PkmnLib/CInterface/Battling/Battle.cpp

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#include "../../src/Battling/Battle/Battle.hpp"
#include "../Core.hpp"
using namespace PkmnLib::Battling;
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export_func uint8_t PkmnLib_Battle_Construct(Battle*& out, const BattleLibrary* library,
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CreatureLib::Battling::BattleParty* const* parties, size_t partiesCount,
bool canFlee, uint8_t numberOfSides, uint8_t creaturesPerSide,
uint_fast32_t randomSeed) {
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ArbUt::List<CreatureLib::Battling::BattleParty*> partiesList(parties, parties + partiesCount);
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Try(out = new Battle(library, partiesList, canFlee, numberOfSides, creaturesPerSide, randomSeed));
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}
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export_func void PkmnLib_Battle_Destruct(Battle* p) { p->~Battle(); }
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export_func uint8_t PkmnLib_Battle_SetWeather(Battle* p, const char* name) {
Try(p->SetWeather(ArbUt::StringView(name)));
};
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export_func uint8_t PkmnLib_Battle_ClearWeather(Battle* p) { Try(p->ClearWeather()); };
export_func const char* PkmnLib_Battle_GetWeatherName(Battle* p) { return p->GetWeatherName().c_str(); }