Implements move execution for battle
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@@ -8,7 +8,7 @@ namespace PkmnLib.Dynamic.Events;
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/// For example, when a Pokemon gets hurt by poison, we want to show the purple poison animation and the damage at the
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/// same time. This is done by batching the events together.
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/// </remarks>
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public record struct EventBatchId()
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public readonly record struct EventBatchId()
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{
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/// <summary>
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/// The unique identifier for this batch of events.
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