Implements 11 more moves

This commit is contained in:
2025-03-07 11:50:59 +01:00
parent 61a69eecb8
commit a3a9f1800a
17 changed files with 311 additions and 13 deletions

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using PkmnLib.Plugin.Gen7.Scripts.Utils;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
public abstract class BaseChargeEffect : Script
{
private readonly IPokemon _owner;
private readonly string _moveName;
public BaseChargeEffect(IPokemon owner, string moveName)
{
_owner = owner;
_moveName = moveName;
}
/// <inheritdoc />
public override void ForceTurnSelection(byte sideIndex, byte position, ref ITurnChoice? choice)
{
var opposingSideIndex = (byte)(_owner.BattleData?.SideIndex == 0 ? 1 : 0);
choice = TurnChoiceHelper.CreateMoveChoice(_owner, _moveName, opposingSideIndex, position);
}
}

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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "freeze_shock")]
public class FreezeShockEffect(IPokemon owner) : BaseChargeEffect(owner, "freeze_shock");

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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "fury_cutter")]
public class FuryCutterEffect : Script
{
public int TurnCount { get; set; }
/// <inheritdoc />
public override void OnBeforeMove(IExecutingMove move)
{
if (move.UseMove.Name != "fury_cutter")
RemoveSelf();
}
}

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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "future_sight")]
public class FutureSightEffect : Script
{
private int _turnsLeft = 3;
private readonly IMoveChoice _moveChoice;
public FutureSightEffect(IMoveChoice moveChoice)
{
_moveChoice = moveChoice;
}
/// <inheritdoc />
public override void OnEndTurn(IBattle battle)
{
_turnsLeft -= 1;
if (_turnsLeft <= 0)
{
var target = battle.GetPokemon(_moveChoice.TargetSide, _moveChoice.TargetPosition);
if (target is not { IsUsable: true })
{
battle.EventHook.Invoke(new DialogEvent("move_failed"));
return;
}
var damageCalculator = battle.Library.DamageCalculator;
var executingMove = new ExecutingMoveImpl([target], 1, _moveChoice.ChosenMove,
_moveChoice.ChosenMove.MoveData, _moveChoice);
var hitData = executingMove.GetHitData(target, 0);
var damage = damageCalculator.GetDamage(executingMove, target, 1, hitData);
target.Damage(damage, DamageSource.Misc);
}
}
}