Fixes for serialization

This commit is contained in:
Deukhoofd 2024-09-03 09:48:18 +02:00
parent 3214a6f29a
commit 656c208e5f
4 changed files with 198 additions and 14 deletions

View File

@ -400,8 +400,8 @@ public class PokemonImpl : ScriptSource, IPokemon
WeightInKg = form.Weight;
HeightInMeters = form.Height;
Happiness = serializedPokemon.Happiness;
IndividualValues = new IndividualValueStatisticSet(serializedPokemon.IndividualValues);
EffortValues = new EffortValueStatisticSet(serializedPokemon.EffortValues);
IndividualValues = serializedPokemon.IndividualValues.ToIndividualValueStatisticSet();
EffortValues = serializedPokemon.EffortValues.ToEffortValueStatisticSet();
if (!library.StaticLibrary.Natures.TryGet(serializedPokemon.Nature, out var nature))
throw new KeyNotFoundException($"Nature {serializedPokemon.Nature} not found.");
Nature = nature;

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@ -4,10 +4,17 @@ using PkmnLib.Static.Species;
namespace PkmnLib.Dynamic.Models.Serialized;
public class SerializedPokemon
/// <summary>
/// A serialized Pokémon is a representation of a Pokémon that can be easily serialized and deserialized.
/// </summary>
public record SerializedPokemon
{
public SerializedPokemon(){}
/// <inheritdoc cref="SerializedPokemon"/>
public SerializedPokemon()
{
}
/// <inheritdoc cref="SerializedPokemon"/>
[SetsRequiredMembers]
public SerializedPokemon(IPokemon pokemon)
{
@ -21,8 +28,8 @@ public class SerializedPokemon
HeldItem = pokemon.HeldItem?.Name;
CurrentHealth = pokemon.CurrentHealth;
Happiness = pokemon.Happiness;
IndividualValues = new IndividualValueStatisticSet(pokemon.IndividualValues);
EffortValues = new EffortValueStatisticSet(pokemon.EffortValues);
IndividualValues = new SerializedStats(pokemon.IndividualValues);
EffortValues = new SerializedStats(pokemon.EffortValues);
Nature = pokemon.Nature.Name;
Nickname = pokemon.Nickname;
Ability = pokemon.Form.GetAbility(pokemon.AbilityIndex);
@ -41,31 +48,141 @@ public class SerializedPokemon
IsEgg = pokemon.IsEgg;
Status = pokemon.StatusScript.Script?.Name;
}
/// <inheritdoc cref="IPokemon.Species"/>
public required string Species { get; set; }
/// <inheritdoc cref="IPokemon.Form"/>
public required string Form { get; set; }
/// <inheritdoc cref="IPokemon.Level"/>
public LevelInt Level { get; set; }
/// <inheritdoc cref="IPokemon.Experience"/>
public uint Experience { get; set; }
/// <inheritdoc cref="IPokemon.PersonalityValue"/>
public uint PersonalityValue { get; set; }
/// <inheritdoc cref="IPokemon.Gender"/>
public Gender Gender { get; set; }
/// <inheritdoc cref="IPokemon.Coloring"/>
public byte Coloring { get; set; }
/// <inheritdoc cref="IPokemon.HeldItem"/>
public string? HeldItem { get; set; }
/// <inheritdoc cref="IPokemon.CurrentHealth"/>
public uint CurrentHealth { get; set; }
/// <inheritdoc cref="IPokemon.Happiness"/>
public byte Happiness { get; set; }
public required IndividualValueStatisticSet IndividualValues { get; set; }
public required EffortValueStatisticSet EffortValues { get; set; }
/// <inheritdoc cref="IPokemon.IndividualValues"/>
public required SerializedStats IndividualValues { get; set; }
/// <inheritdoc cref="IPokemon.EffortValues"/>
public required SerializedStats EffortValues { get; set; }
/// <inheritdoc cref="IPokemon.Nature"/>
public required string Nature { get; set; }
/// <inheritdoc cref="IPokemon.Nickname"/>
public string? Nickname { get; set; }
/// <summary>
/// The ability of the Pokémon. Note that this is the ability name, not the ability index, as the ability index might
/// change if the order of abilities changes in data.
/// </summary>
public required string Ability { get; set; }
/// <inheritdoc cref="IPokemon.Moves"/>
public required SerializedLearnedMove?[] Moves { get; set; }
/// <inheritdoc cref="IPokemon.AllowedExperience"/>
public bool AllowedExperience { get; set; }
/// <inheritdoc cref="IPokemon.IsEgg"/>
public bool IsEgg { get; set; }
/// <summary>
/// The status of the Pokémon. This is the name of the status script, if any exists.
/// </summary>
public string? Status { get; set; }
}
public class SerializedLearnedMove
/// <summary>
/// A serialized learned move is a representation of a learned move that can be easily serialized and deserialized.
/// </summary>
public record SerializedLearnedMove
{
/// <summary>
/// The name of the move.
/// </summary>
public required string MoveName { get; set; }
/// <inheritdoc cref="ILearnedMove.LearnMethod"/>
public required MoveLearnMethod LearnMethod { get; set; }
/// <inheritdoc cref="ILearnedMove.CurrentPp"/>
public required byte CurrentPp { get; set; }
}
public record SerializedStats
{
public SerializedStats()
{
}
public SerializedStats(ImmutableStatisticSet<byte> stats)
{
Hp = stats.Hp;
Attack = stats.Attack;
Defense = stats.Defense;
SpecialAttack = stats.SpecialAttack;
SpecialDefense = stats.SpecialDefense;
Speed = stats.Speed;
}
public SerializedStats(long hp, long attack, long defense, long specialAttack, long specialDefense, long speed)
{
Hp = hp;
Attack = attack;
Defense = defense;
SpecialAttack = specialAttack;
SpecialDefense = specialDefense;
Speed = speed;
}
public long Hp { get; set; }
public long Attack { get; set; }
public long Defense { get; set; }
public long SpecialAttack { get; set; }
public long SpecialDefense { get; set; }
public long Speed { get; set; }
public IndividualValueStatisticSet ToIndividualValueStatisticSet()
{
if (Hp < 0 || Attack < 0 || Defense < 0 || SpecialAttack < 0 || SpecialDefense < 0 || Speed < 0)
throw new InvalidOperationException("Stats cannot be negative.");
if (Hp > byte.MaxValue || Attack > byte.MaxValue || Defense > byte.MaxValue || SpecialAttack > byte.MaxValue ||
SpecialDefense > byte.MaxValue || Speed > byte.MaxValue)
throw new InvalidOperationException("Stats cannot be higher than 255.");
return new IndividualValueStatisticSet((byte)Hp, (byte)Attack, (byte)Defense, (byte)SpecialAttack,
(byte)SpecialDefense, (byte)Speed);
}
public EffortValueStatisticSet ToEffortValueStatisticSet()
{
if (Hp < 0 || Attack < 0 || Defense < 0 || SpecialAttack < 0 || SpecialDefense < 0 || Speed < 0)
throw new InvalidOperationException("Stats cannot be negative.");
if (Hp > byte.MaxValue || Attack > byte.MaxValue || Defense > byte.MaxValue || SpecialAttack > byte.MaxValue ||
SpecialDefense > byte.MaxValue || Speed > byte.MaxValue)
throw new InvalidOperationException("Stats cannot be higher than 255.");
return new EffortValueStatisticSet((byte)Hp, (byte)Attack, (byte)Defense, (byte)SpecialAttack,
(byte)SpecialDefense, (byte)Speed);
}
}

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@ -334,7 +334,7 @@ public record IndividualValueStatisticSet : ClampedStatisticSet<byte>
public IndividualValueStatisticSet() : base(0, 0, 0, 0, 0, 0)
{
}
/// <inheritdoc cref="IndividualValueStatisticSet"/>
public IndividualValueStatisticSet(byte hp, byte attack, byte defense, byte specialAttack, byte specialDefense,
byte speed) : base(hp, attack, defense, specialAttack, specialDefense, speed)

View File

@ -1,3 +1,4 @@
using System.Text.Json;
using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Serialized;
using PkmnLib.Static;
@ -65,8 +66,8 @@ public class SerializationTests
HeldItem = null,
CurrentHealth = 29,
Happiness = 70,
IndividualValues = new IndividualValueStatisticSet(20, 20, 20, 20, 20, 20),
EffortValues = new EffortValueStatisticSet(0, 0, 0, 0, 0, 0),
IndividualValues = new SerializedStats(20, 20, 20, 20, 20, 20),
EffortValues = new SerializedStats(0, 0, 0, 0, 0, 0),
Nature = "hardy",
Nickname = "foo",
Moves = new[]
@ -112,4 +113,70 @@ public class SerializationTests
});
}
[Test]
public void SerializedPokemonToJson()
{
var data = new SerializedPokemon
{
Species = "bulbasaur",
Form = "default",
Ability = "overgrow",
Level = 10,
Experience = 560,
PersonalityValue = 1000,
Gender = Gender.Male,
Coloring = 0,
HeldItem = null,
CurrentHealth = 29,
Happiness = 70,
IndividualValues = new SerializedStats(20, 20, 20, 20, 20, 20),
EffortValues = new SerializedStats(0, 0, 0, 0, 0, 0),
Nature = "hardy",
Nickname = "foo",
Moves = new[]
{
new SerializedLearnedMove
{
MoveName = "tackle",
LearnMethod = MoveLearnMethod.LevelUp,
CurrentPp = 23,
},
null,
null,
null,
},
};
var json = JsonSerializer.Serialize(data);
var deserialized = JsonSerializer.Deserialize<SerializedPokemon>(json);
Assert.That(deserialized, Is.Not.Null);
Assert.Multiple(() =>
{
Assert.That(deserialized!.Species, Is.EqualTo("bulbasaur"));
Assert.That(deserialized!.Form, Is.EqualTo("default"));
Assert.That(deserialized!.Ability, Is.EqualTo("overgrow"));
Assert.That(deserialized!.Level, Is.EqualTo(10));
Assert.That(deserialized!.Experience, Is.EqualTo(560));
Assert.That(deserialized!.PersonalityValue, Is.EqualTo(1000));
Assert.That(deserialized!.Gender, Is.EqualTo(Gender.Male));
Assert.That(deserialized!.Coloring, Is.EqualTo(0));
Assert.That(deserialized!.HeldItem, Is.Null);
Assert.That(deserialized!.CurrentHealth, Is.EqualTo(29));
Assert.That(deserialized!.Happiness, Is.EqualTo(70));
Assert.That(deserialized!.IndividualValues, Is.EqualTo(new SerializedStats(20, 20, 20, 20, 20, 20)));
Assert.That(deserialized!.EffortValues, Is.EqualTo(new SerializedStats(0, 0, 0, 0, 0, 0)));
Assert.That(deserialized!.Nature, Is.EqualTo("hardy"));
Assert.That(deserialized!.Nickname, Is.EqualTo("foo"));
});
Assert.That(deserialized!.Moves, Has.Length.EqualTo(4));
Assert.That(deserialized!.Moves[0], Is.Not.Null);
Assert.Multiple(() =>
{
Assert.That(deserialized!.Moves[0]!.MoveName, Is.EqualTo("tackle"));
Assert.That(deserialized!.Moves[0]!.LearnMethod, Is.EqualTo(MoveLearnMethod.LevelUp));
Assert.That(deserialized!.Moves[0]!.CurrentPp, Is.EqualTo(23));
});
}
}