|
if( cmpContext == 0 )
|
||
|
{
|
||
|
// TODO: Ideally this context would be retrieved from a pool, so we don't have to
|
||
|
// create a new one everytime. We could keep a context with the array object
|
||
|
// but that would consume a lot of resources as each context is quite heavy.
|
||
|
cmpContext = objType->GetEngine()->CreateContext();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check if all elements are equal
|
||
|
bool isEqual = true;
|
||
|
SArrayCache *cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
|
||
|
for( asUINT n = 0; n < GetSize(); n++ )
|
||
|
if( !Equals(At(n), other.At(n), cmpContext, cache) )
|
||
|
{
|
||
|
isEqual = false;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if( cmpContext )
|
||
|
{
|
||
|
if( isNested )
|
||
|
{
|
||
|
asEContextState state = cmpContext->GetState();
|
||
|
cmpContext->PopState();
|
||
|
if( state == asEXECUTION_ABORTED )
|
||
|
cmpContext->Abort();
|
||
|
}
|
||
|
else
|
||
|
cmpContext->Release();
|
||
|
}
|
||
|
|
||
|
return isEqual;
|
||
|
}
|
||
|
|
||
|
// internal
|
||
|
bool CScriptArray::Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const
|
||
|
{
|
||
|
if( !(subTypeId & ~asTYPEID_MASK_SEQNBR) )
|
||
|
{
|
||
|
// Simple compare of values
|
||
|
switch( subTypeId )
|
||
|
{
|
||
|
#define COMPARE(T) *((T*)a) == *((T*)b)
|
||
|
case asTYPEID_BOOL: return COMPARE(bool);
|
||
|
case asTYPEID_INT8: return COMPARE(signed char);
|
||
|
case asTYPEID_UINT8: return COMPARE(unsigned char);
|
||
|
case asTYPEID_INT16: return COMPARE(signed short);
|
||
|
case asTYPEID_UINT16: return COMPARE(unsigned short);
|
||
|
case asTYPEID_INT32: return COMPARE(signed int);
|
||
|
case asTYPEID_UINT32: return COMPARE(unsigned int);
|
||
|
case asTYPEID_FLOAT: return COMPARE(float);
|
||
|
case asTYPEID_DOUBLE: return COMPARE(double);
|
||
|
default: return COMPARE(signed int); // All enums fall here
|
||
|
#undef COMPARE
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int r = 0;
|
||
|
|
||
|
if( subTypeId & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
// Allow the find to work even if the array contains null handles
|
||
|
if( *(void**)a == *(void**)b ) return true;
|
||
|
}
|
||
|
|
||
|
// Execute object opEquals if available
|
||
|
if( cache && cache->eqFunc )
|
||
|
{
|
||
|
// TODO: Add proper error handling
|
||
|
r = ctx->Prepare(cache->eqFunc); assert(r >= 0);
|
||
|
|
||
|
if( subTypeId & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
r = ctx->SetObject(*((void**)a)); assert(r >= 0);
|
||
|
r = ctx->SetArgObject(0, *((void**)b)); assert(r >= 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r = ctx->SetObject((void*)a); assert(r >= 0);
|
||
|
r = ctx->SetArgObject(0, (void*)b); assert(r >= 0);
|
||
|
}
|
||
|
|
||
|
r = ctx->Execute();
|
||
|
|
||
|
if( r == asEXECUTION_FINISHED )
|
||
|
return ctx->GetReturnByte() != 0;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Execute object opCmp if available
|
||
|
if( cache && cache->cmpFunc )
|
||
|
{
|
||
|
// TODO: Add proper error handling
|
||
|
r = ctx->Prepare(cache->cmpFunc); assert(r >= 0);
|
||
|
|
||
|
if( subTypeId & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
r = ctx->SetObject(*((void**)a)); assert(r >= 0);
|
||
|
r = ctx->SetArgObject(0, *((void**)b)); assert(r >= 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r = ctx->SetObject((void*)a); assert(r >= 0);
|
||
|
r = ctx->SetArgObject(0, (void*)b); assert(r >= 0);
|
||
|
}
|
||
|
|
||
|
r = ctx->Execute();
|
||
|
|
||
|
if( r == asEXECUTION_FINISHED )
|
||
|
return (int)ctx->GetReturnDWord() == 0;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
int CScriptArray::FindByRef(void *ref) const
|
||
|
{
|
||
|
return FindByRef(0, ref);
|
||
|
}
|
||
|
|
||
|
int CScriptArray::FindByRef(asUINT startAt, void *ref) const
|
||
|
{
|
||
|
// Find the matching element by its reference
|
||
|
asUINT size = GetSize();
|
||
|
if( subTypeId & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
// Dereference the pointer
|
||
|
ref = *(void**)ref;
|
||
|
for( asUINT i = startAt; i < size; i++ )
|
||
|
{
|
||
|
if( *(void**)At(i) == ref )
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Compare the reference directly
|
||
|
for( asUINT i = startAt; i < size; i++ )
|
||
|
{
|
||
|
if( At(i) == ref )
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int CScriptArray::Find(void *value) const
|
||
|
{
|
||
|
return Find(0, value);
|
||
|
}
|
||
|
|
||
|
int CScriptArray::Find(asUINT startAt, void *value) const
|
||
|
{
|
||
|
// Check if the subtype really supports find()
|
||
|
// TODO: Can't this be done at compile time too by the template callback
|
||
|
SArrayCache *cache = 0;
|
||
|
if( subTypeId & ~asTYPEID_MASK_SEQNBR )
|
||
|
{
|
||
|
cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
|
||
|
if( !cache || (cache->cmpFunc == 0 && cache->eqFunc == 0) )
|
||
|
{
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
asITypeInfo* subType = objType->GetEngine()->GetTypeInfoById(subTypeId);
|
||
|
|
||
|
// Throw an exception
|
||
|
if( ctx )
|
||
|
{
|
||
|
char tmp[512];
|
||
|
|
||
|
if( cache && cache->eqFuncReturnCode == asMULTIPLE_FUNCTIONS )
|
||
|
#if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
|
||
|
sprintf_s(tmp, 512, "Type '%s' has multiple matching opEquals or opCmp methods", subType->GetName());
|
||
|
#else
|
||
|
sprintf(tmp, "Type '%s' has multiple matching opEquals or opCmp methods", subType->GetName());
|
||
|
#endif
|
||
|
else
|
||
|
#if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
|
||
|
sprintf_s(tmp, 512, "Type '%s' does not have a matching opEquals or opCmp method", subType->GetName());
|
||
|
#else
|
||
|
sprintf(tmp, "Type '%s' does not have a matching opEquals or opCmp method", subType->GetName());
|
||
|
#endif
|
||
|
ctx->SetException(tmp);
|
||
|
}
|
||
|
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
asIScriptContext *cmpContext = 0;
|
||
|
bool isNested = false;
|
||
|
|
||
|
if( subTypeId & ~asTYPEID_MASK_SEQNBR )
|
||
|
{
|
||
|
// Try to reuse the active context
|
||
|
cmpContext = asGetActiveContext();
|
||
|
if( cmpContext )
|
||
|
{
|
||
|
if( cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0 )
|
||
|
isNested = true;
|
||
|
else
|
||
|
cmpContext = 0;
|
||
|
}
|
||
|
if( cmpContext == 0 )
|
||
|
{
|
||
|
// TODO: Ideally this context would be retrieved from a pool, so we don't have to
|
||
|
// create a new one everytime. We could keep a context with the array object
|
||
|
// but that would consume a lot of resources as each context is quite heavy.
|
||
|
cmpContext = objType->GetEngine()->CreateContext();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Find the matching element
|
||
|
int ret = -1;
|
||
|
asUINT size = GetSize();
|
||
|
|
||
|
for( asUINT i = startAt; i < size; i++ )
|
||
|
{
|
||
|
// value passed by reference
|
||
|
if( Equals(At(i), value, cmpContext, cache) )
|
||
|
{
|
||
|
ret = (int)i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( cmpContext )
|
||
|
{
|
||
|
if( isNested )
|
||
|
{
|
||
|
asEContextState state = cmpContext->GetState();
|
||
|
cmpContext->PopState();
|
||
|
if( state == asEXECUTION_ABORTED )
|
||
|
cmpContext->Abort();
|
||
|
}
|
||
|
else
|
||
|
cmpContext->Release();
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// internal
|
||
|
// Copy object handle or primitive value
|
||
|
// Even in arrays of objects the objects are allocated on
|
||
|
// the heap and the array stores the pointers to the objects
|
||
|
void CScriptArray::Copy(void *dst, void *src)
|
||
|
{
|
||
|
memcpy(dst, src, elementSize);
|
||
|
}
|
||
|
|
||
|
|
||
|
// internal
|
||
|
// Return pointer to array item (object handle or primitive value)
|
||
|
void *CScriptArray::GetArrayItemPointer(int index)
|
||
|
{
|
||
|
return buffer->data + index * elementSize;
|
||
|
}
|
||
|
|
||
|
// internal
|
||
|
// Return pointer to data in buffer (object or primitive)
|
||
|
void *CScriptArray::GetDataPointer(void *buf)
|
||
|
{
|
||
|
if ((subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE) )
|
||
|
{
|
||
|
// Real address of object
|
||
|
return reinterpret_cast<void*>(*(size_t*)buf);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Primitive is just a raw data
|
||
|
return buf;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Sort ascending
|
||
|
void CScriptArray::SortAsc()
|
||
|
{
|
||
|
Sort(0, GetSize(), true);
|
||
|
}
|
||
|
|
||
|
// Sort ascending
|
||
|
void CScriptArray::SortAsc(asUINT startAt, asUINT count)
|
||
|
{
|
||
|
Sort(startAt, count, true);
|
||
|
}
|
||
|
|
||
|
// Sort descending
|
||
|
void CScriptArray::SortDesc()
|
||
|
{
|
||
|
Sort(0, GetSize(), false);
|
||
|
}
|
||
|
|
||
|
// Sort descending
|
||
|
void CScriptArray::SortDesc(asUINT startAt, asUINT count)
|
||
|
{
|
||
|
Sort(startAt, count, false);
|
||
|
}
|
||
|
|
||
|
|
||
|
// internal
|
||
|
void CScriptArray::Sort(asUINT startAt, asUINT count, bool asc)
|
||
|
{
|
||
|
// Subtype isn't primitive and doesn't have opCmp
|
||
|
SArrayCache *cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
|
||
|
if( subTypeId & ~asTYPEID_MASK_SEQNBR )
|
||
|
{
|
||
|
if( !cache || cache->cmpFunc == 0 )
|
||
|
{
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
asITypeInfo* subType = objType->GetEngine()->GetTypeInfoById(subTypeId);
|
||
|
|
||
|
// Throw an exception
|
||
|
if( ctx )
|
||
|
{
|
||
|
char tmp[512];
|
||
|
|
||
|
if( cache && cache->cmpFuncReturnCode == asMULTIPLE_FUNCTIONS )
|
||
|
#if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
|
||
|
sprintf_s(tmp, 512, "Type '%s' has multiple matching opCmp methods", subType->GetName());
|
||
|
#else
|
||
|
sprintf(tmp, "Type '%s' has multiple matching opCmp methods", subType->GetName());
|
||
|
#endif
|
||
|
else
|
||
|
#if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
|
||
|
sprintf_s(tmp, 512, "Type '%s' does not have a matching opCmp method", subType->GetName());
|
||
|
#else
|
||
|
sprintf(tmp, "Type '%s' does not have a matching opCmp method", subType->GetName());
|
||
|
#endif
|
||
|
|
||
|
ctx->SetException(tmp);
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// No need to sort
|
||
|
if( count < 2 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int start = startAt;
|
||
|
int end = startAt + count;
|
||
|
|
||
|
// Check if we could access invalid item while sorting
|
||
|
if( start >= (int)buffer->numElements || end > (int)buffer->numElements )
|
||
|
{
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
|
||
|
// Throw an exception
|
||
|
if( ctx )
|
||
|
{
|
||
|
ctx->SetException("Index out of bounds");
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
asBYTE tmp[16];
|
||
|
asIScriptContext *cmpContext = 0;
|
||
|
bool isNested = false;
|
||
|
|
||
|
if( subTypeId & ~asTYPEID_MASK_SEQNBR )
|
||
|
{
|
||
|
// Try to reuse the active context
|
||
|
cmpContext = asGetActiveContext();
|
||
|
if( cmpContext )
|
||
|
{
|
||
|
if( cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0 )
|
||
|
isNested = true;
|
||
|
else
|
||
|
cmpContext = 0;
|
||
|
}
|
||
|
if( cmpContext == 0 )
|
||
|
{
|
||
|
cmpContext = objType->GetEngine()->RequestContext();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Insertion sort
|
||
|
for( int i = start + 1; i < end; i++ )
|
||
|
{
|
||
|
Copy(tmp, GetArrayItemPointer(i));
|
||
|
|
||
|
int j = i - 1;
|
||
|
|
||
|
while( j >= start && Less(GetDataPointer(tmp), At(j), asc, cmpContext, cache) )
|
||
|
{
|
||
|
Copy(GetArrayItemPointer(j + 1), GetArrayItemPointer(j));
|
||
|
j--;
|
||
|
}
|
||
|
|
||
|
Copy(GetArrayItemPointer(j + 1), tmp);
|
||
|
}
|
||
|
|
||
|
if( cmpContext )
|
||
|
{
|
||
|
if( isNested )
|
||
|
{
|
||
|
asEContextState state = cmpContext->GetState();
|
||
|
cmpContext->PopState();
|
||
|
if( state == asEXECUTION_ABORTED )
|
||
|
cmpContext->Abort();
|
||
|
}
|
||
|
else
|
||
|
objType->GetEngine()->ReturnContext(cmpContext);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Sort with script callback for comparing elements
|
||
|
void CScriptArray::Sort(asIScriptFunction *func, asUINT startAt, asUINT count)
|
||
|
{
|
||
|
// No need to sort
|
||
|
if (count < 2)
|
||
|
return;
|
||
|
|
||
|
// Check if we could access invalid item while sorting
|
||
|
asUINT start = startAt;
|
||
|
asUINT end = asQWORD(startAt) + asQWORD(count) >= (asQWORD(1)<<32) ? 0xFFFFFFFF : startAt + count;
|
||
|
if (end > buffer->numElements)
|
||
|
end = buffer->numElements;
|
||
|
|
||
|
if (start >= buffer->numElements)
|
||
|
{
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
|
||
|
// Throw an exception
|
||
|
if (ctx)
|
||
|
ctx->SetException("Index out of bounds");
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
asBYTE tmp[16];
|
||
|
asIScriptContext *cmpContext = 0;
|
||
|
bool isNested = false;
|
||
|
|
||
|
// Try to reuse the active context
|
||
|
cmpContext = asGetActiveContext();
|
||
|
if (cmpContext)
|
||
|
{
|
||
|
if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0)
|
||
|
isNested = true;
|
||
|
else
|
||
|
cmpContext = 0;
|
||
|
}
|
||
|
if (cmpContext == 0)
|
||
|
cmpContext = objType->GetEngine()->RequestContext();
|
||
|
|
||
|
// Insertion sort
|
||
|
for (asUINT i = start + 1; i < end; i++)
|
||
|
{
|
||
|
Copy(tmp, GetArrayItemPointer(i));
|
||
|
|
||
|
asUINT j = i - 1;
|
||
|
|
||
|
while (j != 0xFFFFFFFF && j >= start )
|
||
|
{
|
||
|
cmpContext->Prepare(func);
|
||
|
cmpContext->SetArgAddress(0, GetDataPointer(tmp));
|
||
|
cmpContext->SetArgAddress(1, At(j));
|
||
|
int r = cmpContext->Execute();
|
||
|
if (r != asEXECUTION_FINISHED)
|
||
|
break;
|
||
|
if (*(bool*)(cmpContext->GetAddressOfReturnValue()))
|
||
|
{
|
||
|
Copy(GetArrayItemPointer(j + 1), GetArrayItemPointer(j));
|
||
|
j--;
|
||
|
}
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Copy(GetArrayItemPointer(j + 1), tmp);
|
||
|
}
|
||
|
|
||
|
if (cmpContext)
|
||
|
{
|
||
|
if (isNested)
|
||
|
{
|
||
|
asEContextState state = cmpContext->GetState();
|
||
|
cmpContext->PopState();
|
||
|
if (state == asEXECUTION_ABORTED)
|
||
|
cmpContext->Abort();
|
||
|
}
|
||
|
else
|
||
|
objType->GetEngine()->ReturnContext(cmpContext);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// internal
|
||
|
void CScriptArray::CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src)
|
||
|
{
|
||
|
asIScriptEngine *engine = objType->GetEngine();
|
||
|
if( subTypeId & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
// Copy the references and increase the reference counters
|
||
|
if( dst->numElements > 0 && src->numElements > 0 )
|
||
|
{
|
||
|
int count = dst->numElements > src->numElements ? src->numElements : dst->numElements;
|
||
|
|
||
|
void **max = (void**)(dst->data + count * sizeof(void*));
|
||
|
void **d = (void**)dst->data;
|
||
|
void **s = (void**)src->data;
|
||
|
|
||
|
for( ; d < max; d++, s++ )
|
||
|
{
|
||
|
void *tmp = *d;
|
||
|
*d = *s;
|
||
|
if( *d )
|
||
|
engine->AddRefScriptObject(*d, objType->GetSubType());
|
||
|
// Release the old ref after incrementing the new to avoid problem incase it is the same ref
|
||
|
if( tmp )
|
||
|
engine->ReleaseScriptObject(tmp, objType->GetSubType());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( dst->numElements > 0 && src->numElements > 0 )
|
||
|
{
|
||
|
int count = dst->numElements > src->numElements ? src->numElements : dst->numElements;
|
||
|
if( subTypeId & asTYPEID_MASK_OBJECT )
|
||
|
{
|
||
|
// Call the assignment operator on all of the objects
|
||
|
void **max = (void**)(dst->data + count * sizeof(void*));
|
||
|
void **d = (void**)dst->data;
|
||
|
void **s = (void**)src->data;
|
||
|
|
||
|
asITypeInfo *subType = objType->GetSubType();
|
||
|
for( ; d < max; d++, s++ )
|
||
|
engine->AssignScriptObject(*d, *s, subType);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Primitives are copied byte for byte
|
||
|
memcpy(dst->data, src->data, count*elementSize);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// internal
|
||
|
// Precache some info
|
||
|
void CScriptArray::Precache()
|
||
|
{
|
||
|
subTypeId = objType->GetSubTypeId();
|
||
|
|
||
|
// Check if it is an array of objects. Only for these do we need to cache anything
|
||
|
// Type ids for primitives and enums only has the sequence number part
|
||
|
if( !(subTypeId & ~asTYPEID_MASK_SEQNBR) )
|
||
|
return;
|
||
|
|
||
|
// The opCmp and opEquals methods are cached because the searching for the
|
||
|
// methods is quite time consuming if a lot of array objects are created.
|
||
|
|
||
|
// First check if a cache already exists for this array type
|
||
|
SArrayCache *cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
|
||
|
if( cache ) return;
|
||
|
|
||
|
// We need to make sure the cache is created only once, even
|
||
|
// if multiple threads reach the same point at the same time
|
||
|
asAcquireExclusiveLock();
|
||
|
|
||
|
// Now that we got the lock, we need to check again to make sure the
|
||
|
// cache wasn't created while we were waiting for the lock
|
||
|
cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
|
||
|
if( cache )
|
||
|
{
|
||
|
asReleaseExclusiveLock();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Create the cache
|
||
|
cache = reinterpret_cast<SArrayCache*>(userAlloc(sizeof(SArrayCache)));
|
||
|
if( !cache )
|
||
|
{
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
ctx->SetException("Out of memory");
|
||
|
asReleaseExclusiveLock();
|
||
|
return;
|
||
|
}
|
||
|
memset(cache, 0, sizeof(SArrayCache));
|
||
|
|
||
|
// If the sub type is a handle to const, then the methods must be const too
|
||
|
bool mustBeConst = (subTypeId & asTYPEID_HANDLETOCONST) ? true : false;
|
||
|
|
||
|
asITypeInfo *subType = objType->GetEngine()->GetTypeInfoById(subTypeId);
|
||
|
if( subType )
|
||
|
{
|
||
|
for( asUINT i = 0; i < subType->GetMethodCount(); i++ )
|
||
|
{
|
||
|
asIScriptFunction *func = subType->GetMethodByIndex(i);
|
||
|
|
||
|
if( func->GetParamCount() == 1 && (!mustBeConst || func->IsReadOnly()) )
|
||
|
{
|
||
|
asDWORD flags = 0;
|
||
|
int returnTypeId = func->GetReturnTypeId(&flags);
|
||
|
|
||
|
// The method must not return a reference
|
||
|
if( flags != asTM_NONE )
|
||
|
continue;
|
||
|
|
||
|
// opCmp returns an int and opEquals returns a bool
|
||
|
bool isCmp = false, isEq = false;
|
||
|
if( returnTypeId == asTYPEID_INT32 && strcmp(func->GetName(), "opCmp") == 0 )
|
||
|
isCmp = true;
|
||
|
if( returnTypeId == asTYPEID_BOOL && strcmp(func->GetName(), "opEquals") == 0 )
|
||
|
isEq = true;
|
||
|
|
||
|
if( !isCmp && !isEq )
|
||
|
continue;
|
||
|
|
||
|
// The parameter must either be a reference to the subtype or a handle to the subtype
|
||
|
int paramTypeId;
|
||
|
func->GetParam(0, ¶mTypeId, &flags);
|
||
|
|
||
|
if( (paramTypeId & ~(asTYPEID_OBJHANDLE|asTYPEID_HANDLETOCONST)) != (subTypeId & ~(asTYPEID_OBJHANDLE|asTYPEID_HANDLETOCONST)) )
|
||
|
continue;
|
||
|
|
||
|
if( (flags & asTM_INREF) )
|
||
|
{
|
||
|
if( (paramTypeId & asTYPEID_OBJHANDLE) || (mustBeConst && !(flags & asTM_CONST)) )
|
||
|
continue;
|
||
|
}
|
||
|
else if( paramTypeId & asTYPEID_OBJHANDLE )
|
||
|
{
|
||
|
if( mustBeConst && !(paramTypeId & asTYPEID_HANDLETOCONST) )
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
continue;
|
||
|
|
||
|
if( isCmp )
|
||
|
{
|
||
|
if( cache->cmpFunc || cache->cmpFuncReturnCode )
|
||
|
{
|
||
|
cache->cmpFunc = 0;
|
||
|
cache->cmpFuncReturnCode = asMULTIPLE_FUNCTIONS;
|
||
|
}
|
||
|
else
|
||
|
cache->cmpFunc = func;
|
||
|
}
|
||
|
else if( isEq )
|
||
|
{
|
||
|
if( cache->eqFunc || cache->eqFuncReturnCode )
|
||
|
{
|
||
|
cache->eqFunc = 0;
|
||
|
cache->eqFuncReturnCode = asMULTIPLE_FUNCTIONS;
|
||
|
}
|
||
|
else
|
||
|
cache->eqFunc = func;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( cache->eqFunc == 0 && cache->eqFuncReturnCode == 0 )
|
||
|
cache->eqFuncReturnCode = asNO_FUNCTION;
|
||
|
if( cache->cmpFunc == 0 && cache->cmpFuncReturnCode == 0 )
|
||
|
cache->cmpFuncReturnCode = asNO_FUNCTION;
|
||
|
|
||
|
// Set the user data only at the end so others that retrieve it will know it is complete
|
||
|
objType->SetUserData(cache, ARRAY_CACHE);
|
||
|
|
||
|
asReleaseExclusiveLock();
|
||
|
}
|
||
|
|
||
|
// GC behaviour
|
||
|
void CScriptArray::EnumReferences(asIScriptEngine *engine)
|
||
|
{
|
||
|
// TODO: If garbage collection can be done from a separate thread, then this method must be
|
||
|
// protected so that it doesn't get lost during the iteration if the array is modified
|
||
|
|
||
|
// If the array is holding handles, then we need to notify the GC of them
|
||
|
if( subTypeId & asTYPEID_MASK_OBJECT )
|
||
|
{
|
||
|
void **d = (void**)buffer->data;
|
||
|
|
||
|
asITypeInfo *subType = engine->GetTypeInfoById(subTypeId);
|
||
|
if ((subType->GetFlags() & asOBJ_REF))
|
||
|
{
|
||
|
// For reference types we need to notify the GC of each instance
|
||
|
for (asUINT n = 0; n < buffer->numElements; n++)
|
||
|
{
|
||
|
if (d[n])
|
||
|
engine->GCEnumCallback(d[n]);
|
||
|
}
|
||
|
}
|
||
|
else if ((subType->GetFlags() & asOBJ_VALUE) && (subType->GetFlags() & asOBJ_GC))
|
||
|
{
|
||
|
// For value types we need to forward the enum callback
|
||
|
// to the object so it can decide what to do
|
||
|
for (asUINT n = 0; n < buffer->numElements; n++)
|
||
|
{
|
||
|
if (d[n])
|
||
|
engine->ForwardGCEnumReferences(d[n], subType);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// GC behaviour
|
||
|
void CScriptArray::ReleaseAllHandles(asIScriptEngine *)
|
||
|
{
|
||
|
// Resizing to zero will release everything
|
||
|
Resize(0);
|
||
|
}
|
||
|
|
||
|
void CScriptArray::AddRef() const
|
||
|
{
|
||
|
// Clear the GC flag then increase the counter
|
||
|
gcFlag = false;
|
||
|
asAtomicInc(refCount);
|
||
|
}
|
||
|
|
||
|
void CScriptArray::Release() const
|
||
|
{
|
||
|
// Clearing the GC flag then descrease the counter
|
||
|
gcFlag = false;
|
||
|
if( asAtomicDec(refCount) == 0 )
|
||
|
{
|
||
|
// When reaching 0 no more references to this instance
|
||
|
// exists and the object should be destroyed
|
||
|
this->~CScriptArray();
|
||
|
userFree(const_cast<CScriptArray*>(this));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// GC behaviour
|
||
|
int CScriptArray::GetRefCount()
|
||
|
{
|
||
|
return refCount;
|
||
|
}
|
||
|
|
||
|
// GC behaviour
|
||
|
void CScriptArray::SetFlag()
|
||
|
{
|
||
|
gcFlag = true;
|
||
|
}
|
||
|
|
||
|
// GC behaviour
|
||
|
bool CScriptArray::GetFlag()
|
||
|
{
|
||
|
return gcFlag;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------
|
||
|
// Generic calling conventions
|
||
|
|
||
|
static void ScriptArrayFactory_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
|
||
|
|
||
|
*reinterpret_cast<CScriptArray**>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayFactory2_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
|
||
|
asUINT length = gen->GetArgDWord(1);
|
||
|
|
||
|
*reinterpret_cast<CScriptArray**>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, length);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayListFactory_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
|
||
|
void *buf = gen->GetArgAddress(1);
|
||
|
|
||
|
*reinterpret_cast<CScriptArray**>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, buf);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayFactoryDefVal_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
|
||
|
asUINT length = gen->GetArgDWord(1);
|
||
|
void *defVal = gen->GetArgAddress(2);
|
||
|
|
||
|
*reinterpret_cast<CScriptArray**>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, length, defVal);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayTemplateCallback_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
|
||
|
bool *dontGarbageCollect = *(bool**)gen->GetAddressOfArg(1);
|
||
|
*reinterpret_cast<bool*>(gen->GetAddressOfReturnLocation()) = ScriptArrayTemplateCallback(ti, *dontGarbageCollect);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayAssignment_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *other = (CScriptArray*)gen->GetArgObject(0);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
*self = *other;
|
||
|
gen->SetReturnObject(self);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayEquals_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *other = (CScriptArray*)gen->GetArgObject(0);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
gen->SetReturnByte(self->operator==(*other));
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayFind_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
void *value = gen->GetArgAddress(0);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
gen->SetReturnDWord(self->Find(value));
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayFind2_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT index = gen->GetArgDWord(0);
|
||
|
void *value = gen->GetArgAddress(1);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
gen->SetReturnDWord(self->Find(index, value));
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayFindByRef_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
void *value = gen->GetArgAddress(0);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
gen->SetReturnDWord(self->FindByRef(value));
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayFindByRef2_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT index = gen->GetArgDWord(0);
|
||
|
void *value = gen->GetArgAddress(1);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
gen->SetReturnDWord(self->FindByRef(index, value));
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayAt_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT index = gen->GetArgDWord(0);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
|
||
|
gen->SetReturnAddress(self->At(index));
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayInsertAt_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT index = gen->GetArgDWord(0);
|
||
|
void *value = gen->GetArgAddress(1);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->InsertAt(index, value);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayInsertAtArray_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT index = gen->GetArgDWord(0);
|
||
|
CScriptArray *array = (CScriptArray*)gen->GetArgAddress(1);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->InsertAt(index, *array);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayRemoveAt_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT index = gen->GetArgDWord(0);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->RemoveAt(index);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayRemoveRange_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT start = gen->GetArgDWord(0);
|
||
|
asUINT count = gen->GetArgDWord(1);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->RemoveRange(start, count);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayInsertLast_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
void *value = gen->GetArgAddress(0);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->InsertLast(value);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayRemoveLast_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->RemoveLast();
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayLength_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
|
||
|
gen->SetReturnDWord(self->GetSize());
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayResize_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT size = gen->GetArgDWord(0);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
|
||
|
self->Resize(size);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayReserve_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT size = gen->GetArgDWord(0);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->Reserve(size);
|
||
|
}
|
||
|
|
||
|
static void ScriptArraySortAsc_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->SortAsc();
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayReverse_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->Reverse();
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayIsEmpty_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
*reinterpret_cast<bool*>(gen->GetAddressOfReturnLocation()) = self->IsEmpty();
|
||
|
}
|
||
|
|
||
|
static void ScriptArraySortAsc2_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT index = gen->GetArgDWord(0);
|
||
|
asUINT count = gen->GetArgDWord(1);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->SortAsc(index, count);
|
||
|
}
|
||
|
|
||
|
static void ScriptArraySortDesc_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->SortDesc();
|
||
|
}
|
||
|
|
||
|
static void ScriptArraySortDesc2_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asUINT index = gen->GetArgDWord(0);
|
||
|
asUINT count = gen->GetArgDWord(1);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->SortDesc(index, count);
|
||
|
}
|
||
|
|
||
|
static void ScriptArraySortCallback_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asIScriptFunction *callback = (asIScriptFunction*)gen->GetArgAddress(0);
|
||
|
asUINT startAt = gen->GetArgDWord(1);
|
||
|
asUINT count = gen->GetArgDWord(2);
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->Sort(callback, startAt, count);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayAddRef_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->AddRef();
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayRelease_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->Release();
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayGetRefCount_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
*reinterpret_cast<int*>(gen->GetAddressOfReturnLocation()) = self->GetRefCount();
|
||
|
}
|
||
|
|
||
|
static void ScriptArraySetFlag_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
self->SetFlag();
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayGetFlag_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
*reinterpret_cast<bool*>(gen->GetAddressOfReturnLocation()) = self->GetFlag();
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayEnumReferences_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
|
||
|
self->EnumReferences(engine);
|
||
|
}
|
||
|
|
||
|
static void ScriptArrayReleaseAllHandles_Generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
CScriptArray *self = (CScriptArray*)gen->GetObject();
|
||
|
asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
|
||
|
self->ReleaseAllHandles(engine);
|
||
|
}
|
||
|
|
||
|
static void RegisterScriptArray_Generic(asIScriptEngine *engine)
|
||
|
{
|
||
|
int r = 0;
|
||
|
UNUSED_VAR(r);
|
||
|
|
||
|
engine->SetTypeInfoUserDataCleanupCallback(CleanupTypeInfoArrayCache, ARRAY_CACHE);
|
||
|
|
||
|
r = engine->RegisterObjectType("array<class T>", 0, asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptArrayTemplateCallback_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in)", asFUNCTION(ScriptArrayFactory_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length) explicit", asFUNCTION(ScriptArrayFactory2_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length, const T &in value)", asFUNCTION(ScriptArrayFactoryDefVal_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_LIST_FACTORY, "array<T>@ f(int&in, int&in) {repeat T}", asFUNCTION(ScriptArrayListFactory_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptArrayAddRef_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptArrayRelease_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "T &opIndex(uint index)", asFUNCTION(ScriptArrayAt_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "const T &opIndex(uint index) const", asFUNCTION(ScriptArrayAt_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "array<T> &opAssign(const array<T>&in)", asFUNCTION(ScriptArrayAssignment_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const T&in value)", asFUNCTION(ScriptArrayInsertAt_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const array<T>& arr)", asFUNCTION(ScriptArrayInsertAtArray_Generic), asCALL_GENERIC); assert(r >= 0);
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void insertLast(const T&in value)", asFUNCTION(ScriptArrayInsertLast_Generic), asCALL_GENERIC); assert(r >= 0);
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void removeAt(uint index)", asFUNCTION(ScriptArrayRemoveAt_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void removeLast()", asFUNCTION(ScriptArrayRemoveLast_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void removeRange(uint start, uint count)", asFUNCTION(ScriptArrayRemoveRange_Generic), asCALL_GENERIC); assert(r >= 0);
|
||
|
#if AS_USE_ACCESSORS != 1
|
||
|
r = engine->RegisterObjectMethod("array<T>", "uint length() const", asFUNCTION(ScriptArrayLength_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
#endif
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void reserve(uint length)", asFUNCTION(ScriptArrayReserve_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void resize(uint length)", asFUNCTION(ScriptArrayResize_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void sortAsc()", asFUNCTION(ScriptArraySortAsc_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void sortAsc(uint startAt, uint count)", asFUNCTION(ScriptArraySortAsc2_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void sortDesc()", asFUNCTION(ScriptArraySortDesc_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void sortDesc(uint startAt, uint count)", asFUNCTION(ScriptArraySortDesc2_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void reverse()", asFUNCTION(ScriptArrayReverse_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "int find(const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFind_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "int find(uint startAt, const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFind2_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "int findByRef(const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFindByRef_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "int findByRef(uint startAt, const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFindByRef2_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "bool opEquals(const array<T>&in) const", asFUNCTION(ScriptArrayEquals_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "bool isEmpty() const", asFUNCTION(ScriptArrayIsEmpty_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterFuncdef("bool array<T>::less(const T&in a, const T&in b)");
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void sort(const less &in, uint startAt = 0, uint count = uint(-1))", asFUNCTION(ScriptArraySortCallback_Generic), asCALL_GENERIC); assert(r >= 0);
|
||
|
#if AS_USE_STLNAMES != 1 && AS_USE_ACCESSORS == 1
|
||
|
r = engine->RegisterObjectMethod("array<T>", "uint get_length() const property", asFUNCTION(ScriptArrayLength_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectMethod("array<T>", "void set_length(uint) property", asFUNCTION(ScriptArrayResize_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
#endif
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptArrayGetRefCount_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptArraySetFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptArrayGetFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptArrayEnumReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptArrayReleaseAllHandles_Generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
}
|
||
|
|
||
|
END_AS_NAMESPACE
|