using PkmnLib.Dynamic.Models;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Static;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
///
/// Tests for the move script.
/// Gen VII Bulbapedia behavior: "Belly Drum deducts half of the user's maximum HP (rounded down) from its
/// current HP and, in return, it maximizes the user's Attack stat by raising it to +6 stages".
///
public class BellyDrumTests
{
///
/// Creates a fully mocked test setup for Belly Drum. The target of the secondary effect is the user itself.
///
private static (BellyDrum script, IExecutingMove move, IPokemon user, IHitData hitData) CreateTestSetup(uint maxHp,
uint currentHp, sbyte attackBoost = 0)
{
var script = new BellyDrum();
var user = Substitute.For();
user.BoostedStats.Returns(new StatisticSet(maxHp, 10, 10, 10, 10, 10));
user.CurrentHealth.Returns(currentHp);
user.StatBoost.Returns(new StatBoostStatisticSet(0, attackBoost, 0, 0, 0, 0));
var hitData = Substitute.For();
var move = Substitute.For();
move.GetHitData(user, 0).Returns(hitData);
move.User.Returns(user);
return (script, move, user, hitData);
}
///
/// Helper to extract the received Damage call from the user, if any.
///
private static (uint damage, DamageSource source, bool forceDamage)? GetDamageCall(IPokemon user)
{
var call = user.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "Damage");
if (call == null)
return null;
var args = call.GetArguments();
return ((uint)args[0]!, (DamageSource)args[1]!, (bool)args[3]!);
}
///
/// Helper to extract the received ChangeStatBoost call from the user, if any.
///
private static (Statistic stat, sbyte change, bool selfInflicted)? GetStatBoostCall(IPokemon user)
{
var call = user.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "ChangeStatBoost");
if (call == null)
return null;
var args = call.GetArguments();
return ((Statistic)args[0]!, (sbyte)args[1]!, (bool)args[2]!);
}
///
/// Bulbapedia: "Belly Drum deducts half of the user's maximum HP (rounded down) from its current HP".
/// Verifies the deduction amount, including the rounding down for odd maximum HP values. The deduction is
/// a cost rather than regular damage, so it is forced damage.
///
[Test, Arguments(100u, 50u), Arguments(101u, 50u), Arguments(99u, 49u), Arguments(255u, 127u)]
public async Task OnSecondaryEffect_SufficientHp_DeductsHalfMaxHpRoundedDown(uint maxHp, uint expectedDeduction)
{
// Arrange
var (script, move, user, _) = CreateTestSetup(maxHp, maxHp);
// Act
script.OnSecondaryEffect(move, user, 0);
// Assert
await Assert.That(GetDamageCall(user)!.Value).IsEqualTo((expectedDeduction, DamageSource.Misc, true));
}
///
/// Bulbapedia: "it maximizes the user's Attack stat by raising it to +6 stages".
/// The user receives a self-inflicted Attack boost large enough to reach the +6 cap.
///
[Test]
public async Task OnSecondaryEffect_SufficientHp_MaximizesAttack()
{
// Arrange
var (script, move, user, _) = CreateTestSetup(100, 100);
// Act
script.OnSecondaryEffect(move, user, 0);
// Assert
var boostCall = GetStatBoostCall(user);
await Assert.That(boostCall).IsNotNull();
await Assert.That(boostCall!.Value.stat).IsEqualTo(Statistic.Attack);
await Assert.That(boostCall.Value.change).IsGreaterThanOrEqualTo((sbyte)6);
await Assert.That(boostCall.Value.selfInflicted).IsTrue();
}
///
/// Bulbapedia: "it maximizes the user's Attack stat by raising it to +6 stages, even if the user's
/// temporary Attack bonus stages were below 0 prior to using Belly Drum."
/// From -6 stages only a raise of at least 12 stages reaches +6.
///
[Test]
public async Task OnSecondaryEffect_AttackStagesBelowZero_StillRaisedToPlusSix()
{
// Arrange
var (script, move, user, _) = CreateTestSetup(100, 100, -6);
// Act
script.OnSecondaryEffect(move, user, 0);
// Assert
var boostCall = GetStatBoostCall(user);
await Assert.That(boostCall).IsNotNull();
await Assert.That(boostCall!.Value.change).IsGreaterThanOrEqualTo((sbyte)12);
}
///
/// Bulbapedia: "Belly Drum fails if the user's current HP is less than half its maximum".
///
[Test]
public void OnSecondaryEffect_CurrentHpBelowHalf_Fails()
{
// Arrange
var (script, move, user, hitData) = CreateTestSetup(100, 49);
// Act
script.OnSecondaryEffect(move, user, 0);
// Assert
hitData.Received(1).Fail();
}
///
/// Bulbapedia: "Belly Drum fails if the user's current HP is less than half its maximum".
/// When the move fails, no HP is deducted and the Attack stat is not changed.
///
[Test]
public async Task OnSecondaryEffect_CurrentHpBelowHalf_NoHpDeductedAndNoAttackChange()
{
// Arrange
var (script, move, user, _) = CreateTestSetup(100, 49);
// Act
script.OnSecondaryEffect(move, user, 0);
// Assert
await Assert.That(GetDamageCall(user)).IsNull();
await Assert.That(GetStatBoostCall(user)).IsNull();
}
///
/// Bulbapedia: "Belly Drum fails if the user's current HP is less than half its maximum".
/// At exactly half its maximum HP the user cannot pay the cost without fainting (deducting half of the
/// maximum HP would reduce it to 0 HP), so the move fails as well.
///
[Test]
public void OnSecondaryEffect_CurrentHpExactlyHalf_Fails()
{
// Arrange
var (script, move, user, hitData) = CreateTestSetup(100, 50);
// Act
script.OnSecondaryEffect(move, user, 0);
// Assert
hitData.Received(1).Fail();
}
///
/// Bulbapedia: "Belly Drum fails if the user's current HP is less than half its maximum, or if the user's
/// Attack is already at +6 (even if the user has Contrary)."
///
[Test]
public void OnSecondaryEffect_AttackAlreadyAtPlusSix_Fails()
{
// Arrange
var (script, move, user, hitData) = CreateTestSetup(100, 100, 6);
// Act
script.OnSecondaryEffect(move, user, 0);
// Assert
hitData.Received(1).Fail();
}
///
/// Bulbapedia: "Belly Drum fails if [...] the user's Attack is already at +6".
/// A failed Belly Drum does not deduct HP: the HP cost only applies when the move works (the only
/// exception Bulbapedia lists is a Contrary user already at -6 stages).
///
[Test]
public async Task OnSecondaryEffect_AttackAlreadyAtPlusSix_NoHpDeducted()
{
// Arrange
var (script, move, user, _) = CreateTestSetup(100, 100, 6);
// Act
script.OnSecondaryEffect(move, user, 0);
// Assert
await Assert.That(GetDamageCall(user)).IsNull();
}
}