Initial work on implementing Pokemon
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@ -0,0 +1,22 @@
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using PkmnLib.Dynamic.Models;
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namespace PkmnLib.Dynamic.Events;
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public record DamageEvent : IEventData
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{
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public DamageEvent(IPokemon pokemon, uint previousHealth, uint newHealth, DamageSource source)
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{
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Pokemon = pokemon;
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PreviousHealth = previousHealth;
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NewHealth = newHealth;
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Source = source;
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}
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public IPokemon Pokemon { get; init; }
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public uint PreviousHealth { get; init; }
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public uint NewHealth { get; init; }
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public DamageSource Source { get; init; }
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/// <inheritdoc />
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public EventBatchId BatchId { get; init; } = new();
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}
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@ -0,0 +1,16 @@
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using PkmnLib.Dynamic.Models;
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namespace PkmnLib.Dynamic.Events;
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public class FaintEvent : IEventData
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{
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public FaintEvent(IPokemon pokemon)
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{
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Pokemon = pokemon;
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}
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public IPokemon Pokemon { get; init; }
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/// <inheritdoc />
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public EventBatchId BatchId { get; init; } = new();
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}
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@ -7,5 +7,5 @@ namespace PkmnLib.Dynamic.Events;
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/// </summary>
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public interface IEventData
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{
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public EventBatchId BatchId { get; init; }
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}
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@ -0,0 +1,21 @@
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using PkmnLib.Dynamic.Models;
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namespace PkmnLib.Dynamic.Events;
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public class HealEvent : IEventData
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{
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public HealEvent(IPokemon pokemon, uint previousHealth, uint newHealth)
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{
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Pokemon = pokemon;
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PreviousHealth = previousHealth;
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NewHealth = newHealth;
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}
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public IPokemon Pokemon { get; }
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public uint PreviousHealth { get; }
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public uint NewHealth { get; }
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/// <inheritdoc />
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public EventBatchId BatchId { get; init; } = new();
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}
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@ -108,7 +108,4 @@ public interface IBattle : IScriptSource
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/// Gets the current weather of the battle. If no weather is present, this returns null.
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/// </summary>
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string? WeatherName { get; }
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}
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@ -4,6 +4,7 @@ using PkmnLib.Dynamic.Libraries;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Static;
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using PkmnLib.Static.Species;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Dynamic.Models;
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@ -191,23 +192,25 @@ public interface IPokemon : IScriptSource
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/// <summary>
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/// Checks whether the Pokemon is holding an item with a specific name.
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/// </summary>
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bool HasHeldItem(string itemName);
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bool HasHeldItem(StringKey itemName);
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/// <summary>
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/// Changes the held item of the Pokemon. Returns the previously held item.
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/// </summary>
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[MustUseReturnValue] IItem? SetHeldItem(IItem? item);
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[MustUseReturnValue]
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IItem? SetHeldItem(IItem? item);
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/// <summary>
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/// Removes the held item from the Pokemon. Returns the previously held item.
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/// </summary>
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[MustUseReturnValue] IItem? RemoveHeldItem();
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[MustUseReturnValue]
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IItem? RemoveHeldItem();
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/// <summary>
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/// Makes the Pokemon uses its held item. Returns whether the item was consumed.
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/// </summary>
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bool ConsumeHeldItem();
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/// <summary>
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/// Change a boosted stat by a certain amount.
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/// </summary>
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@ -215,81 +218,453 @@ public interface IPokemon : IScriptSource
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/// <param name="change">The amount to change the stat by</param>
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/// <param name="selfInflicted">Whether the change was self-inflicted. This can be relevant in scripts.</param>
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void ChangeStatBoost(Statistic stat, sbyte change, bool selfInflicted);
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/// <summary>
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/// Returns the currently active ability.
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/// </summary>
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IAbility ActiveAbility { get; }
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/// <summary>
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/// Calculates the flat stats on the Pokemon. This should be called when for example the base
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/// stats, level, nature, IV, or EV changes. This has a side effect of recalculating the boosted
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/// stats, as those depend on the flat stats.
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/// </summary>
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void RecalculateFlatStats();
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/// <summary>
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/// Calculates the boosted stats on the Pokemon, _without_ recalculating the flat stats.
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/// This should be called when a stat boost changes.
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/// </summary>
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void RecalculateBoostedStats();
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/// <summary>
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/// Change the species of the Pokemon.
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/// </summary>
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void ChangeSpecies(ISpecies species, IForm form);
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/// <summary>
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/// Change the form of the Pokemon.
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/// </summary>
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void ChangeForm(IForm form);
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/// <summary>
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/// Whether the Pokemon is useable in a battle.
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/// </summary>
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bool IsUsable { get; }
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/// <summary>
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/// Whether the Pokemon is fainted.
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/// </summary>
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bool IsFainted { get; }
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/// <summary>
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/// Damages the Pokemon by a certain amount of damage, from a damage source.
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/// </summary>
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void Damage(uint damage, DamageSource source, EventBatchId batchId);
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/// <summary>
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/// Heals the Pokemon by a specific amount. Unless allow_revive is set to true, this will not
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/// heal if the Pokemon has 0 health. If the amount healed is 0, this will return false.
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/// </summary>
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bool Heal(uint heal, bool allowRevive);
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/// <summary>
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/// Learn a move by name.
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/// </summary>
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void LearnMove(string moveName, MoveLearnMethod method, byte index);
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/// <summary>
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/// Removes the current non-volatile status from the Pokemon.
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/// </summary>
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void ClearStatus();
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/// <summary>
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/// Modifies the level by a certain amount
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/// </summary>
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void ChangeLevelBy(int change);
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// TODO: (de)serialize
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}
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/// <summary>
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/// The data of the Pokemon related to being in a battle.
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/// This is only set when the Pokemon is on the field in a battle.
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/// </summary>
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public interface IPokemonBattleData
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{
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/// <summary>
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/// The optional battle the Pokemon is in.
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/// The battle the Pokemon is in.
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/// </summary>
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IBattle? Battle { get; }
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IBattle Battle { get; }
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/// <summary>
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/// The index of the side of the Pokemon
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/// </summary>
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byte SideIndex { get; }
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/// <summary>
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/// The index of the position of the Pokemon on the field
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/// </summary>
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byte Position { get; }
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/// <summary>
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/// A list of opponents the Pokemon has seen this battle.
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/// </summary>
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IReadOnlyList<IPokemon> SeenOpponents { get; }
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}
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/// <inheritdoc />
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public class PokemonImpl : ScriptSource, IPokemon
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{
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/// <inheritdoc cref="PokemonImpl"/>
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public PokemonImpl(IDynamicLibrary library, ISpecies species, IForm form, AbilityIndex abilityIndex, LevelInt level,
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uint personalityValue, Gender gender, byte coloring, StringKey natureName)
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{
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Library = library;
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Species = species;
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Form = form;
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AbilityIndex = abilityIndex;
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Level = level;
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PersonalityValue = personalityValue;
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Gender = gender;
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Coloring = coloring;
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Types = form.Types.ToList();
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Experience = library.StaticLibrary.GrowthRates.CalculateExperience(species.GrowthRate, level);
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WeightInKm = form.Weight;
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HeightInMeters = form.Height;
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Happiness = species.BaseHappiness;
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if (!library.StaticLibrary.Natures.TryGet(natureName, out var nature))
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throw new KeyNotFoundException($"Nature {natureName} not found.");
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Nature = nature;
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RecalculateFlatStats();
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CurrentHealth = BoostedStats.Hp;
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}
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/// <inheritdoc />
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public IDynamicLibrary Library { get; }
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/// <inheritdoc />
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public ISpecies Species { get; }
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/// <inheritdoc />
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public IForm Form { get; }
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/// <inheritdoc />
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public ISpecies? DisplaySpecies { get; set; }
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/// <inheritdoc />
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public IForm? DisplayForm { get; set; }
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/// <inheritdoc />
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public LevelInt Level { get; }
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/// <inheritdoc />
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public uint Experience { get; }
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/// <inheritdoc />
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public uint PersonalityValue { get; }
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/// <inheritdoc />
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public Gender Gender { get; }
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/// <inheritdoc />
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public byte Coloring { get; }
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/// <inheritdoc />
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public IItem? HeldItem { get; private set; }
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/// <inheritdoc />
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public uint CurrentHealth { get; private set; }
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/// <inheritdoc />
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public float WeightInKm { get; set; }
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/// <inheritdoc />
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public float HeightInMeters { get; set; }
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/// <inheritdoc />
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public byte Happiness { get; }
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/// <inheritdoc />
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public StatisticSet<uint> FlatStats { get; } = new();
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/// <inheritdoc />
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public StatBoostStatisticSet StatBoost { get; } = new();
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/// <inheritdoc />
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public StatisticSet<uint> BoostedStats { get; } = new();
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/// <inheritdoc />
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public IndividualValueStatisticSet IndividualValues { get; } = new();
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/// <inheritdoc />
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public EffortValueStatisticSet EffortValues { get; } = new();
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/// <inheritdoc />
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public INature Nature { get; }
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/// <inheritdoc />
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public string? Nickname { get; set; }
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/// <inheritdoc />
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public AbilityIndex AbilityIndex { get; }
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/// <inheritdoc />
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public IAbility? OverrideAbility { get; private set; }
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/// <inheritdoc />
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public IPokemonBattleData? BattleData { get; private set; }
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private readonly ILearnedMove?[] _learnedMoves = new ILearnedMove[Const.MovesCount];
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/// <inheritdoc />
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public IReadOnlyList<ILearnedMove?> Moves => _learnedMoves;
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/// <inheritdoc />
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public bool AllowedExperience { get; set; }
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/// <inheritdoc />
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public IReadOnlyList<TypeIdentifier> Types { get; private set; }
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/// <inheritdoc />
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public bool IsEgg { get; private set; }
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/// <inheritdoc />
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public bool IsCaught { get; private set; }
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/// <inheritdoc />
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public ScriptContainer HeldItemTriggerScript { get; } = new();
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/// <inheritdoc />
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public ScriptContainer AbilityScript { get; } = new();
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/// <inheritdoc />
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public ScriptContainer StatusScript { get; } = new();
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/// <inheritdoc />
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public IScriptSet Volatile { get; } = new ScriptSet();
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/// <inheritdoc />
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public bool HasHeldItem(StringKey itemName) => HeldItem?.Name == itemName;
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/// <inheritdoc />
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public IItem? SetHeldItem(IItem? item)
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{
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var previous = HeldItem;
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HeldItem = item;
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return previous;
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}
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/// <inheritdoc />
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public IItem? RemoveHeldItem()
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{
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var previous = HeldItem;
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HeldItem = null;
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return previous;
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}
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/// <inheritdoc />
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public bool ConsumeHeldItem()
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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public void ChangeStatBoost(Statistic stat, sbyte change, bool selfInflicted)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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public IAbility ActiveAbility
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{
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get
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{
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if (OverrideAbility != null)
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return OverrideAbility;
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var ability = Form.GetAbility(AbilityIndex);
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if (!Library.StaticLibrary.Abilities.TryGet(ability, out var abilityObj))
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throw new KeyNotFoundException($"Ability {ability} not found.");
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return abilityObj;
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}
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}
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/// <inheritdoc />
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public void RecalculateFlatStats()
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{
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Library.StatCalculator.CalculateFlatStats(this, FlatStats);
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RecalculateBoostedStats();
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}
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/// <inheritdoc />
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public void RecalculateBoostedStats()
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{
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Library.StatCalculator.CalculateBoostedStats(this, BoostedStats);
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}
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/// <inheritdoc />
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public void ChangeSpecies(ISpecies species, IForm form)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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public void ChangeForm(IForm form)
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{
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throw new NotImplementedException();
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}
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/// <inheritdoc />
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/// <remarks>
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/// Currently this checks the Pokemon is not an egg, not caught, and not fainted.
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/// </remarks>
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public bool IsUsable => !IsCaught && !IsEgg && !IsFainted;
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/// <inheritdoc />
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public bool IsFainted => CurrentHealth == 0;
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/// <inheritdoc />
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public void Damage(uint damage, DamageSource source, EventBatchId batchId)
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{
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// If the Pokemon is already fainted, we don't need to do anything.
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if (IsFainted)
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return;
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// If the damage is more than the current health, we cap it at the current health, to prevent
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// underflow.
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if (damage >= CurrentHealth)
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damage = CurrentHealth;
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// Calculate the new health.
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var newHealth = CurrentHealth - damage;
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if (BattleData is not null)
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{
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// If the Pokémon is in a battle, we trigger an event to the front-end.
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BattleData.Battle.EventHook.Invoke(new DamageEvent(this, CurrentHealth, newHealth, source)
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{
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BatchId = batchId
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});
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// And allow scripts to execute.
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this.RunScriptHook(script => script.OnDamage(this, source, CurrentHealth, newHealth));
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}
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CurrentHealth = newHealth;
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// If the Pokémon is now fainted, we also run faint handling.
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if (IsFainted)
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{
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OnFaint(source);
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}
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}
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private void OnFaint(DamageSource source)
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{
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// If the Pokémon is not in a battle, we don't need to do anything.
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if (BattleData is null)
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return;
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// Trigger the faint event to the front-end.
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BattleData.Battle.EventHook.Invoke(new FaintEvent(this));
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// Allow scripts to trigger based on the faint.
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this.RunScriptHook(script => script.OnFaint(this, source));
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// Make sure the OnRemove script is run.
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this.RunScriptHook(script => script.OnRemove());
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// Mark the position as unfillable if it can't be filled by any party.
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if (!BattleData.Battle.CanSlotBeFilled(BattleData.SideIndex, BattleData.Position))
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{
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BattleData.Battle.Sides[BattleData.SideIndex].MarkPositionAsUnfillable(BattleData.Position);
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}
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// Validate the battle state to see if the battle is over.
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BattleData.Battle.ValidateBattleState();
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}
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/// <inheritdoc />
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public bool Heal(uint heal, bool allowRevive)
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{
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if (IsFainted && !allowRevive)
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return false;
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var maxAmount = this.BoostedStats.Hp - CurrentHealth;
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if (heal > maxAmount)
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heal = maxAmount;
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if (heal == 0)
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return false;
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var newHealth = CurrentHealth + heal;
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BattleData?.Battle.EventHook.Invoke(new HealEvent(this, CurrentHealth, newHealth));
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CurrentHealth = newHealth;
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return true;
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}
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/// <inheritdoc />
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/// <remarks>
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/// If the index is 255, it will try to find the first empty move slot.
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/// </remarks>
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public void LearnMove(string moveName, MoveLearnMethod method, byte index)
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{
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if (index == 255)
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{
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for (byte i = 0; i < Moves.Count; i++)
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{
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if (Moves[i] is not null) continue;
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index = i;
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break;
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}
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}
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if (index >= Moves.Count)
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throw new InvalidOperationException("No empty move slot found.");
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if (!Library.StaticLibrary.Moves.TryGet(moveName, out var move))
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throw new KeyNotFoundException($"Move {moveName} not found.");
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_learnedMoves[index] = new LearnedMoveImpl(move, method);
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}
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/// <inheritdoc />
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public void ClearStatus()
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{
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||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void ChangeLevelBy(int change)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int ScriptCount
|
||||
{
|
||||
get
|
||||
{
|
||||
var c = 4;
|
||||
if (BattleData != null)
|
||||
{
|
||||
var side = BattleData.Battle.Sides[BattleData.SideIndex];
|
||||
c += side.ScriptCount;
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void GetOwnScripts(List<IEnumerable<ScriptContainer>> scripts)
|
||||
{
|
||||
scripts.Add(HeldItemTriggerScript);
|
||||
scripts.Add(AbilityScript);
|
||||
scripts.Add(StatusScript);
|
||||
scripts.Add(Volatile);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void CollectScripts(List<IEnumerable<ScriptContainer>> scripts)
|
||||
{
|
||||
GetOwnScripts(scripts);
|
||||
if (BattleData != null)
|
||||
{
|
||||
var side = BattleData.Battle.Sides[BattleData.SideIndex];
|
||||
side.CollectScripts(scripts);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,7 +20,7 @@ public abstract class Script
|
|||
/// The name of a script is its unique identifier. This should generally be set on load, and be
|
||||
/// the same as the key that was used to load it.
|
||||
/// </summary>
|
||||
public abstract string Name { get; }
|
||||
public abstract StringKey Name { get; }
|
||||
|
||||
public bool MarkForDeletion() => _markedForDeletion = true;
|
||||
public bool IsMarkedForDeletion() => _markedForDeletion;
|
||||
|
|
|
@ -9,6 +9,17 @@ namespace PkmnLib.Dynamic.ScriptHandling;
|
|||
/// </summary>
|
||||
public class ScriptContainer : IEnumerable<ScriptContainer>
|
||||
{
|
||||
/// <inheritdoc cref="ScriptContainer"/>
|
||||
public ScriptContainer()
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="ScriptContainer"/>
|
||||
public ScriptContainer(Script script)
|
||||
{
|
||||
Script = script;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this container is empty.
|
||||
/// </summary>
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System.Collections;
|
||||
using PkmnLib.Static.Utils;
|
||||
|
||||
namespace PkmnLib.Dynamic.ScriptHandling;
|
||||
|
@ -19,7 +20,7 @@ public interface IScriptSet : IEnumerable<ScriptContainer>
|
|||
/// Adds a script with a name to the set. If the script with that name already exists in this
|
||||
/// set, this makes that script stack instead. The return value here is that script.
|
||||
/// </summary>
|
||||
ScriptContainer? Add(StringKey scriptKey);
|
||||
ScriptContainer? StackOrAdd(StringKey scriptKey, Func<Script> instantiation);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a script from the set using its unique name.
|
||||
|
@ -39,7 +40,7 @@ public interface IScriptSet : IEnumerable<ScriptContainer>
|
|||
/// <summary>
|
||||
/// Checks if the set has a script with the given name.
|
||||
/// </summary>
|
||||
void Contains(StringKey scriptKey);
|
||||
bool Contains(StringKey scriptKey);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a script from the set at a specific index.
|
||||
|
@ -55,4 +56,80 @@ public interface IScriptSet : IEnumerable<ScriptContainer>
|
|||
/// Gets the names of all scripts in the set.
|
||||
/// </summary>
|
||||
IEnumerable<StringKey> GetScriptNames();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IScriptSet"/>
|
||||
public class ScriptSet : IScriptSet
|
||||
{
|
||||
private readonly List<ScriptContainer> _scripts = [];
|
||||
|
||||
/// <inheritdoc />
|
||||
public IEnumerator<ScriptContainer> GetEnumerator() => _scripts.GetEnumerator();
|
||||
|
||||
/// <inheritdoc />
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
/// <inheritdoc />
|
||||
public ScriptContainer Add(Script script)
|
||||
{
|
||||
var existing = _scripts.FirstOrDefault(s => s.Script?.Name == script.Name);
|
||||
if (existing != null)
|
||||
{
|
||||
existing.Script!.Stack();
|
||||
return existing;
|
||||
}
|
||||
|
||||
var container = new ScriptContainer(script);
|
||||
_scripts.Add(container);
|
||||
return container;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public ScriptContainer? StackOrAdd(StringKey scriptKey, Func<Script?> instantiation)
|
||||
{
|
||||
var existing = _scripts.FirstOrDefault(s => s.Script?.Name == scriptKey);
|
||||
if (existing != null)
|
||||
{
|
||||
existing.Script!.Stack();
|
||||
return existing;
|
||||
}
|
||||
|
||||
var script = instantiation();
|
||||
if (script is null)
|
||||
return null;
|
||||
var container = new ScriptContainer(script);
|
||||
_scripts.Add(container);
|
||||
return container;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public ScriptContainer? Get(StringKey scriptKey) => _scripts.FirstOrDefault(s => s.Script?.Name == scriptKey);
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Remove(StringKey scriptKey)
|
||||
{
|
||||
var script = _scripts.FirstOrDefault(s => s.Script?.Name == scriptKey);
|
||||
if (script is null)
|
||||
return;
|
||||
_scripts.Remove(script);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Clear() => _scripts.Clear();
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Contains(StringKey scriptKey) => _scripts.Any(s => s.Script?.Name == scriptKey);
|
||||
|
||||
/// <inheritdoc />
|
||||
public ScriptContainer At(int index) => _scripts[index];
|
||||
|
||||
/// <inheritdoc />
|
||||
public int Count => _scripts.Count;
|
||||
|
||||
/// <inheritdoc />
|
||||
public IEnumerable<StringKey> GetScriptNames() =>
|
||||
_scripts
|
||||
.Select(x => x.Script)
|
||||
.WhereNotNull()
|
||||
.Select(s => s.Name);
|
||||
}
|
|
@ -24,7 +24,38 @@ public interface IReadOnlyGrowthRateLibrary
|
|||
/// Whether the library is empty.
|
||||
/// </summary>
|
||||
bool IsEmpty { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the experience for a given growth key name and a certain level.
|
||||
/// </summary>
|
||||
uint CalculateExperience(StringKey key, LevelInt level);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the level for a given growth key name and a certain experience.
|
||||
/// </summary>
|
||||
LevelInt CalculateLevel(StringKey key, uint experience);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IReadOnlyGrowthRateLibrary"/>
|
||||
public class GrowthRateLibrary : DataLibrary<IGrowthRate>, IReadOnlyGrowthRateLibrary;
|
||||
public class GrowthRateLibrary : DataLibrary<IGrowthRate>, IReadOnlyGrowthRateLibrary
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public uint CalculateExperience(StringKey key, LevelInt level)
|
||||
{
|
||||
if (!TryGet(key, out var growthRate))
|
||||
{
|
||||
throw new KeyNotFoundException($"Growth rate {key} not found.");
|
||||
}
|
||||
return growthRate.CalculateExperience(level);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public LevelInt CalculateLevel(StringKey key, uint experience)
|
||||
{
|
||||
if (!TryGet(key, out var growthRate))
|
||||
{
|
||||
throw new KeyNotFoundException($"Growth rate {key} not found.");
|
||||
}
|
||||
return growthRate.CalculateLevel(experience);
|
||||
}
|
||||
}
|
|
@ -75,6 +75,10 @@ public record ImmutableStatisticSet<T>
|
|||
public record StatisticSet<T> : ImmutableStatisticSet<T>
|
||||
where T : struct
|
||||
{
|
||||
public StatisticSet() : base(default, default, default, default, default, default)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="StatisticSet{T}"/>
|
||||
public StatisticSet(T hp, T attack, T defense, T specialAttack, T specialDefense, T speed) : base(hp, attack,
|
||||
defense, specialAttack, specialDefense, speed)
|
||||
|
@ -266,6 +270,10 @@ public record StatBoostStatisticSet : ClampedStatisticSet<sbyte>
|
|||
/// <inheritdoc />
|
||||
protected override sbyte Max => 6;
|
||||
|
||||
public StatBoostStatisticSet() : base(0, 0, 0, 0, 0, 0)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="StatBoostStatisticSet"/>
|
||||
public StatBoostStatisticSet(sbyte hp, sbyte attack, sbyte defense, sbyte specialAttack, sbyte specialDefense,
|
||||
sbyte speed) : base(hp, attack, defense, specialAttack, specialDefense, speed)
|
||||
|
@ -284,6 +292,10 @@ public record IndividualValueStatisticSet : ClampedStatisticSet<byte>
|
|||
/// <inheritdoc />
|
||||
protected override byte Max => 31;
|
||||
|
||||
public IndividualValueStatisticSet() : base(0, 0, 0, 0, 0, 0)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IndividualValueStatisticSet"/>
|
||||
public IndividualValueStatisticSet(byte hp, byte attack, byte defense, byte specialAttack, byte specialDefense,
|
||||
byte speed) : base(hp, attack, defense, specialAttack, specialDefense, speed)
|
||||
|
@ -302,6 +314,10 @@ public record EffortValueStatisticSet : ClampedStatisticSet<byte>
|
|||
/// <inheritdoc />
|
||||
protected override byte Max => 252;
|
||||
|
||||
public EffortValueStatisticSet() : base(0, 0, 0, 0, 0, 0)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="EffortValueStatisticSet"/>
|
||||
public EffortValueStatisticSet(byte hp, byte attack, byte defense, byte specialAttack, byte specialDefense,
|
||||
byte speed) : base(hp, attack, defense, specialAttack, specialDefense, speed)
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
namespace PkmnLib.Static.Utils;
|
||||
|
||||
public static class EnumerableHelpers
|
||||
{
|
||||
public static IEnumerable<T> WhereNotNull<T>(this IEnumerable<T?> enumerable) where T : class =>
|
||||
enumerable.Where(x => x is not null)!;
|
||||
}
|
|
@ -15,7 +15,7 @@ namespace PkmnLib.Plugin.Gen7.Moves;
|
|||
public class Acrobatics : Script
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override string Name => "acrobatics";
|
||||
public override StringKey Name => "acrobatics";
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref byte basePower)
|
||||
|
|
Loading…
Reference in New Issue