PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7/Scripts/Pokemon/FutureSightEffect.cs

35 lines
1.2 KiB
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "future_sight")]
public class FutureSightEffect : Script
{
private int _turnsLeft = 3;
private readonly IMoveChoice _moveChoice;
public FutureSightEffect(IMoveChoice moveChoice)
{
_moveChoice = moveChoice;
}
/// <inheritdoc />
public override void OnEndTurn(IBattle battle)
{
_turnsLeft -= 1;
if (_turnsLeft <= 0)
{
var target = battle.GetPokemon(_moveChoice.TargetSide, _moveChoice.TargetPosition);
if (target is not { IsUsable: true })
{
battle.EventHook.Invoke(new DialogEvent("move_failed"));
return;
}
var damageCalculator = battle.Library.DamageCalculator;
var executingMove = new ExecutingMoveImpl([target], 1, _moveChoice.ChosenMove,
_moveChoice.ChosenMove.MoveData, _moveChoice);
var hitData = executingMove.GetHitData(target, 0);
var damage = damageCalculator.GetDamage(executingMove, target, 1, hitData);
target.Damage(damage, DamageSource.Misc);
}
}
}