Initial work on implementing Pokemon
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PkmnLib.Dynamic/Events/Handling/EventBatchId.cs
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17
PkmnLib.Dynamic/Events/Handling/EventBatchId.cs
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namespace PkmnLib.Dynamic.Events;
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/// <summary>
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/// Allows for the batching of multiple events that should be shown at the same time.
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/// </summary>
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/// <remarks>
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/// This is useful for when we send multiple events to the client in sequence, but we want to show them in one go.
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/// For example, when a Pokemon gets hurt by poison, we want to show the purple poison animation and the damage at the
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/// same time. This is done by batching the events together.
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/// </remarks>
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public record struct EventBatchId()
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{
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/// <summary>
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/// The unique identifier for this batch of events.
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/// </summary>
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public Guid Id { get; init; } = Guid.NewGuid();
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}
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