Implements 11 more moves
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using PkmnLib.Plugin.Gen7.Scripts.Utils;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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public abstract class BaseChargeEffect : Script
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{
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private readonly IPokemon _owner;
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private readonly string _moveName;
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public BaseChargeEffect(IPokemon owner, string moveName)
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{
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_owner = owner;
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_moveName = moveName;
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}
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/// <inheritdoc />
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public override void ForceTurnSelection(byte sideIndex, byte position, ref ITurnChoice? choice)
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{
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var opposingSideIndex = (byte)(_owner.BattleData?.SideIndex == 0 ? 1 : 0);
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choice = TurnChoiceHelper.CreateMoveChoice(_owner, _moveName, opposingSideIndex, position);
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}
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}
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@@ -0,0 +1,4 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "freeze_shock")]
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public class FreezeShockEffect(IPokemon owner) : BaseChargeEffect(owner, "freeze_shock");
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@@ -0,0 +1,14 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "fury_cutter")]
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public class FuryCutterEffect : Script
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{
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public int TurnCount { get; set; }
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/// <inheritdoc />
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public override void OnBeforeMove(IExecutingMove move)
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{
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if (move.UseMove.Name != "fury_cutter")
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RemoveSelf();
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}
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}
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@@ -0,0 +1,35 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "future_sight")]
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public class FutureSightEffect : Script
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{
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private int _turnsLeft = 3;
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private readonly IMoveChoice _moveChoice;
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public FutureSightEffect(IMoveChoice moveChoice)
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{
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_moveChoice = moveChoice;
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}
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/// <inheritdoc />
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public override void OnEndTurn(IBattle battle)
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{
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_turnsLeft -= 1;
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if (_turnsLeft <= 0)
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{
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var target = battle.GetPokemon(_moveChoice.TargetSide, _moveChoice.TargetPosition);
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if (target is not { IsUsable: true })
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{
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battle.EventHook.Invoke(new DialogEvent("move_failed"));
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return;
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}
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var damageCalculator = battle.Library.DamageCalculator;
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var executingMove = new ExecutingMoveImpl([target], 1, _moveChoice.ChosenMove,
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_moveChoice.ChosenMove.MoveData, _moveChoice);
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var hitData = executingMove.GetHitData(target, 0);
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var damage = damageCalculator.GetDamage(executingMove, target, 1, hitData);
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target.Damage(damage, DamageSource.Misc);
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}
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}
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}
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