First couple abilities implemented
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33
Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Aftermath.cs
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33
Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Aftermath.cs
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namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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[Script(ScriptCategory.Ability, "aftermath")]
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public class Aftermath : Script
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{
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private IExecutingMove? _lastAttack;
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/// <inheritdoc />
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public override void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
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{
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_lastAttack = move;
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}
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/// <inheritdoc />
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public override void OnFaint(IPokemon pokemon, DamageSource source)
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{
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if (source != DamageSource.MoveDamage)
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return;
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if (_lastAttack is null || !_lastAttack.UseMove.HasFlag("contact"))
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return;
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var user = _lastAttack.User;
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if (!user.IsUsable)
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return;
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if (user.BattleData is null)
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return;
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EventBatchId eventBatchId = new();
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user.BattleData.Battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon)
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{
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BatchId = eventBatchId,
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});
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user.Damage(user.MaxHealth / 4, DamageSource.Misc, eventBatchId);
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}
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}
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