Lots more work on implementing battling
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47
PkmnLib.Dynamic/Events/StatBoostEvent.cs
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47
PkmnLib.Dynamic/Events/StatBoostEvent.cs
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Static;
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namespace PkmnLib.Dynamic.Events;
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/// <summary>
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/// Triggered when a Pokemon's stat boost is changed, either positively or negatively.
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/// </summary>
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public class StatBoostEvent : IEventData
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{
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/// <inheritdoc cref="StatBoostEvent" />
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public StatBoostEvent(IPokemon pokemon, Statistic statistic, sbyte oldBoost, sbyte newBoost)
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{
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Pokemon = pokemon;
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Statistic = statistic;
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OldBoost = oldBoost;
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NewBoost = newBoost;
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}
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/// <summary>
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/// The Pokemon that had its stat boosted.
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/// </summary>
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public IPokemon Pokemon { get; }
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/// <summary>
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/// The statistic that was boosted.
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/// </summary>
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public Statistic Statistic { get; }
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/// <summary>
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/// The old boost value.
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/// </summary>
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public sbyte OldBoost { get; }
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/// <summary>
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/// The new boost value.
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/// </summary>
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public sbyte NewBoost { get; }
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/// <summary>
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/// The difference between the new and old boost values.
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/// </summary>
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public sbyte BoostDifference => (sbyte)(NewBoost - OldBoost);
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/// <inheritdoc />
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public EventBatchId BatchId { get; init; }
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}
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