PkmnLib.NET/PkmnLib.Dynamic/AI/Explicit/ExplicitAIHandlers.cs
2025-07-11 17:03:08 +02:00

199 lines
7.5 KiB
C#

using PkmnLib.Dynamic.Models;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.AI.Explicit;
public record struct MoveOption(AIMoveState Move, IBattle Battle, IPokemon? Target, uint EstimatedDamage = 0);
public delegate bool AIBoolHandler(MoveOption option);
public delegate void AIMoveBasePowerHandler(MoveOption option, ref int score);
public delegate void AIScoreMoveHandler(MoveOption option, ref int score);
public interface IReadOnlyExplicitAIHandlers
{
/// <summary>
/// A list of checks to determine if a move will fail.
/// </summary>
IReadOnlyDictionary<StringKey, AIBoolHandler> MoveFailureCheck { get; }
/// <summary>
/// Checks if a move will fail based on the provided function code and options.
/// </summary>
bool MoveWillFail(StringKey functionCode, MoveOption option);
/// <summary>
/// A list of checks to determine if a move will fail against a target.
/// </summary>
IReadOnlyDictionary<StringKey, AIBoolHandler> MoveFailureAgainstTargetCheck { get; }
/// <summary>
/// Checks if a move will fail against a target based on the provided function code and options.
/// </summary>
bool MoveWillFailAgainstTarget(StringKey functionCode, MoveOption option);
/// <summary>
/// A list of handlers to apply scores for move effects.
/// </summary>
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> MoveEffectScore { get; }
/// <summary>
/// Applies the score for a move effect based on the provided name and options.
/// </summary>
void ApplyMoveEffectScore(StringKey name, MoveOption option, ref int score);
/// <summary>
/// A list of handlers to apply scores for move effects against a target.
/// </summary>
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> MoveEffectAgainstTargetScore { get; }
/// <summary>
/// Applies the score for a move effect against a target based on the provided name and options.
/// </summary>
void ApplyMoveEffectAgainstTargetScore(StringKey name, MoveOption option, ref int score);
/// <summary>
/// A list of handlers to determine the base power of a move.
/// </summary>
IReadOnlyDictionary<StringKey, AIMoveBasePowerHandler> MoveBasePower { get; }
/// <summary>
/// Applies the base power for a move based on the provided name and options.
/// </summary>
void GetBasePower(StringKey name, MoveOption option, ref int power);
/// <summary>
/// A list of handlers to apply scores for general move effectiveness.
/// </summary>
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> GeneralMoveScore { get; }
/// <summary>
/// Applies the score for a general move based on the provided option.
/// </summary>
/// <param name="option"></param>
/// <param name="score"></param>
/// <returns></returns>
void ApplyGenerateMoveScoreModifiers(MoveOption option, ref int score);
/// <summary>
/// A list of handlers to apply scores for general move effectiveness against a target.
/// </summary>
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> GeneralMoveAgainstTargetScore { get; }
/// <summary>
/// Applies the score for a general move against a target based on the provided option.
/// </summary>
void ApplyGenerateMoveAgainstTargetScoreModifiers(MoveOption option, ref int score);
IReadOnlyDictionary<StringKey, AIBoolHandler> ShouldSwitch { get; }
IReadOnlyDictionary<StringKey, AIBoolHandler> ShouldNotSwitch { get; }
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> AbilityRanking { get; }
}
public class ExplicitAIHandlers : IReadOnlyExplicitAIHandlers
{
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIBoolHandler> IReadOnlyExplicitAIHandlers.MoveFailureCheck => MoveFailureCheck;
public FunctionHandlerDictionary<AIBoolHandler> MoveFailureCheck { get; } = new();
/// <inheritdoc />
public bool MoveWillFail(StringKey functionCode, MoveOption option) =>
MoveFailureCheck.TryGetValue(functionCode, out var handler) && handler(option);
public FunctionHandlerDictionary<AIBoolHandler> MoveFailureAgainstTargetCheck { get; } = new();
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIBoolHandler> IReadOnlyExplicitAIHandlers.MoveFailureAgainstTargetCheck =>
MoveFailureAgainstTargetCheck;
/// <inheritdoc />
public bool MoveWillFailAgainstTarget(StringKey functionCode, MoveOption option) =>
MoveFailureAgainstTargetCheck.TryGetValue(functionCode, out var handler) && handler(option);
public FunctionHandlerDictionary<AIScoreMoveHandler> MoveEffectScore { get; } = [];
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.MoveEffectScore =>
MoveEffectScore;
public FunctionHandlerDictionary<AIScoreMoveHandler> MoveEffectAgainstTargetScore = [];
/// <inheritdoc />
public void ApplyMoveEffectScore(StringKey name, MoveOption option, ref int score)
{
if (MoveEffectScore.TryGetValue(name, out var handler))
handler(option, ref score);
}
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.MoveEffectAgainstTargetScore =>
MoveEffectAgainstTargetScore;
public FunctionHandlerDictionary<AIMoveBasePowerHandler> MoveBasePower = [];
/// <inheritdoc />
public void ApplyMoveEffectAgainstTargetScore(StringKey name, MoveOption option, ref int score)
{
if (MoveEffectAgainstTargetScore.TryGetValue(name, out var handler))
handler(option, ref score);
}
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIMoveBasePowerHandler> IReadOnlyExplicitAIHandlers.MoveBasePower =>
MoveBasePower;
public FunctionHandlerDictionary<AIScoreMoveHandler> GeneralMoveScore = [];
/// <inheritdoc />
public void GetBasePower(StringKey name, MoveOption option, ref int power)
{
if (MoveBasePower.TryGetValue(name, out var handler))
handler(option, ref power);
}
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.GeneralMoveScore =>
GeneralMoveScore;
public FunctionHandlerDictionary<AIScoreMoveHandler> GeneralMoveAgainstTargetScore = [];
/// <inheritdoc />
public void ApplyGenerateMoveScoreModifiers(MoveOption option, ref int score)
{
foreach (var (_, handler) in GeneralMoveScore)
{
handler(option, ref score);
}
}
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.GeneralMoveAgainstTargetScore =>
GeneralMoveAgainstTargetScore;
public FunctionHandlerDictionary<AIBoolHandler> ShouldSwitch = [];
/// <inheritdoc />
public void ApplyGenerateMoveAgainstTargetScoreModifiers(MoveOption option, ref int score)
{
foreach (var (_, handler) in GeneralMoveAgainstTargetScore)
{
handler(option, ref score);
}
}
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIBoolHandler> IReadOnlyExplicitAIHandlers.ShouldSwitch => ShouldSwitch;
public FunctionHandlerDictionary<AIBoolHandler> ShouldNotSwitch = [];
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIBoolHandler> IReadOnlyExplicitAIHandlers.ShouldNotSwitch => ShouldNotSwitch;
public FunctionHandlerDictionary<AIScoreMoveHandler> AbilityRanking = [];
/// <inheritdoc />
IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.AbilityRanking =>
AbilityRanking;
}