Commit Graph
124 Commits
Author SHA1 Message Date
Deukhoofd 7e537c4003 Fix moves with accuracy 0
Build / Build (push) Successful in 1m46s
2025-10-31 12:48:22 +01:00
Deukhoofd f061ba2455 Work on item use/evolutions
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2025-08-18 11:57:03 +02:00
Deukhoofd e5041ec5f0 Fixes for Pokemon capture
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2025-08-08 12:45:27 +02:00
Deukhoofd 6eba332096 Make moveflags of gen 7 plugin shared statically 2025-07-26 14:37:43 +02:00
Deukhoofd 77d7b86a3c Implement most pokeballs
Build / Build (push) Successful in 1m2s
2025-07-20 11:15:45 +02:00
Deukhoofd bf83b25238 Implements AI Switching
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2025-07-12 13:03:00 +02:00
Deukhoofd 364d4b9080 Implement basic AI check for whether a move would fail 2025-07-11 17:13:11 +02:00
Deukhoofd a3a4993407 Getting started with implementing an explicit AI, based on the Essentials one.
Build / Build (push) Successful in 1m2s
2025-07-11 17:03:08 +02:00
Deukhoofd 7c270a6d52 Finish script interface refactor
Build / Build (push) Successful in 1m1s
2025-07-06 10:27:56 +02:00
Deukhoofd 83f6a183e3 Tweaks and fixes 2025-07-05 18:27:42 +02:00
Deukhoofd c795f20e54 Implement highest damage AI, further work on AI runner, random fixes
Build / Build (push) Successful in 51s
2025-07-05 14:56:25 +02:00
Deukhoofd 32aaa5150a Initial setup for testing AI performance, random fixes
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2025-07-05 13:56:33 +02:00
Deukhoofd 4499927551 Further work on the script interface rework 2025-07-05 11:30:18 +02:00
Deukhoofd 1feb27e826 More work on refactor to interfaces
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2025-06-29 12:03:51 +02:00
Deukhoofd 436d1899e0 Further work on refactor to interface based scripts 2025-06-28 18:40:33 +02:00
Deukhoofd b7bdf2b744 Refactor move classes to implement respective interfaces for better structure
Build / Build (push) Successful in 52s
2025-06-28 12:02:24 +02:00
Deukhoofd 2319160b52 Refactor move selection prevention to use interface 2025-06-28 10:36:43 +02:00
Deukhoofd 04cf585f5a Move OnInitialize to interface 2025-06-28 10:31:23 +02:00
Deukhoofd d719ce03ea Cleanup, move OnBeforeAnyHookInvoked function to an interface 2025-06-28 10:28:23 +02:00
Deukhoofd 43813c1c1c Implements pledge moves
Build / Build (push) Successful in 48s
2025-06-22 12:17:08 +02:00
Deukhoofd 6d448e4e8d Implements confusion effect
Build / Build (push) Successful in 52s
2025-06-22 11:56:29 +02:00
Deukhoofd 6394f4eab3 Implements terrain
Build / Build (push) Successful in 49s
2025-06-22 11:31:24 +02:00
Deukhoofd 02510fd1d0 Implements sandstorm
Build / Build (push) Successful in 50s
2025-06-22 10:53:56 +02:00
Deukhoofd 2533512eda Slight cleanup, do some TODOs
Build / Build (push) Successful in 51s
2025-06-22 10:42:25 +02:00
Deukhoofd e305cfaef6 Support for changing turn choice when executing
Build / Build (push) Successful in 50s
2025-06-15 14:23:28 +02:00
Deukhoofd b11203cb3a Last couple abilities 2025-06-15 13:32:58 +02:00
Deukhoofd cd6095455a More abilities 2025-06-15 13:20:58 +02:00
Deukhoofd ec8681eaa9 More abilities 2025-06-15 13:05:52 +02:00
Deukhoofd 85d97cb9e6 More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
Build / Build (push) Successful in 50s
2025-06-15 12:29:13 +02:00
Deukhoofd defb1349ca Add EventHook parameter to item use scripts
Build / Build (push) Successful in 47s
Items can be used on Pokemon outside of battle, and we want the user of the library to be able to check for what changed. This allows for example a heal event to be sent back to the user of the library after using an item.
2025-06-15 11:59:17 +02:00
Deukhoofd f5d18d7186 More abilities, refactor stealing held items
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2025-06-15 11:49:15 +02:00
Deukhoofd 1b9d137bb0 Surprisingly, more abilities
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2025-06-14 13:37:58 +02:00
Deukhoofd 5961bb746e Even more abilities
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2025-06-14 13:24:38 +02:00
Deukhoofd df9846b8d8 More abilities 2025-06-14 12:25:29 +02:00
Deukhoofd 6c13d20bf7 Even more abilities
Build / Build (push) Successful in 52s
2025-06-14 11:30:56 +02:00
Deukhoofd 24712fbb0d More abilities
Build / Build (push) Successful in 48s
2025-06-13 15:39:08 +02:00
Deukhoofd 4385f0afaa More abilities
Build / Build (push) Successful in 50s
2025-06-13 12:56:47 +02:00
Deukhoofd 8363b955af More abilities, implemented support for form inheritance
Build / Build (push) Successful in 49s
2025-06-13 12:24:03 +02:00
Deukhoofd 6d71de375e More abilities, refactor custom triggers to be typed.
Build / Build (push) Successful in 48s
2025-06-13 11:15:48 +02:00
Deukhoofd 4326794611 More abilities
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2025-06-09 18:16:29 +02:00
Deukhoofd e68491e72a More abilities 2025-06-09 17:37:37 +02:00
Deukhoofd 1579d46671 More abilities
Build / Build (push) Successful in 49s
2025-06-09 15:24:37 +02:00
Deukhoofd 074f92bfc0 Even more abilities 2025-06-09 14:23:51 +02:00
Deukhoofd 97868ab4c6 More abilities
Build / Build (push) Successful in 48s
2025-06-09 13:44:26 +02:00
Deukhoofd 00005aa4bf Implements more abilities
Build / Build (push) Successful in 47s
2025-06-09 12:10:25 +02:00
Deukhoofd af0126e413 Fixes for unit tests 2025-06-07 11:34:37 +02:00
Deukhoofd 273d26057a Adds doccomments to all abilities
Build / Build (push) Successful in 50s
2025-06-07 11:20:35 +02:00
Deukhoofd b2ba3d96ba Adds more abilities 2025-06-07 11:03:48 +02:00
Deukhoofd 232b94b04c More abilities
Build / Build (push) Successful in 49s
2025-06-01 11:23:46 +02:00
Deukhoofd b090aa65f9 First couple abilities implemented
Build / Build (push) Successful in 48s
2025-05-31 12:29:03 +02:00