Implements several more moves
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "beak_blast_effect")]
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public class BeakBlastEffect : Script
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{
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/// <inheritdoc />
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public override void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
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{
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if (move.UseMove.HasFlag("contact"))
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{
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move.User.SetStatus("burned");
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}
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}
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}
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