Adds battle history, fixes code style
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System.Text.Json.Nodes;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Dataloader.Models;
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@@ -2,10 +2,10 @@ namespace PkmnLib.Dataloader.Models;
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public class SerializedItem
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{
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public string Name { get; set; }
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public string ItemType { get; set; }
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public string BattleType { get; set; }
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public string[] Flags { get; set; }
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public string Name { get; set; } = null!;
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public string ItemType { get; set; } = null!;
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public string BattleType { get; set; } = null!;
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public string[] Flags { get; set; } = null!;
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public int Price { get; set; }
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public byte FlingPower { get; set; }
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}
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@@ -5,26 +5,26 @@ namespace PkmnLib.Dataloader.Models;
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public class SerializedMoveDataWrapper
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{
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public SerializedMove[] Data { get; set; }
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public SerializedMove[] Data { get; set; } = null!;
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}
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public class SerializedMove
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{
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public string Name { get; set; }
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public string Type { get; set; }
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public string Name { get; set; } = null!;
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public string Type { get; set; } = null!;
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public byte Power { get; set; }
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public byte PP { get; set; }
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public byte Accuracy { get; set; }
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public sbyte Priority { get; set; }
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public string Target { get; set; }
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public string Category { get; set; }
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public string[] Flags { get; set; }
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public string Target { get; set; } = null!;
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public string Category { get; set; } = null!;
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public string[] Flags { get; set; } = null!;
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public SerializedMoveEffect? Effect { get; set; }
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}
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public class SerializedMoveEffect
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{
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public string Name { get; set; }
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public string Name { get; set; } = null!;
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public float Chance { get; set; }
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public Dictionary<string, JsonNode>? Parameters { get; set; }
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public Dictionary<string, JsonNode>? Parameters { get; set; } = null!;
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}
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@@ -1,46 +1,45 @@
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using System.Collections.Generic;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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namespace PkmnLib.Dataloader.Models;
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public class SerializedSpecies
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{
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public string Species { get; set; }
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public string Species { get; set; } = null!;
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public ushort Id { get; set; }
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public float GenderRatio { get; set; }
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public string GrowthRate { get; set; }
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public string GrowthRate { get; set; } = null!;
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public byte BaseHappiness { get; set; }
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public byte CatchRate { get; set; }
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public string Color { get; set; }
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public string Color { get; set; } = null!;
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public bool GenderDifference { get; set; }
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public string[] EggGroups { get; set; }
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public string[] EggGroups { get; set; } = null!;
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public int EggCycles { get; set; }
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public string[] Flags { get; set; } = [];
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public Dictionary<string, SerializedForm> Formes { get; set; }
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public Dictionary<string, SerializedForm> Formes { get; set; } = null!;
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public SerializedEvolution[] Evolutions { get; set; } = [];
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}
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public class SerializedForm
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{
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public string[] Abilities { get; set; }
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public string[] Abilities { get; set; } = null!;
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public string[] HiddenAbilities { get; set; } = [];
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public SerializedStats BaseStats { get; set; }
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public SerializedStats EVReward { get; set; }
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public string[] Types { get; set; }
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public SerializedStats BaseStats { get; set; } = null!;
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public SerializedStats EVReward { get; set; } = null!;
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public string[] Types { get; set; } = null!;
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public float Height { get; set; }
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public float Weight { get; set; }
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public uint BaseExp { get; set; }
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public bool IsMega { get; set; }
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public SerializedMoves Moves { get; set; }
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public SerializedMoves Moves { get; set; } = null!;
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public string[] Flags { get; set; } = [];
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}
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public class SerializedEvolution
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{
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public string Species { get; set; }
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public string Method { get; set; }
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public JsonNode Data { get; set; }
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public string Species { get; set; } = null!;
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public string Method { get; set; } = null!;
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public JsonNode Data { get; set; } = null!;
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}
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public class SerializedStats
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@@ -55,14 +54,14 @@ public class SerializedStats
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public class SerializedLevelMove
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{
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public string Name { get; set; }
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public string Name { get; set; } = null!;
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public uint Level { get; set; }
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}
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public class SerializedMoves
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{
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public SerializedLevelMove[] LevelMoves { get; set; }
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public string[] EggMoves { get; set; }
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public string[] TutorMoves { get; set; }
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public string[] Machine { get; set; }
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public SerializedLevelMove[] LevelMoves { get; set; } = null!;
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public string[] EggMoves { get; set; } = null!;
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public string[] TutorMoves { get; set; } = null!;
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public string[] Machine { get; set; } = null!;
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}
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