Lots more work on implementing battling
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@@ -2,8 +2,12 @@ using PkmnLib.Dynamic.Models;
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namespace PkmnLib.Dynamic.Events;
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/// <summary>
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/// Event triggered when a Pokemon takes damage.
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/// </summary>
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public record DamageEvent : IEventData
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{
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/// <inheritdoc cref="DamageEvent"/>
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public DamageEvent(IPokemon pokemon, uint previousHealth, uint newHealth, DamageSource source)
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{
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Pokemon = pokemon;
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@@ -12,9 +16,24 @@ public record DamageEvent : IEventData
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Source = source;
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}
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/// <summary>
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/// The Pokemon that took damage.
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/// </summary>
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public IPokemon Pokemon { get; init; }
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/// <summary>
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/// The previous health of the Pokemon.
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/// </summary>
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public uint PreviousHealth { get; init; }
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/// <summary>
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/// The new health of the Pokemon.
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/// </summary>
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public uint NewHealth { get; init; }
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/// <summary>
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/// The source of the damage.
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/// </summary>
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public DamageSource Source { get; init; }
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/// <inheritdoc />
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