203 lines
7.4 KiB
C#
203 lines
7.4 KiB
C#
using PkmnLib.Dynamic.Models;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Static;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="BellyDrum"/> move script.
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/// Gen VII Bulbapedia behavior: "Belly Drum deducts half of the user's maximum HP (rounded down) from its
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/// current HP and, in return, it maximizes the user's Attack stat by raising it to +6 stages".
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/// </summary>
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public class BellyDrumTests
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{
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/// <summary>
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/// Creates a fully mocked test setup for Belly Drum. The target of the secondary effect is the user itself.
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/// </summary>
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private static (BellyDrum script, IExecutingMove move, IPokemon user, IHitData hitData) CreateTestSetup(uint maxHp,
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uint currentHp, sbyte attackBoost = 0)
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{
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var script = new BellyDrum();
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var user = Substitute.For<IPokemon>();
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user.BoostedStats.Returns(new StatisticSet<uint>(maxHp, 10, 10, 10, 10, 10));
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user.CurrentHealth.Returns(currentHp);
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user.StatBoost.Returns(new StatBoostStatisticSet(0, attackBoost, 0, 0, 0, 0));
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var hitData = Substitute.For<IHitData>();
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var move = Substitute.For<IExecutingMove>();
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move.GetHitData(user, 0).Returns(hitData);
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move.User.Returns(user);
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return (script, move, user, hitData);
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}
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/// <summary>
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/// Helper to extract the received Damage call from the user, if any.
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/// </summary>
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private static (uint damage, DamageSource source, bool forceDamage)? GetDamageCall(IPokemon user)
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{
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var call = user.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "Damage");
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if (call == null)
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return null;
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var args = call.GetArguments();
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return ((uint)args[0]!, (DamageSource)args[1]!, (bool)args[3]!);
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}
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/// <summary>
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/// Helper to extract the received ChangeStatBoost call from the user, if any.
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/// </summary>
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private static (Statistic stat, sbyte change, bool selfInflicted)? GetStatBoostCall(IPokemon user)
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{
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var call = user.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "ChangeStatBoost");
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if (call == null)
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return null;
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var args = call.GetArguments();
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return ((Statistic)args[0]!, (sbyte)args[1]!, (bool)args[2]!);
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}
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/// <summary>
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/// Bulbapedia: "Belly Drum deducts half of the user's maximum HP (rounded down) from its current HP".
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/// Verifies the deduction amount, including the rounding down for odd maximum HP values. The deduction is
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/// a cost rather than regular damage, so it is forced <see cref="DamageSource.Misc"/> damage.
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/// </summary>
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[Test, Arguments(100u, 50u), Arguments(101u, 50u), Arguments(99u, 49u), Arguments(255u, 127u)]
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public async Task OnSecondaryEffect_SufficientHp_DeductsHalfMaxHpRoundedDown(uint maxHp, uint expectedDeduction)
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{
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// Arrange
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var (script, move, user, _) = CreateTestSetup(maxHp, maxHp);
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// Act
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script.OnSecondaryEffect(move, user, 0);
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// Assert
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await Assert.That(GetDamageCall(user)!.Value).IsEqualTo((expectedDeduction, DamageSource.Misc, true));
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}
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/// <summary>
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/// Bulbapedia: "it maximizes the user's Attack stat by raising it to +6 stages".
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/// The user receives a self-inflicted Attack boost large enough to reach the +6 cap.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_SufficientHp_MaximizesAttack()
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{
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// Arrange
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var (script, move, user, _) = CreateTestSetup(100, 100);
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// Act
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script.OnSecondaryEffect(move, user, 0);
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// Assert
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var boostCall = GetStatBoostCall(user);
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await Assert.That(boostCall).IsNotNull();
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await Assert.That(boostCall!.Value.stat).IsEqualTo(Statistic.Attack);
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await Assert.That(boostCall.Value.change).IsGreaterThanOrEqualTo((sbyte)6);
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await Assert.That(boostCall.Value.selfInflicted).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "it maximizes the user's Attack stat by raising it to +6 stages, even if the user's
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/// temporary Attack bonus stages were below 0 prior to using Belly Drum."
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/// From -6 stages only a raise of at least 12 stages reaches +6.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_AttackStagesBelowZero_StillRaisedToPlusSix()
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{
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// Arrange
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var (script, move, user, _) = CreateTestSetup(100, 100, -6);
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// Act
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script.OnSecondaryEffect(move, user, 0);
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// Assert
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var boostCall = GetStatBoostCall(user);
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await Assert.That(boostCall).IsNotNull();
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await Assert.That(boostCall!.Value.change).IsGreaterThanOrEqualTo((sbyte)12);
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}
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/// <summary>
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/// Bulbapedia: "Belly Drum fails if the user's current HP is less than half its maximum".
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/// </summary>
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[Test]
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public void OnSecondaryEffect_CurrentHpBelowHalf_Fails()
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{
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// Arrange
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var (script, move, user, hitData) = CreateTestSetup(100, 49);
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// Act
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script.OnSecondaryEffect(move, user, 0);
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// Assert
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hitData.Received(1).Fail();
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}
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/// <summary>
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/// Bulbapedia: "Belly Drum fails if the user's current HP is less than half its maximum".
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/// When the move fails, no HP is deducted and the Attack stat is not changed.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_CurrentHpBelowHalf_NoHpDeductedAndNoAttackChange()
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{
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// Arrange
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var (script, move, user, _) = CreateTestSetup(100, 49);
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// Act
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script.OnSecondaryEffect(move, user, 0);
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// Assert
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await Assert.That(GetDamageCall(user)).IsNull();
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await Assert.That(GetStatBoostCall(user)).IsNull();
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}
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/// <summary>
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/// Bulbapedia: "Belly Drum fails if the user's current HP is less than half its maximum".
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/// At exactly half its maximum HP the user cannot pay the cost without fainting (deducting half of the
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/// maximum HP would reduce it to 0 HP), so the move fails as well.
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/// </summary>
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[Test]
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public void OnSecondaryEffect_CurrentHpExactlyHalf_Fails()
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{
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// Arrange
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var (script, move, user, hitData) = CreateTestSetup(100, 50);
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// Act
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script.OnSecondaryEffect(move, user, 0);
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// Assert
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hitData.Received(1).Fail();
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}
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/// <summary>
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/// Bulbapedia: "Belly Drum fails if the user's current HP is less than half its maximum, or if the user's
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/// Attack is already at +6 (even if the user has Contrary)."
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/// </summary>
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[Test]
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public void OnSecondaryEffect_AttackAlreadyAtPlusSix_Fails()
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{
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// Arrange
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var (script, move, user, hitData) = CreateTestSetup(100, 100, 6);
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// Act
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script.OnSecondaryEffect(move, user, 0);
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// Assert
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hitData.Received(1).Fail();
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}
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/// <summary>
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/// Bulbapedia: "Belly Drum fails if [...] the user's Attack is already at +6".
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/// A failed Belly Drum does not deduct HP: the HP cost only applies when the move works (the only
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/// exception Bulbapedia lists is a Contrary user already at -6 stages).
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_AttackAlreadyAtPlusSix_NoHpDeducted()
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{
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// Arrange
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var (script, move, user, _) = CreateTestSetup(100, 100, 6);
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// Act
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script.OnSecondaryEffect(move, user, 0);
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// Assert
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await Assert.That(GetDamageCall(user)).IsNull();
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}
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} |