120 Commits

Author SHA1 Message Date
77d7b86a3c
Implement most pokeballs
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2025-07-20 11:15:45 +02:00
bf83b25238
Implements AI Switching
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2025-07-12 13:03:00 +02:00
364d4b9080
Implement basic AI check for whether a move would fail 2025-07-11 17:13:11 +02:00
a3a4993407
Getting started with implementing an explicit AI, based on the Essentials one.
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2025-07-11 17:03:08 +02:00
7c270a6d52
Finish script interface refactor
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2025-07-06 10:27:56 +02:00
83f6a183e3
Tweaks and fixes 2025-07-05 18:27:42 +02:00
c795f20e54
Implement highest damage AI, further work on AI runner, random fixes
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2025-07-05 14:56:25 +02:00
32aaa5150a
Initial setup for testing AI performance, random fixes
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2025-07-05 13:56:33 +02:00
4499927551
Further work on the script interface rework 2025-07-05 11:30:18 +02:00
1feb27e826
More work on refactor to interfaces
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2025-06-29 12:03:51 +02:00
436d1899e0
Further work on refactor to interface based scripts 2025-06-28 18:40:33 +02:00
b7bdf2b744
Refactor move classes to implement respective interfaces for better structure
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2025-06-28 12:02:24 +02:00
2319160b52
Refactor move selection prevention to use interface 2025-06-28 10:36:43 +02:00
04cf585f5a
Move OnInitialize to interface 2025-06-28 10:31:23 +02:00
d719ce03ea
Cleanup, move OnBeforeAnyHookInvoked function to an interface 2025-06-28 10:28:23 +02:00
43813c1c1c
Implements pledge moves
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2025-06-22 12:17:08 +02:00
6d448e4e8d
Implements confusion effect
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2025-06-22 11:56:29 +02:00
6394f4eab3
Implements terrain
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2025-06-22 11:31:24 +02:00
02510fd1d0
Implements sandstorm
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2025-06-22 10:53:56 +02:00
2533512eda
Slight cleanup, do some TODOs
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2025-06-22 10:42:25 +02:00
e305cfaef6
Support for changing turn choice when executing
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2025-06-15 14:23:28 +02:00
b11203cb3a
Last couple abilities 2025-06-15 13:32:58 +02:00
cd6095455a
More abilities 2025-06-15 13:20:58 +02:00
ec8681eaa9
More abilities 2025-06-15 13:05:52 +02:00
85d97cb9e6
More abilities, refactor IPokemon.SetStatus to pass pokemon that caused the status change
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2025-06-15 12:29:13 +02:00
defb1349ca
Add EventHook parameter to item use scripts
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Items can be used on Pokemon outside of battle, and we want the user of the library to be able to check for what changed. This allows for example a heal event to be sent back to the user of the library after using an item.
2025-06-15 11:59:17 +02:00
f5d18d7186
More abilities, refactor stealing held items
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2025-06-15 11:49:15 +02:00
1b9d137bb0
Surprisingly, more abilities
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2025-06-14 13:37:58 +02:00
5961bb746e
Even more abilities
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2025-06-14 13:24:38 +02:00
df9846b8d8
More abilities 2025-06-14 12:25:29 +02:00
6c13d20bf7
Even more abilities
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2025-06-14 11:30:56 +02:00
24712fbb0d
More abilities
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2025-06-13 15:39:08 +02:00
4385f0afaa
More abilities
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2025-06-13 12:56:47 +02:00
8363b955af
More abilities, implemented support for form inheritance
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2025-06-13 12:24:03 +02:00
6d71de375e
More abilities, refactor custom triggers to be typed.
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2025-06-13 11:15:48 +02:00
4326794611
More abilities
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2025-06-09 18:16:29 +02:00
e68491e72a
More abilities 2025-06-09 17:37:37 +02:00
1579d46671
More abilities
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2025-06-09 15:24:37 +02:00
074f92bfc0
Even more abilities 2025-06-09 14:23:51 +02:00
97868ab4c6
More abilities
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2025-06-09 13:44:26 +02:00
00005aa4bf
Implements more abilities
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2025-06-09 12:10:25 +02:00
af0126e413
Fixes for unit tests 2025-06-07 11:34:37 +02:00
273d26057a
Adds doccomments to all abilities
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2025-06-07 11:20:35 +02:00
b2ba3d96ba
Adds more abilities 2025-06-07 11:03:48 +02:00
232b94b04c
More abilities
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2025-06-01 11:23:46 +02:00
b090aa65f9
First couple abilities implemented
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2025-05-31 12:29:03 +02:00
2680aeff80
Adds optional way to set damage randomness on or off on individual integration tests.
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2025-05-19 16:10:05 +02:00
405a21e887
Implements freeze, poisoned, badly poisoned 2025-05-19 15:56:27 +02:00
9d2c2de17a
Implements Paralysis 2025-05-19 15:30:57 +02:00
0d03a8f28d
Implements burn 2025-05-19 15:19:35 +02:00