Adds battle history, fixes code style
This commit is contained in:
parent
d48889e21a
commit
e7dc885afd
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@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System.Text.Json.Nodes;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Dataloader.Models;
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@ -2,10 +2,10 @@ namespace PkmnLib.Dataloader.Models;
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public class SerializedItem
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{
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public string Name { get; set; }
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public string ItemType { get; set; }
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public string BattleType { get; set; }
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public string[] Flags { get; set; }
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public string Name { get; set; } = null!;
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public string ItemType { get; set; } = null!;
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public string BattleType { get; set; } = null!;
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public string[] Flags { get; set; } = null!;
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public int Price { get; set; }
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public byte FlingPower { get; set; }
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}
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@ -5,26 +5,26 @@ namespace PkmnLib.Dataloader.Models;
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public class SerializedMoveDataWrapper
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{
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public SerializedMove[] Data { get; set; }
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public SerializedMove[] Data { get; set; } = null!;
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}
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public class SerializedMove
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{
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public string Name { get; set; }
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public string Type { get; set; }
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public string Name { get; set; } = null!;
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public string Type { get; set; } = null!;
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public byte Power { get; set; }
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public byte PP { get; set; }
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public byte Accuracy { get; set; }
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public sbyte Priority { get; set; }
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public string Target { get; set; }
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public string Category { get; set; }
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public string[] Flags { get; set; }
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public string Target { get; set; } = null!;
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public string Category { get; set; } = null!;
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public string[] Flags { get; set; } = null!;
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public SerializedMoveEffect? Effect { get; set; }
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}
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public class SerializedMoveEffect
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{
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public string Name { get; set; }
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public string Name { get; set; } = null!;
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public float Chance { get; set; }
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public Dictionary<string, JsonNode>? Parameters { get; set; }
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public Dictionary<string, JsonNode>? Parameters { get; set; } = null!;
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}
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@ -1,46 +1,45 @@
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using System.Collections.Generic;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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namespace PkmnLib.Dataloader.Models;
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public class SerializedSpecies
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{
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public string Species { get; set; }
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public string Species { get; set; } = null!;
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public ushort Id { get; set; }
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public float GenderRatio { get; set; }
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public string GrowthRate { get; set; }
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public string GrowthRate { get; set; } = null!;
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public byte BaseHappiness { get; set; }
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public byte CatchRate { get; set; }
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public string Color { get; set; }
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public string Color { get; set; } = null!;
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public bool GenderDifference { get; set; }
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public string[] EggGroups { get; set; }
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public string[] EggGroups { get; set; } = null!;
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public int EggCycles { get; set; }
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public string[] Flags { get; set; } = [];
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public Dictionary<string, SerializedForm> Formes { get; set; }
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public Dictionary<string, SerializedForm> Formes { get; set; } = null!;
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public SerializedEvolution[] Evolutions { get; set; } = [];
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}
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public class SerializedForm
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{
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public string[] Abilities { get; set; }
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public string[] Abilities { get; set; } = null!;
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public string[] HiddenAbilities { get; set; } = [];
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public SerializedStats BaseStats { get; set; }
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public SerializedStats EVReward { get; set; }
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public string[] Types { get; set; }
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public SerializedStats BaseStats { get; set; } = null!;
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public SerializedStats EVReward { get; set; } = null!;
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public string[] Types { get; set; } = null!;
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public float Height { get; set; }
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public float Weight { get; set; }
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public uint BaseExp { get; set; }
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public bool IsMega { get; set; }
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public SerializedMoves Moves { get; set; }
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public SerializedMoves Moves { get; set; } = null!;
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public string[] Flags { get; set; } = [];
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}
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public class SerializedEvolution
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{
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public string Species { get; set; }
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public string Method { get; set; }
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public JsonNode Data { get; set; }
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public string Species { get; set; } = null!;
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public string Method { get; set; } = null!;
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public JsonNode Data { get; set; } = null!;
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}
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public class SerializedStats
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@ -55,14 +54,14 @@ public class SerializedStats
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public class SerializedLevelMove
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{
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public string Name { get; set; }
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public string Name { get; set; } = null!;
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public uint Level { get; set; }
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}
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public class SerializedMoves
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{
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public SerializedLevelMove[] LevelMoves { get; set; }
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public string[] EggMoves { get; set; }
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public string[] TutorMoves { get; set; }
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public string[] Machine { get; set; }
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public SerializedLevelMove[] LevelMoves { get; set; } = null!;
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public string[] EggMoves { get; set; } = null!;
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public string[] TutorMoves { get; set; } = null!;
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public string[] Machine { get; set; } = null!;
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}
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@ -187,7 +187,7 @@ public static class SpeciesDataLoader
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Name = "location",
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Parameters = new Dictionary<StringKey, object?>
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{
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["location"] = evolution.Data.ToString() ?? throw new InvalidDataException("Location is null.")
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["location"] = evolution.Data.ToString() ?? throw new InvalidDataException("Location is null."),
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},
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ToSpecies = evolution.Species,
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},
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@ -200,7 +200,7 @@ public static class SpeciesDataLoader
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.ToDictionary(x => new StringKey(x.Key), x => x.Value!.ToParameter()),
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ToSpecies = evolution.Species,
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},
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_ => throw new InvalidDataException($"Evolution type {evolution.Method} is invalid.")
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_ => throw new InvalidDataException($"Evolution type {evolution.Method} is invalid."),
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};
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}
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}
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@ -110,6 +110,12 @@ public interface IBattle : IScriptSource
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/// Gets the current weather of the battle. If no weather is present, this returns null.
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/// </summary>
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StringKey? WeatherName { get; }
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/// <summary>
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/// Gets the turn choices of the previous turn. This is a list of lists, where each list represents the choices
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/// for a single turn. The outer list is ordered from oldest to newest turn.
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/// </summary>
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IReadOnlyList<IReadOnlyList<ITurnChoice>> PreviousTurnChoices { get; }
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}
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/// <inheritdoc cref="IBattle"/>
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@ -172,7 +178,8 @@ public class BattleImpl : ScriptSource, IBattle
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public IPokemon? GetPokemon(byte side, byte position) => Sides[side].Pokemon[position];
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/// <inheritdoc />
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public bool CanSlotBeFilled(byte side, byte position) => Parties.Any(x => x.IsResponsibleForIndex(new ResponsibleIndex(side, position)) && x.HasPokemonNotInField());
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public bool CanSlotBeFilled(byte side, byte position) => Parties.Any(x =>
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x.IsResponsibleForIndex(new ResponsibleIndex(side, position)) && x.HasPokemonNotInField());
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/// <inheritdoc />
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public void ValidateBattleState()
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@ -207,7 +214,7 @@ public class BattleImpl : ScriptSource, IBattle
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HasEnded = true;
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return;
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}
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// If only one side is left, that side has won
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Result = BattleResult.Conclusive(survivingSide!.Index);
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HasEnded = true;
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@ -267,17 +274,22 @@ public class BattleImpl : ScriptSource, IBattle
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choice.RunScriptHook(script => script.ChangePriority(moveChoice, ref priority));
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moveChoice.Priority = priority;
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}
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var speed = choice.User.BoostedStats.Speed;
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choice.RunScriptHook(script => script.ChangeSpeed(choice, ref speed));
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choice.Speed = speed;
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choice.RandomValue = (uint)Random.GetInt();
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choices[index * PositionsPerSide + i] = choice;
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choices[index * PositionsPerSide + i] = choice;
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}
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side.ResetChoices();
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}
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_previousTurnChoices.Add(choices.ToList());
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CurrentTurnNumber += 1;
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ChoiceQueue = new BattleChoiceQueue(choices);
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@ -288,6 +300,7 @@ public class BattleImpl : ScriptSource, IBattle
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}
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private readonly ScriptContainer _weatherScript = new();
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/// <inheritdoc />
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public void SetWeather(StringKey? weatherName)
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{
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@ -303,19 +316,25 @@ public class BattleImpl : ScriptSource, IBattle
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_weatherScript.Clear();
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}
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}
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private IScriptSet Volatile { get; } = new ScriptSet();
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/// <inheritdoc />
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public StringKey? WeatherName => _weatherScript.Script?.Name;
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private readonly List<IReadOnlyList<ITurnChoice>> _previousTurnChoices = new();
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/// <inheritdoc />
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public IReadOnlyList<IReadOnlyList<ITurnChoice>> PreviousTurnChoices => _previousTurnChoices;
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/// <inheritdoc />
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public override int ScriptCount => 2;
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/// <inheritdoc />
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public override void GetOwnScripts(List<IEnumerable<ScriptContainer>> scripts)
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{
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scripts.Add(_weatherScript );
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scripts.Add(_weatherScript);
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scripts.Add(Volatile);
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}
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@ -168,7 +168,7 @@ internal static class MoveTurnExecutor
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var hitEventBatch = new EventBatchId();
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battle.EventHook.Invoke(new MoveHitEvent(executingMove, hitData, target)
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{
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BatchId = hitEventBatch
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BatchId = hitEventBatch,
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});
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target.Damage(damage, DamageSource.MoveDamage, hitEventBatch);
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if (!target.IsFainted)
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@ -22,7 +22,7 @@ public static class TargetResolver
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MoveTarget.AllAdjacent => GetAllAdjacent(battle, side, position),
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MoveTarget.AllAlly => battle.Sides[side].Pokemon.ToList(),
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MoveTarget.AllOpponent => battle.Sides[GetOppositeSide(side)].Pokemon.ToList(),
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_ => throw new ArgumentOutOfRangeException(nameof(target), target, null)
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_ => throw new ArgumentOutOfRangeException(nameof(target), target, null),
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};
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}
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@ -49,7 +49,7 @@ public static class TargetResolver
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return
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[
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battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position),
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battle.GetPokemon(side, (byte)right)
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battle.GetPokemon(side, (byte)right),
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];
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}
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return
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[
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battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position),
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battle.GetPokemon(side, (byte)left)
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battle.GetPokemon(side, (byte)left),
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];
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}
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return
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[
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battle.GetPokemon(side, position), battle.GetPokemon(GetOppositeSide(side), position),
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battle.GetPokemon(side, (byte)left), battle.GetPokemon(side, (byte)right)
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battle.GetPokemon(side, (byte)left), battle.GetPokemon(side, (byte)right),
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];
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}
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return
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[
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battle.GetPokemon(side, position), battle.GetPokemon(side, (byte)left), battle.GetPokemon(side, (byte)right)
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battle.GetPokemon(side, position), battle.GetPokemon(side, (byte)left), battle.GetPokemon(side, (byte)right),
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];
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}
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}
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@ -12,7 +12,7 @@ public class TurnChoiceComparer : IComparer<ITurnChoice>
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{
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XEqualsY = 0,
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XLessThanY = -1,
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XGreaterThanY = 1
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XGreaterThanY = 1,
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}
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private static CompareValues CompareForSameType(ITurnChoice x, ITurnChoice y)
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{
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IMoveChoice => CompareValues.XLessThanY,
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IItemChoice itemY => CompareForSameType(itemX, itemY),
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_ => CompareValues.XGreaterThanY
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_ => CompareValues.XGreaterThanY,
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};
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case ISwitchChoice switchX:
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// Switch choices go third
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{
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IMoveChoice or IItemChoice => CompareValues.XLessThanY,
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ISwitchChoice switchY => CompareForSameType(switchX, switchY),
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_ => CompareValues.XGreaterThanY
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_ => CompareValues.XGreaterThanY,
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};
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case IPassChoice passX:
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// Pass choices go last
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{
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IMoveChoice or IItemChoice or ISwitchChoice => CompareValues.XLessThanY,
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IPassChoice passY => CompareForSameType(passX, passY),
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_ => CompareValues.XGreaterThanY
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_ => CompareValues.XGreaterThanY,
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};
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}
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@ -35,7 +35,7 @@ public enum MoveLearnMethod
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/// <summary>
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/// The move is learned when the Pokémon changes form.
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/// </summary>
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FormChange
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FormChange,
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}
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/// <summary>
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@ -523,7 +523,7 @@ public class PokemonImpl : ScriptSource, IPokemon
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{
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> 0 => StatBoost.IncreaseStatistic(stat, change),
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< 0 => StatBoost.DecreaseStatistic(stat, change),
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_ => changed
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_ => changed,
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};
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if (!changed)
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return false;
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@ -599,7 +599,7 @@ public class PokemonImpl : ScriptSource, IPokemon
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// If the Pokémon is in a battle, we trigger an event to the front-end.
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BattleData.Battle.EventHook.Invoke(new DamageEvent(this, CurrentHealth, newHealth, source)
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{
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BatchId = batchId
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BatchId = batchId,
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});
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// And allow scripts to execute.
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this.RunScriptHook(script => script.OnDamage(this, source, CurrentHealth, newHealth));
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@ -14,7 +14,6 @@ namespace PkmnLib.Dynamic.ScriptHandling;
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/// </summary>
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public abstract class Script
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{
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private bool _markedForDeletion;
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private int _suppressCount;
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/// <summary>
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@ -24,9 +23,6 @@ public abstract class Script
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/// </summary>
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public virtual StringKey Name => this.ResolveName();
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public bool MarkForDeletion() => _markedForDeletion = true;
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public bool IsMarkedForDeletion() => _markedForDeletion;
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/// <summary>
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/// A script can be suppressed by other scripts. If a script is suppressed by at least one script
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/// we will not execute its methods. This should return the number of suppressions on the script.
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@ -52,7 +52,6 @@ public class ScriptContainer : IEnumerable<ScriptContainer>
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if (Script is not null)
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{
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Script.OnRemove();
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Script.MarkForDeletion();
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}
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Script = script;
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}
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@ -65,7 +64,6 @@ public class ScriptContainer : IEnumerable<ScriptContainer>
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if (Script is not null)
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{
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Script.OnRemove();
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Script.MarkForDeletion();
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}
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Script = null;
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}
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@ -122,7 +122,6 @@ public class ScriptSet : IScriptSet
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if (!script.IsEmpty)
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{
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script.Script.OnRemove();
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script.Script.MarkForDeletion();
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}
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}
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_scripts.Clear();
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@ -166,7 +166,7 @@ public class FormImpl : IForm
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return new AbilityIndex
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{
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IsHidden = false,
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Index = (byte)i
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Index = (byte)i,
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};
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}
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for (var i = 0; i < HiddenAbilities.Count && i < 255; i++)
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@ -175,7 +175,7 @@ public class FormImpl : IForm
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return new AbilityIndex
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{
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IsHidden = true,
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Index = (byte)i
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Index = (byte)i,
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};
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}
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return null;
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@ -17,5 +17,5 @@ public enum Gender : byte
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/// <summary>
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/// The Pokémon is female.
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/// </summary>
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Female
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Female,
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}
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@ -28,5 +28,5 @@ public enum Statistic : byte
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/// <summary>
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/// Speed determines the order that a Pokémon can act in battle.
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/// </summary>
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Speed
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Speed,
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}
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@ -63,7 +63,7 @@ public record ImmutableStatisticSet<T>
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Statistic.SpecialAttack => SpecialAttack,
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Statistic.SpecialDefense => SpecialDefense,
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Statistic.Speed => Speed,
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_ => throw new ArgumentException("Invalid statistic.")
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_ => throw new ArgumentException("Invalid statistic."),
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};
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}
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}
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@ -23,7 +23,7 @@ public class Gen7BattleStatCalculator : IBattleStatCalculator
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return stat switch
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{
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Statistic.Hp => CalculateHealthStat(pokemon),
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_ => CalculateNormalStat(pokemon, stat)
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_ => CalculateNormalStat(pokemon, stat),
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};
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}
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@ -90,7 +90,7 @@ public class Gen7BattleStatCalculator : IBattleStatCalculator
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4 => 6.0f / 2.0f,
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5 => 7.0f / 2.0f,
|
||||
6 => 8.0f / 2.0f,
|
||||
_ => throw new System.ArgumentException("Stat boost was out of expected range of -6 to 6")
|
||||
_ => throw new System.ArgumentException("Stat boost was out of expected range of -6 to 6"),
|
||||
};
|
||||
}
|
||||
}
|
|
@ -62,7 +62,7 @@ public class Gen7DamageCalculator(bool hasRandomness) : IDamageCalculator
|
|||
{
|
||||
> uint.MaxValue => uint.MaxValue,
|
||||
< 1 => 1,
|
||||
_ => (uint)floatDamage
|
||||
_ => (uint)floatDamage,
|
||||
};
|
||||
executingMove.RunScriptHook(script =>
|
||||
script.ChangeDamage(executingMove, target, hitNumber, ref damage));
|
||||
|
@ -98,7 +98,7 @@ public class Gen7DamageCalculator(bool hasRandomness) : IDamageCalculator
|
|||
0 => random.GetInt(24) == 0,
|
||||
1 => random.GetInt(8) == 0,
|
||||
2 => random.GetInt(2) == 0,
|
||||
_ => true
|
||||
_ => true,
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ public class Gen7MiscLibrary : IMiscLibrary
|
|||
>= 6 and <= 9 => TimeOfDay.Morning,
|
||||
>= 10 and <= 16 => TimeOfDay.Day,
|
||||
17 => TimeOfDay.Evening,
|
||||
_ => TimeOfDay.Night
|
||||
_ => TimeOfDay.Night,
|
||||
};
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue