Lots more work on implementing battling
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35
PkmnLib.Dynamic/Events/SwitchEvent.cs
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35
PkmnLib.Dynamic/Events/SwitchEvent.cs
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using PkmnLib.Dynamic.Models;
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namespace PkmnLib.Dynamic.Events;
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/// <summary>
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/// Event triggered when a Pokémon is switched in.
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/// </summary>
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public class SwitchEvent : IEventData
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{
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/// <inheritdoc cref="SwitchEvent"/>
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public SwitchEvent(byte sideIndex, byte position, IPokemon? pokemon)
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{
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SideIndex = sideIndex;
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Position = position;
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Pokemon = pokemon;
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}
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/// <summary>
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/// The index of the side that the Pokémon is switching in on.
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/// </summary>
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public byte SideIndex { get; init; }
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/// <summary>
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/// The position that the Pokémon is switching in to.
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/// </summary>
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public byte Position { get; init; }
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/// <summary>
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/// The Pokémon that is switching in. If null, no Pokémon is switching in, and the slot is empty after the switch.
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/// </summary>
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public IPokemon? Pokemon { get; init; }
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/// <inheritdoc />
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public EventBatchId BatchId { get; init; }
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}
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