using PkmnLib.Dynamic.Models;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.AI.Explicit;
public record struct MoveOption(AIMoveState Move, IBattle Battle, IPokemon? Target, uint EstimatedDamage = 0);
public delegate bool AIBoolHandler(MoveOption option);
public delegate void AIMoveBasePowerHandler(MoveOption option, ref int score);
public delegate void AIScoreMoveHandler(MoveOption option, ref int score);
public interface IReadOnlyExplicitAIHandlers
{
///
/// A list of checks to determine if a move will fail.
///
IReadOnlyDictionary MoveFailureCheck { get; }
///
/// Checks if a move will fail based on the provided function code and options.
///
bool MoveWillFail(StringKey functionCode, MoveOption option);
///
/// A list of checks to determine if a move will fail against a target.
///
IReadOnlyDictionary MoveFailureAgainstTargetCheck { get; }
///
/// Checks if a move will fail against a target based on the provided function code and options.
///
bool MoveWillFailAgainstTarget(StringKey functionCode, MoveOption option);
///
/// A list of handlers to apply scores for move effects.
///
IReadOnlyDictionary MoveEffectScore { get; }
///
/// Applies the score for a move effect based on the provided name and options.
///
void ApplyMoveEffectScore(StringKey name, MoveOption option, ref int score);
///
/// A list of handlers to apply scores for move effects against a target.
///
IReadOnlyDictionary MoveEffectAgainstTargetScore { get; }
///
/// Applies the score for a move effect against a target based on the provided name and options.
///
void ApplyMoveEffectAgainstTargetScore(StringKey name, MoveOption option, ref int score);
///
/// A list of handlers to determine the base power of a move.
///
IReadOnlyDictionary MoveBasePower { get; }
///
/// Applies the base power for a move based on the provided name and options.
///
void GetBasePower(StringKey name, MoveOption option, ref int power);
///
/// A list of handlers to apply scores for general move effectiveness.
///
IReadOnlyDictionary GeneralMoveScore { get; }
///
/// Applies the score for a general move based on the provided option.
///
///
///
///
void ApplyGenerateMoveScoreModifiers(MoveOption option, ref int score);
///
/// A list of handlers to apply scores for general move effectiveness against a target.
///
IReadOnlyDictionary GeneralMoveAgainstTargetScore { get; }
///
/// Applies the score for a general move against a target based on the provided option.
///
void ApplyGenerateMoveAgainstTargetScoreModifiers(MoveOption option, ref int score);
IReadOnlyDictionary ShouldSwitch { get; }
IReadOnlyDictionary ShouldNotSwitch { get; }
IReadOnlyDictionary AbilityRanking { get; }
}
public class ExplicitAIHandlers : IReadOnlyExplicitAIHandlers
{
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.MoveFailureCheck => MoveFailureCheck;
public FunctionHandlerDictionary MoveFailureCheck { get; } = new();
///
public bool MoveWillFail(StringKey functionCode, MoveOption option) =>
MoveFailureCheck.TryGetValue(functionCode, out var handler) && handler(option);
public FunctionHandlerDictionary MoveFailureAgainstTargetCheck { get; } = new();
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.MoveFailureAgainstTargetCheck =>
MoveFailureAgainstTargetCheck;
///
public bool MoveWillFailAgainstTarget(StringKey functionCode, MoveOption option) =>
MoveFailureAgainstTargetCheck.TryGetValue(functionCode, out var handler) && handler(option);
public FunctionHandlerDictionary MoveEffectScore { get; } = [];
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.MoveEffectScore =>
MoveEffectScore;
public FunctionHandlerDictionary MoveEffectAgainstTargetScore = [];
///
public void ApplyMoveEffectScore(StringKey name, MoveOption option, ref int score)
{
if (MoveEffectScore.TryGetValue(name, out var handler))
handler(option, ref score);
}
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.MoveEffectAgainstTargetScore =>
MoveEffectAgainstTargetScore;
public FunctionHandlerDictionary MoveBasePower = [];
///
public void ApplyMoveEffectAgainstTargetScore(StringKey name, MoveOption option, ref int score)
{
if (MoveEffectAgainstTargetScore.TryGetValue(name, out var handler))
handler(option, ref score);
}
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.MoveBasePower =>
MoveBasePower;
public FunctionHandlerDictionary GeneralMoveScore = [];
///
public void GetBasePower(StringKey name, MoveOption option, ref int power)
{
if (MoveBasePower.TryGetValue(name, out var handler))
handler(option, ref power);
}
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.GeneralMoveScore =>
GeneralMoveScore;
public FunctionHandlerDictionary GeneralMoveAgainstTargetScore = [];
///
public void ApplyGenerateMoveScoreModifiers(MoveOption option, ref int score)
{
foreach (var (_, handler) in GeneralMoveScore)
{
handler(option, ref score);
}
}
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.GeneralMoveAgainstTargetScore =>
GeneralMoveAgainstTargetScore;
public FunctionHandlerDictionary ShouldSwitch = [];
///
public void ApplyGenerateMoveAgainstTargetScoreModifiers(MoveOption option, ref int score)
{
foreach (var (_, handler) in GeneralMoveAgainstTargetScore)
{
handler(option, ref score);
}
}
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.ShouldSwitch => ShouldSwitch;
public FunctionHandlerDictionary ShouldNotSwitch = [];
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.ShouldNotSwitch => ShouldNotSwitch;
public FunctionHandlerDictionary AbilityRanking = [];
///
IReadOnlyDictionary IReadOnlyExplicitAIHandlers.AbilityRanking =>
AbilityRanking;
}