Fixes for serialization
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@@ -400,8 +400,8 @@ public class PokemonImpl : ScriptSource, IPokemon
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WeightInKg = form.Weight;
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HeightInMeters = form.Height;
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Happiness = serializedPokemon.Happiness;
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IndividualValues = new IndividualValueStatisticSet(serializedPokemon.IndividualValues);
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EffortValues = new EffortValueStatisticSet(serializedPokemon.EffortValues);
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IndividualValues = serializedPokemon.IndividualValues.ToIndividualValueStatisticSet();
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EffortValues = serializedPokemon.EffortValues.ToEffortValueStatisticSet();
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if (!library.StaticLibrary.Natures.TryGet(serializedPokemon.Nature, out var nature))
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throw new KeyNotFoundException($"Nature {serializedPokemon.Nature} not found.");
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Nature = nature;
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